Code:
type roman onager
dictionary roman_onager ; Onagers
category siege
class missile
voice_type Light_1
soldier roman_crew, 16, 2, 0.8
engine onager
attributes sea_faring, hardy
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
stat_sec_attr ap, bp, area, launching
stat_pri_armour 7, 3, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, 0, 0
stat_mental 6, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 830, 120, 90, 130, 830
ownership romans_julii,romans_brutii,romans_scipii,new_faction
- Open export_descr_buildings.txt, look for "roman scorpion" and add below it:
Code:
{roman_onager} Onagers
{roman_onager_descr}
Hardy (crew)\nFires Incendiary Missiles\n\nThe onager is a catapult jokingly named for the tremendous kick it has when fired at the enemy (an "onager" is a wild ass). This war machine is powered by a twisted spring of animal sinew ropes, the most elastic substance available. \n\nThe throwing arm is held in tension by the sinews. When pulled back and held by a catch it can fling a boulder with considerable speed and range. This version can be used for reducing stone fortifications, but it can also be used on the battlefield for destroying enemy artillery and harassing troops (although admittedly by killing some of them outright).\n\nThe onager can also be used to launch incendiary missiles such as firepots, making it a versatile piece of artillery to any commander.
{roman_onager_descr_short}
The onager is a versatile catapult that can launch boulders or incendiary firepots at enemy troops and fortifications.
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This is to enable the unit description to appear in-game