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Thread: Province based diversity in buildings.

  1. #1

    Default Province based diversity in buildings.

    The way things works right now is you conquer a settlement, build the same constructions as in every other town/castle, and occasionally your province may have a mine. Not very exiting is it.

    Imagine if provinces were spiced up with some variation in availability of buildings?
    For instance, if your province is in a barren land you might only have access to the lowest form of agricultural improvement. While a province that is fertile would have the greater, but more expensive improvement available. Another province may have the option to build a cotton plantation, brewery or whatever resource is available.

    The limit and availability of building option could be applied to other areas such as recruitment of province specific units. Say you have the option of building one of two specific buildings that each lead to a unique unit set. Just like with castles and cities, you would have specialised the settlement even more to your liking.

    Example; In the north Americas you could build " Lodge A" or "Cottage B", one would put you on a path with various types of skirmishers and one would give access to certain native american units.

    I think you get the picture..
    I believe the specialisation would give each settlement a bit more character, adding to the continuity of the campaign.

    Any thoughts?

  2. #2
    Azog 150's Avatar Civitate
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    Default Re: Province based diversity in buildings.

    Well in the beggining of the game in Europe, I think many cities will all ready be fully developed..... So you will mainly be building factories ect.

    But it would be cool if famous buildings were added to some provinces, that you could (possibly) fight around. For example a famous palace, in place of the normal palace.
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  3. #3

    Default Re: Province based diversity in buildings.

    I'd like to see region/province specific units back in the game myself via the buildings. It does not have to be a new building per se, one that is already in the techtree, but if it is built in the province of a certain unit type you are able to produce that unit.

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  4. #4

    Default Re: Province based diversity in buildings.

    I'd just like to see at least a few cities with unique layouts on the battle map. We should be able to tell Paris or Venice or Rome apart by geography and landmarks. (Though in this time period, city battles are far, far less common. Also there would also be loads of morons looking for the Tour Eiffel or Arc de triomphe in Paris.)
    Last edited by L'Afrique; September 11, 2007 at 07:25 PM.

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