Life is a sequence of missed opportunities
There's no way to double the line of sight for everything is there? I always get annoyed at how little you (and the AI) can see, and how your stuff is always bumping into enemy stuff whenever you move around on the campaign map, forcing you to give the move order again.
Also the AI needs to know where all the settlements on the map are (if this is possible) so they expand fast. If they were all set as victory conditions specifically, would the AI see them from the beginning? If so, it would help a lot.
Nope.There's no way to double the line of sight for everything is there?
No difference between AI and human victory conditions.If they were all set as victory conditions specifically, would the AI see them from the beginning? If so, it would help a lot.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Yes, they show up on the minimap and campaign map. Not LOS visibile, just fogged but there.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Perfect!
I discovered that the AI often expanded very slowly and foolishly because they simply didn't know where the cities were. If I gave them map information, they attacked cities I could see (or my own cities)
So letting them know where they are from the start will be a big help. I personally don't care at all about victory conditions, I don't play to "win" against the AI - cause its not an accomplishment.
Well my latest AI expands much more rapidly against rebel settlements without the need for giving them map info.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
I noticed this in alpaca's script thread.It'll be things like kings with low authority being a bit useless(not bery good at invasions and not as good defense), kings with high chivalry much less likely to attack fellow catholics and ally more with factions with good global standing. Kings with high dread more likely to backstab etc. and attack fellow catholics. Kings with high piety more likely to attack nations of another religion. Things like that.
I don't know if you plan to do this of course, but personally I don't like the idea, because it could make AI kings progressively worse. A weak king will make his nation weaker, which makes future kings weaker, and so on. Anyway, it doesn't matter too much cause I can change what I like on my own game.
Well it'd all be defined in the campaign_script if you wanted to remove it. It will need testing to balance, and the variation between the different AIs will not be enough to seriously hurt the AI, but enough to make some sort of difference.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
IMHO, it's not worth the effort and the script space, but again, that's my opinion.
I am looking forward to the AI improvements in LTC 4.0!
Well i think it will be a nice touch. I'm going to be adding in events to notify all factions whenever a faction gets a new faction leader, and having the AI actions more influenced by who their leader is will be nice as well as it will make each leader feel a bit more individual.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
It could be good, I'll wait and see. I played another mod though that had events for things like new kings, and eventually it just doesn't matter, they are just another thing to click through to get to my turn. Remember MTW1 (you had to click through 5-20 things that popped up, every turn).
Well i'm not going overboard, but given the fact AI personalities will change with faction leader, it will be useful to know when factions get new leaders. I'm not going to be adding in any other events.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Last edited by crazyj; October 31, 2007 at 03:07 PM.
A good plan today is better than a perfect plan tomorrow.
--George Patton
Hell hath no fury like a non-combatant.
--Charles Edward Montague
Oscar Wilde was a child molester. Quoting him doesn't mean that you're smart...you're just promoting a homosexual pedophile.
--Sgt. Schultz
I've gone back on my decision to give Milan a Teutonic style family tree as Milan was a Duchy in history and so a Teutonic family tree is not appropriate.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.