Page 2 of 11 FirstFirst 1234567891011 LastLast
Results 21 to 40 of 217

Thread: PRO DEO ET REGE: Kingdoms Edition Bug Reports

  1. #21
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by 88cali View Post
    Excellent! Keep up the good work.
    Thanks! Keep an eye on us! We aim to please! Cheers!

  2. #22
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,125
    Blog Entries
    35

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by Socal_infidel View Post
    Thanks! Keep an eye on us! We aim to please! Cheers!
    Looks like you have to enter a delete line into your batchfiles after the copying. We will work on it, no panic.










  3. #23

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    how do i unpack the main mtw2 packs?

    because i tried unpacking the kingdom mods but it didnt fix the prob, and in the tools folders i dont see anything that says mtw2 unpacker, so how do i do it?

    cheers
    Nico
    Nico

  4. #24
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by Nico View Post
    how do i unpack the main mtw2 packs?

    because i tried unpacking the kingdom mods but it didnt fix the prob, and in the tools folders i dont see anything that says mtw2 unpacker, so how do i do it?

    cheers
    Nico
    In the same folder you found the unpack_crusades.bat, etc. files, there should be an unpack_all folder. Double-clicking that will unpack the main M2TW for you.

    And as a note, apparently the problem is with the .sd files. The main ones need to be unpacked and in the correct folder or you get the messed-up interface. I'm at work at the moment!, but tonight, I'll update the installer to include these files to avoid the unpacking the main-game problem.

    But until then, unpacking the main-game should correct this problem.
    Any questions feel free to ask! I'm here to help!

  5. #25
    Omar Nelson B.'s Avatar Senator
    Join Date
    Aug 2007
    Location
    Ur Mum's house
    Posts
    1,450

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Whew Im looking forward to the re-release of this! Im upset that I have not had the time to unpack and get it working due to work and lack of sleep lol. Thanks work.

    -I also had the interface problem fyi.

    ONB

  6. #26

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    i found something odd. None of my ports is yielding trades (not blocked of course). is sea trade disabled in this release? thanks.

  7. #27
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by 88cali View Post
    i found something odd. None of my ports is yielding trades (not blocked of course). is sea trade disabled in this release? thanks.
    Ah thanks for catching that! I was just in the process of rebuilding the installer to include a fix for the display problem. Thanks to you I realized what the problem is! I'll post the updated EDB in a bit!

  8. #28
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Updated the download link for PDER Kingdoms edition. Hopefully the included .sd files will resolve the display issues people who had not unpacked the main Medieval II files were experiencing.

    If you've already downloaded it, you could also just download the attached .zip file and extract it to your main M2TW directory.

    Cheers

  9. #29

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    I m doing a complete reinstall of med 2 + kingdoms so are the instructions for the PDER kingdoms mod now all I need to follow. I have so many mods that a new install seems best. Btw I really enjoyed the big map version but it was hard.

  10. #30

    Icon14 Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Excellent.. hopefully sea trade is fixed..was very tight in florins early on... off to another GC restart. thanks.

  11. #31

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Should I still delete the 2 files in the first readme ? (descr_geography_new.txt and descr_geography_new.db )

    I tried a small battle and it worked ok without deleting these. Couldn t find them anyway.

    Thanks for the hard work.

  12. #32
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by Jihada View Post
    Should I still delete the 2 files in the first readme ? (descr_geography_new.txt and descr_geography_new.db )

    I tried a small battle and it worked ok without deleting these. Couldn t find them anyway.

    Thanks for the hard work.
    The instructions are still valid. The only thing different with the Display_Fixer or the new Installer is the inclusion of the vanilla .SD files that will go into your main M2TW folder.

    Apparently, the display issue was the result of having the Campaigns mods unpacked and not having the .SD files in the main M2TW folder. Hopefully, this will fix it and spare you the trouble of unpacking the entire M2TW just to get these three .SD files.

    Oh, and you should definitely still delete the two geography files in each of the unpacked Expansion campaigns! Although, I think they may only be present in the Britannia campaign.

    Cheers!

  13. #33

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Thanks. I only found the 2 files in the british_isles data .

  14. #34

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    hey guys, 2 new bugs... i think.
    Upsala in sweden is a village but has palisade wall?? therefore even though you have enough population you cant upgrade it. Is there a way to solve this without starting a new campaing?!! if so let me know please (im in the middle of a novgorod campaing).
    The other thing was that novgorod coulnd build orthodox churches or chaples but that is easly solved

    cheers
    Nick
    Nico

  15. #35
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by Nico View Post
    hey guys, 2 new bugs... i think.
    Upsala in sweden is a village but has palisade wall?? therefore even though you have enough population you cant upgrade it. Is there a way to solve this without starting a new campaing?!! if so let me know please (im in the middle of a novgorod campaing).
    The other thing was that novgorod coulnd build orthodox churches or chaples but that is easly solved

    cheers
    Nick
    Ah! That's the problem with Upsala. IlyamaXP and Jihada were reporting the same thing about not being to able to upgrade. Here's what Jihada did to avoid starting a new campaign:

    Quote Originally Posted by Jihada View Post
    With Upsala I cheated ( add_money ) and changed the village to a castle then eventually back to a town. Now I can build normally there.
    I'm about to leave for the airport in a few hours for a four-day weekend to California, but I'll put that on my list of things to fix!

    The solution is in the descr_strat.txt file. The entry is like this:

    Code:
    settlement  
    {  
     level village 
     region Stockholm_Province 
     year_founded 0 
     population 700 
     plan_set default_set 
     faction_creator denmark 
     building 
     { 
      type core_building wooden_pallisade
     } 
     building 
     { 
      type port port
     } 
     building 
     { 
      type barracks_denmark auxilia_phase2
     } 
    }
    Should look like this:

    Code:
    settlement  
    {  
     level village 
     region Stockholm_Province 
     year_founded 0 
     population 700 
     plan_set default_set 
     faction_creator denmark 
    }

  16. #36

    Icon14 Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Ouch didn't even noticed this bug when playing denmark for like 100 yrs. good one. btw, about the code changes, does it just need to add that extra parenthesis or need to delete the rest of the building lines for level village as well?

  17. #37
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by 88cali View Post
    Ouch didn't even noticed this bug when playing denmark for like 100 yrs. good one. btw, about the code changes, does it just need to add that extra parenthesis or need to delete the rest of the building lines for level village as well?
    The second bit of code I posted above should work. Upsala was intended as a small village that will take time to develop! Just need to remove the buildings from the block of code.

  18. #38

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    as always, thanks for the quick reply infidel

    I may now edit with confidence.
    Last edited by 88cali; September 07, 2007 at 12:38 PM.

  19. #39
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    Quote Originally Posted by 88cali View Post
    as always, thanks for the quick reply infidel

    I may now edit with confidence.
    Cheers! Enjoy your weekends all! I'll be back Monday night to respond to any further bug reports and suggestions!

  20. #40

    Default Re: PRO DEO ET REGE: Kingdoms Edition Bug Reports

    nada nada
    Last edited by Nico; September 07, 2007 at 12:59 PM.
    Nico

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •