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Thread: The Holy Banana of Jerusalem (Projectile)

  1. #1

    Icon12 The Holy Banana of Jerusalem (Projectile)

    Ladies and Gentlemen,

    let me present to you the Holy Banana of Jerusalem brought to us by the good people at The Creative Assembly (see attached pictures for a first impression). The Holy Banana of Jerusalem is a little easter egg in the Crusades campaign that, however, seems to need a bit of work to get a look at:

    If you look at descr_projectile.txt in the Crusades campaign (you have to unpack it first with the (tools/unpacker/unpack_crusades.bat), if you know what you are doing) you will notice at the very bottom two entries for somewhat unusual projectiles (or did CA discover some previously unknown papyri that will revolutionize historical knowledge on medieval projectile weapons?):

    Code:
    projectile super_banana
    ....
    projectile banana
    Now, there seem to be no units actually using these projectiles, but you can easily fix this oversight yourself by changing the projectile type for any ranged unit.

    As an example, let's use the Mangonel (but it really should work with any ranged unit, tested with various catapult/canon style units as well as with archers and gunners). Replace (in export_descr_unit.txt, of course)

    Code:
    stat_sec         65, 3, mangonel_shot, 250, 10, siege_missile, artillery_gunpowder, blunt, none, 26, 1
    with

    Code:
    stat_sec         65, 3, super_banana, 250, 10, siege_missile, artillery_gunpowder, blunt, none, 26, 1
    Then you should be able to enjoy the devastating effect of the super_banana ... (don't forget --io.file_first). Of course you can also add it to an archer unit .... with even more devastating effect (look at picture 3 for the effect of only a few simultaneous explosions).

    So now, dear modders, what realistic, novel, and fun units can we come up with that shout bananas with tactical-nuke power .... just imagine ...

    --

    Aranruth
    Last edited by Gigantus; September 05, 2010 at 08:39 PM.

  2. #2

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    OH..MY..GOD!



    Great find!

  3. #3

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    They have played Worms! Bananas...


  4. #4

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Seems pretty devastating on your own troops as well (2 mangonel crews are halved after a few shots)

  5. #5

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    This is the greatest post ever. Now all we need is for someone to make a Ninja Rope and the Holy Handgrenade of Antioch and we're set!

    P.S. Don't try firing 20 Banangonels at once. Major CTD time with that plan.

  6. #6

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Thanks a lot for the nice comments, everyone.

    Quote Originally Posted by DorosTheConqueror View Post
    P.S. Don't try firing 20 Banangonels at once. Major CTD time with that plan.
    There is definitely serious lag involved in the banana ... after all it has to be devastating in every aspect, in and outside the game world. However, I set up a recreation of The Battle at Jacob's Ford (a Templar version of Thermopylae, well, kind of) ... two units of banana-armed Templar Crossbowmen against about 2000 Saracens. After some option reduction, that actually worked out fairly nicely, see the attached images (the first three are the first (and only) salvo fired, the last is from the death movie of the enemy general).

    Of course, you can do similarly funny things by using, e.g., burning canon shots, rocket missiles, or the new grape shots (only available in Crusade not in the other campaigns, as far as I can see) on archer or gunner units ... Grape shots on say Musketeers are really great, it looks like machine gun fire. Kind of reminds me of Weber's Belisarius series ...

    Ok, enough with these banana pictures ...

    --

    Aranruth

  7. #7
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    http://www.twcenter.net/forums/attac...0&d=1189203129

    (picture by Aranruth )

    as you can see the banana holy missile is pretty effective

    thank you Lord for a holy relic from Banana Republic
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  8. #8

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Holy ****, good find

    This should be fun
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  9. #9
    William the Bastard's Avatar Invictus Maneo
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Anyone found nuclear ballistic missiles yet? They would PWN all before them!!!

  10. #10
    Decanus
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)



    i think the smilie sums them up pretty well. Also i have an idea for a mod Worms: Total War

  11. #11

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Oh, so they DO have grapeshot in the Crusades. Nice! And yeah, I was playing around with different weapon types a couple days ago... made some really awesome Flammenwerfants- flame thrower and mangonel armed elephants. I'll post some screens later if you want.

  12. #12
    Hellbent's Avatar Semisalis
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Quote Originally Posted by DorosTheConqueror View Post
    This is the greatest post ever. Now all we need is for someone to make a Ninja Rope and the Holy Handgrenade of Antioch and we're set!

    P.S. Don't try firing 20 Banangonels at once. Major CTD time with that plan.
    "Bangonels"


  13. #13
    Captain Blackadder's Avatar A bastion of sanity
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    very funny must try that when I get Kingdoms
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  14. #14

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Unbelievable find! Can't wait to try it out!

  15. #15

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    It's not a easter egg
    did'nt you use heros's ablility yet?
    it's hero's ability.. I'm already using banana...


    " <hero_ability>
    <name>Super_Banana_Bomb</name>
    <duration>0</duration>
    <normal_tooltip_label>EMT_HERO_SPECIAL_ABILITY_DEFAULT_NORMAL</normal_tooltip_label>
    <disabled_tooltip_label>EMT_HERO_SPECIAL_ABILITY_DEFAULT_DISABLED</disabled_tooltip_label>
    <normal_sprite>HERO_ABILITY_BANANA_BUTTON_IMAGE</normal_sprite>
    <selected_sprite>HERO_ABILITY_BANANA_BUTTON_IMAGE</selected_sprite>
    <disabled_sprite>HERO_ABILITY_BANANA_BUTTON_IMAGE_DISABLED</disabled_sprite>
    <hero_ability_effects>
    <hero_ability_effect>
    <name>projectile</name>
    <projectile_name>super_banana</projectile_name>
    </hero_ability_effect>
    </hero_ability_effects>
    </hero_ability>
    </hero_abilities>"
    Last edited by deathblow; September 08, 2007 at 04:26 AM.

  16. #16
    Woad-Warrier's Avatar Vicarius
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    A Hero that shoots banadas? O.o

  17. #17
    Lusted's Avatar Look to the stars
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Methinks deathblow has modded it, though that hero ability does exist in the files though not assigned to anyone.
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  18. #18
    Saibot's Avatar Miles
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Hahahaha, this is awesome. I'm going to try that right away, and get myself some banana spitting Greek Firethrowers.

  19. #19
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Holy crap!!! I don't know God left banana nuke as relic!!

  20. #20

    Default Re: The Holy Banana of Jerusalem (Easter Egg)

    Seems that fruit isn't always good for you.
    Every time you :wub:, god kills another kitten.
    If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!

    'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.

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