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Thread: Adding removed units back in

  1. #1

    Default Adding removed units back in

    Truly a great mod; how can I add Roman Heavy Onagers back into the game as well as some other horse mounted units. I just love artillery.

  2. #2

    Default Re: Adding removed units back in

    To TFT or to 77 BC?

  3. #3

    Default Re: Adding removed units back in

    To 77 B.C.

  4. #4

    Default Re: Adding removed units back in

    Well, it involves a high number of files. All of them are in the 77 BC\data folder, except when I specify another directory. We will try to :

    - Open export_descr_units.txt. Add this:
    Code:
    type             roman onager
    dictionary       roman_onager      ; Onagers
    category         siege
    class            missile
    voice_type       Light_1
    soldier          roman_crew, 16, 2, 0.8
    engine           onager
    attributes       sea_faring, hardy
    formation        1.5, 1.5, 3, 3, 3, square
    stat_health      1, 0
    stat_pri         4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    stat_pri_attr    no
    stat_sec         53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1
    stat_sec_attr    ap, bp, area, launching
    stat_pri_armour  7, 3, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      0, 0, 0, 0
    stat_mental      6, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 830, 120, 90, 130, 830
    ownership        romans_julii,romans_brutii,romans_scipii,new_faction
    - Open export_descr_buildings.txt, look for "roman scorpion" and add below it:

    Code:
    recruit "roman onager"  0  requires factions { roman, } and building_present_min_level barracks_roman muster_field
    - Now open text\export_units and add at the bottom of the file:
    Code:
    {roman_onager}	Onagers
    
    {roman_onager_descr}
    Hardy (crew)\nFires Incendiary Missiles\n\nThe onager is a catapult jokingly named for the tremendous kick it has when fired at the enemy (an "onager" is a wild ass). This war machine is powered by a twisted spring of animal sinew ropes, the most elastic substance available. \n\nThe throwing arm is held in tension by the sinews. When pulled back and held by a catch it can fling a boulder with considerable speed and range. This version can be used for reducing stone fortifications, but it can also be used on the battlefield for destroying enemy artillery and harassing troops (although admittedly by killing some of them outright).\n\nThe onager can also be used to launch incendiary missiles such as firepots, making it a versatile piece of artillery to any commander.
    
    {roman_onager_descr_short}
    The onager is a versatile catapult that can launch boulders or incendiary firepots at enemy troops and fortifications.
    
    ¬----------------
    This is to enable the unit description to appear in-game

    - Finally, you need to copy the unit cards from the vanilla folder to 77 BC. Here are the two files you need:

    http://rapidshare.com/files/55243654...rs_UI.rar.html

    Copy the #ROMAN_ONAGER file to the following folder: 77BC\data\UI\Units\romans_julii
    77BC\data\UI\Units\romans_brutii
    77BC\data\UI\Units\romans_scipii

    And the ROMAN_ONAGER_INFO to:

    77BC\data\UI\Unit_info\romans_julii
    77BC\data\UI\Unit_info\romans_brutii
    77BC\data\UI\Unit_info\romans_scipii

    Warning, adding an engine that has been previously removed may be a bit more complicated. So test the unit in custom battle and if it does not work, please tell me the error message that you are getting.

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