Truly a great mod; how can I add Roman Heavy Onagers back into the game as well as some other horse mounted units. I just love artillery.![]()
Truly a great mod; how can I add Roman Heavy Onagers back into the game as well as some other horse mounted units. I just love artillery.![]()
To 77 B.C.
Well, it involves a high number of files. All of them are in the 77 BC\data folder, except when I specify another directory. We will try to :
- Open export_descr_units.txt. Add this:
- Open export_descr_buildings.txt, look for "roman scorpion" and add below it:Code:type roman onager dictionary roman_onager ; Onagers category siege class missile voice_type Light_1 soldier roman_crew, 16, 2, 0.8 engine onager attributes sea_faring, hardy formation 1.5, 1.5, 3, 3, 3, square stat_health 1, 0 stat_pri 4, 2, no, 0, 0, melee, simple, piercing, knife, 25 ,1 stat_pri_attr no stat_sec 53, 2, boulder, 300, 30, siege_missile, blade, blunt, none, 25 ,1 stat_sec_attr ap, bp, area, launching stat_pri_armour 7, 3, 0, metal stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, 0, 0, 0 stat_mental 6, normal, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 830, 120, 90, 130, 830 ownership romans_julii,romans_brutii,romans_scipii,new_faction
- Now open text\export_units and add at the bottom of the file:Code:recruit "roman onager" 0 requires factions { roman, } and building_present_min_level barracks_roman muster_field
This is to enable the unit description to appear in-gameCode:{roman_onager} Onagers {roman_onager_descr} Hardy (crew)\nFires Incendiary Missiles\n\nThe onager is a catapult jokingly named for the tremendous kick it has when fired at the enemy (an "onager" is a wild ass). This war machine is powered by a twisted spring of animal sinew ropes, the most elastic substance available. \n\nThe throwing arm is held in tension by the sinews. When pulled back and held by a catch it can fling a boulder with considerable speed and range. This version can be used for reducing stone fortifications, but it can also be used on the battlefield for destroying enemy artillery and harassing troops (although admittedly by killing some of them outright).\n\nThe onager can also be used to launch incendiary missiles such as firepots, making it a versatile piece of artillery to any commander. {roman_onager_descr_short} The onager is a versatile catapult that can launch boulders or incendiary firepots at enemy troops and fortifications. ¬----------------
- Finally, you need to copy the unit cards from the vanilla folder to 77 BC. Here are the two files you need:
http://rapidshare.com/files/55243654...rs_UI.rar.html
Copy the #ROMAN_ONAGER file to the following folder: 77BC\data\UI\Units\romans_julii
77BC\data\UI\Units\romans_brutii
77BC\data\UI\Units\romans_scipii
And the ROMAN_ONAGER_INFO to:
77BC\data\UI\Unit_info\romans_julii
77BC\data\UI\Unit_info\romans_brutii
77BC\data\UI\Unit_info\romans_scipii
Warning, adding an engine that has been previously removed may be a bit more complicated. So test the unit in custom battle and if it does not work, please tell me the error message that you are getting.
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