Results 1 to 4 of 4

Thread: F.A.Q. - Read here before asking anything about the mod

  1. #1

    Icon2 F.A.Q. - Read here before asking anything about the mod

    EDIT
    After release of Chivalry II : The Sicilian Vespers 3.0
    The FAQ below were done for SV 2.5, it will be updateed soon /DV

    EDIT2
    Is updated with the most important things regarding SV 3.0 /DV



    Frequently Asked Questions - FAQ (More content will be added)
    ------------------------------------------------------------------------------------------

    I Technique

    Which MIITW version is the requirement to run this mod?

    Until version 2.5 (+ Hotfixes) you need to have MIITW installed, compatible with M2 patches 1.1, 1.2 or 1.3 (Kingdoms installed), should be compatible with later patch versions as well.
    For all mod versions after 2.5 (+ Hotfixes), you need to have Kingdoms installed, should be compatible with later patch versions as well.

    Can i play further the M2 vanilla games (also Kingdoms) after the mod installation?

    Yes you can. The mod installation changes no original game files due to the modfolder.

    Can i run this mod parallel to other mods?

    Eventually yes, make sure that the other mods won't change original M2 vanilla (or Kingdoms) files, and that they are modfoldered as well.

    SV 2.5 only: My game crashes when I click on a diplomat/princess/priest or a military unit

    You are probably playing with a non-english version of Medieval II. Follow the instruction of this thread to solve the problem http://www.twcenter.net/forums/showthread.php?t=99547

    I can't load the Early Era Campaign, it starts in the Late era, but I loaded the mod with the correct "E" key...

    Here is the way to start campaigns correct:
    Late era: Choose L in the campaign launcher, and then the GRAND CAMPAIGN
    Early era: Choose E in the campaign launcher, and then the CUSTOM CAMPAIGN
    Renaissance era: Choose R in the campaign launcher, and then the CUSTOM CAMPAIGN
    and since SV 3.0:
    Dark Age: Choose D in the campaign launcher, and then the CUSTOM CAMPAIGN
    High era: Choose H in the campaign launcher, and then the CUSTOM CAMPAIGN

    (only the Late era campaign is linked to the Grand Campaign button)

    My game crashes to desktop (CTD) and I don't know why...

    The mod is normally very stable. Check the .log file in your /logs directory under the main dir of Medieval 2, copy and paste its text into the appropriate stickied bug thread to give us an idea.
    Also, try to repeat the error by doing the same thing you did when the game crashed, and report in all details, especially if it seems there is no according error-log.

    (Of course make sure your original M2 directory files are unmodified. Ie. check if your M2 vanilla game plays normal).

    It seems i found a graphical bug with unit(s) x ...

    If possible for you, provide a screenshot, plus the unit name(s), and description about the bug. Put the report as well into the concerning bug thread.

    My game settings (under options etc. and preferences) don't work proper in this mod, what ...?

    Open your M2 directory and double-click the cfgfixer.bat, after you have provided the settings in the vanilla M2, then your settings will be kept for the mod as well.

    I wanna change some preferences settings, how ...?

    Just open the M2 directory and find/open SicilianVespers.cfg, make there your setting-changes. Make sure, that you'll do it properly along possible codes.

    How can i uninstall the mod?

    Open the M2 directory, and run uninstall.exe (the one for our mod). Eventually remove some left mod files manually, although those files won't destroy anything if they remain as they are as well seperated and don't concern the M2 vanilla files.

    Since SV 3.0: The SV modfolder is included in the mods folder of the M2 directory.

    Is the mod compatible with the Steam version of M2?

    Open up the main Medieval 2 folder, and look for the batch file for Sicilian Vespers. Right click and click edit. Then copy the @Siclian...cfg part once the notepad file pops up.
    Then open up steam...once its opened go to medieval 2 and go to the properties... once you do that click on set launch options, and paste that.
    Once that is done you will be able to play it by clicking on medieval 2 icon, once that is done you should load up the mod, however you wont be able to play the vanilla version of the game
    by reversing the changes you can play it again, the two other campaigns will be under custom.
    Since SV 3.0:
    -> See the extra stickied thread.

    Is the mod compatible with Vista?

    Yes.
    -> See the extra stickied thread.

    ------------------------------------------------------------------------------------------

    II Gameplay

    I think there is something unbalanced, what seems to me like a possible bug, or worth to improve.

    Write this down as well into the according bug thread.
    Whereas, the whole balance is work in progress, provide your ideas/suggestions in the respective threads.

    I would like to know, what is the best difficulty setting for this mod?

    The best game experience regarding the mod design is with: Version SV 2.5/HotFixes
    Campaign = Medium or Hard (depends on the chosen faction and experience)
    Not recommended is: Campaign = Very Hard
    Battle = Hard or Very Hard (depends on the chosen faction and experience).
    Also valid for SV 3.0 and higher.

    I loose big amounts of money each turn without that i can see the source of these costs ...?

    That's the field-cost script:
    You have to pay per turn 500 F. for each character general in your territory outside of your settlements
    and you have to pay 1000 F. for each character general outside of your territory.

    This is to simulate the historical costs of supporting an army in the field. To solve this in circa the first 10-20 years of the campaign, you should just build up first your economy before you conquer anything, or you can also disband some of your units after the gained/conquested objective and other options. Also both of these former options would be an historical reflection of the time. And, the script might keep you away from blitzing super-ahistorical over the map.

    I wanna remove this field cost script, how can i do this?

    Open (path example Dark Age camp): ...\Medieval II Total War\mods\SicilianVespers\data\world\maps\campaign\custom\SicilianVespers_Dark
    -> file campaign_script.txt, Part IV ... remove the entire lines of this part without to touch anything else of the script (make a backup of the file prior to the removal).

    If i siege a settlement, suddenly units have been spawned in the settlement, now their army is bigger than mine, what the ...?

    That's the garrison script. As for the AI is often unfortunately not clever enough to take care enough for their settlements, and also, that you have more fun if you try to take a settlement.

    As well, it reflects the historical reality, that the local provincial forces come to aid the main stronghold of the region against foreign aggressors ... well, if they hate the sovereign not too much
    However, it is better if you attack a settlement with at least a half stack. The times are gone, that you (or the AI) can get a settlement with only 1-3 units.
    And, the script might keep you away from blitzing super-ahistorical over the map.

    I wanna remove this garrison script, how can i do this?

    Open (path example Dark Age camp): ...\Medieval II Total War\mods\SicilianVespers\data\world\maps\campaign\custom\SicilianVespers_Dark
    -> file campaign_script.txt, Part I ... remove the entire lines of this part without to touch anything else of the script (make a backup of the file prior to the removal).

    I wonder why partly the smallest factions are the richest, how can this happen?

    This is the AI money aid script. Factions with a certain low number of regions and a certain low amount of treasury get extra money per turn, as long they keep this small faction status.
    So in times of war they might be able to field quite quick an army (or armies).

    ------------------------------------------------------------------------------------------

    III Other

    I would like to include unit(s) x / files of your mod into mine. Could I do it?

    Maybe, just ask for permission.

    Can I be part of your mod team or doing some beta testing?

    Very welcome, but you should introduce yourself and your intention, see the thread for the Beta Testing for this purpose.
    In principle, a new member will be first a beta tester*. Beta testers will aid developers and work as consultants, as well as stability testers. They can - if participated greatly and show modder and developer qualities - become full dev members.

    Going into the dev team is a bit complicated, it works as a "divine call" from the developers, so if you are affectionate, partecipating, proposing and willing to do, and most important a very capable modder (or have the potencial) , you probably could receive this call... .

    *eventually not valid for mod devs who are known to us.

    I would like to create a submod/minimod, may i do it?

    Just ask for permission first.
    In principle we would like to get first the offer to use the work you intend to do within the actual main mod (if it adds and fits into our concept), for which part you would get naturally the credits.
    However, in no case, our mod or mod content files are free to re-create and publish any side-mods without permission.


    ------------------------------------------------------------------------------------------
    See also the General Info Topic:
    http://www.twcenter.net/forums/showthread.php?t=94672

    ------------------------------------------------------------------------------------------
    Last edited by DaVinci; December 13, 2008 at 03:28 AM.
    - Lorre -





    The Sicilian Vespers - MIITW Mods For Late, High, Early Era And Dark Age Campaigns

  2. #2
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,366

    Default Re: F.A.Q.: Read this before asking...

    Updated.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  3. #3
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,366

    Default Re: F.A.Q.: Read this before asking...

    Updated the FAQ content.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  4. #4
    DaVinci's Avatar TW Modder 2005-2016
    Patrician Artifex

    Join Date
    Apr 2005
    Location
    The plastic poisoned and d(r)ying surface of planet Earth in before Armageddon
    Posts
    15,366

    Default Re: F.A.Q. Read here before asking anything about the mod

    FAQ updated, slightly.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    Iirc., already 2013 i spoke of "Renaissance of Fascism", it was accurate.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •