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Thread: 13 Colonies- Faction Thread

  1. #61
    Chipp's Avatar Shisai
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    Default Re: theories on american faction

    Quote Originally Posted by AdmiringtheEnemyeh? View Post
    I really hope you know Canadian independence took place after that, hence, there was no such thing as Canadians or canadian militia.
    Well, it was called the colonies of Upper and Lower Canada. Certainly though in Lower Canada, where the habitants were proud of their heritage distinct from both France and Britain.

  2. #62
    NakedBarbarian2's Avatar Yoda
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    Default Re: theories on american faction

    AMERICAN UNIT: THE INBREDS

    Know that you shall die like whores and the cries of your writhings shall rise to please their lord, so before the sword, side with me in the slaughter....

  3. #63
    Axeman's Avatar Kamikaze
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    Default Re: theories on american faction

    Contenintal Regulars- Simillar to British Regulars but with higher morale
    Contenintal Malitamen- Somewhat trained with good range and good morale, specialize in ambush tactics
    Those are just 2 that come to mind, there would obviously be more but im sure people got alot of them already

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  4. #64
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: theories on american faction

    Quote Originally Posted by preston View Post
    great posts Zapp Brannigan but seriously your ideas are the onlly way america should be presented because it makes the most sense. i'm still interested in how the president and other leaders will work but mainly the US president. will there be elections if so will they serve a maximum of 4 terms or will it be unlimited until the 22nd Amendment (here a script) to limit the terms?

    not only was the 22nd amendment no where near the timeline of the game (as already pointed out). but the term maximum is 2 terms/10 years, not 4 terms.

    22nd amendment allows for the completion of 2 full 4 year terms, plus the allowance of 2 additional years if the person becomes president through assassination, resign, etc.
    Under the patronage of Lord Condormanius (12.29.08)
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  5. #65
    Aoba
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    Default 13 Colonies- Faction Thread

    How do think this is gonna work out. Because I heard the good ol U S of A is in this one.

  6. #66
    ProneStar!'s Avatar Chinen
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    Default Re: 13 Colonies- Faction Thread

    If it is in the only way i see it working out is if they start them out as a colony, that has an unbreakable alliance with britain(like in RTW), until an event happens. That way they can be around at the start of the game. I imagine a lot of the game is dealing with natives, only later game would they even get to the point where warfare in the old world would be feasible.

  7. #67
    Yoshihara
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    Default Re: 13 Colonies- Faction Thread

    That would be quite boring though. No big battles, no dealing with the rest of the world, no conquering.
    .

  8. #68
    Kamikaze
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    Default Re: 13 Colonies- Faction Thread

    guys publish some pictures i am curius about the army.

  9. #69
    magpie's Avatar Artifex
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    Default Re: 13 Colonies- Faction Thread

    Hi,Its going to be interesting to see how CA work this.In the first half of the 18th centry the american colonies would have been involved in the great french/english clash for the america's,so you would have armies consisting of regular troops,colonials and native allies.A sort of last of the mohicans scenario.Generals like wolf and mountcalm would figure.I am not sure if naval battles on the great lakes were in this period or the later american revolution.However the problem for the player is who would control this phase of american history,British faction or American faction fighting as ally of Britain.Or maybe CA will only allow America in as a faction from the start of the revolution.Thoughts anyone.regards magpie.

  10. #70
    Chilly5's Avatar Civitate
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    Default Re: 13 Colonies- Faction Thread

    I would perfer it if every faction had some sort of "rebel" faction against them.

    So maybe something might trigger a whole new sub-faction to appear at war against you. Like in BI with the romans.
    Factions would be:
    Britain-US
    France-Republicans
    Ottomans-Greeks
    Holland-Belgium
    Spain-Mexico
    etc etc

  11. #71
    GoldenElite0's Avatar Shashu
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    Default Re: 13 Colonies- Faction Thread

    Well if ETW is like M2TW then there doesn't have to be a restriction on the revolution. In real life Scotland never conquered England and the Papal states didn't send a crusade in France... but it happens in M2TW. We could have the revolution of ETW in 1700 for all we know, theres been no problem altering history so far.

    They'd have to anyway. If it was kept realistic I think the hit and run tactics would get very boring quickly.

  12. #72
    PooFoo's Avatar Yoda
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    Default Re: 13 Colonies- Faction Thread

    The way I'd like to see the US implemented is while playing Britain, it would rebel at the correct time. But if you choose to play as the US then you would simply start in a fictional scenario where the US has rebelled a few decades earlier. Don't have the US be a vassal or anything, keep it simple.

  13. #73
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: 13 Colonies- Faction Thread

    forced alliance against brittain would make alot of sense. and if they r gonna have native american factions like in kingdoms, then there would still be plenty of battles and expansion for the colonies.
    Under the patronage of Lord Condormanius (12.29.08)
    "Yes, I know why the leaf is turning yellow. Its a lack of chloroform."

  14. #74
    Aoba
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    Default Re: 13 Colonies- Faction Thread

    i agree, the forced alliance would make the most sense. but much more in depth.

  15. #75
    Crusader Invasion's Avatar Kihei
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    Default Re: 13 Colonies- Faction Thread

    How about just making it part of Britain? Then, in 1774, it would rebel as an emerging faction and GB would have to use it's armies and loyalists to stop it.

    If they were playable it would have to start after that though. (I doubt they will be)

    The unbreakable protectorate idea could work too. With that, you would be able to play as the Colonies.
    Last edited by Crusader Invasion; September 03, 2007 at 08:03 PM.
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  16. #76
    Hunter Makoy's Avatar We got 2 words for ya..
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    Default Re: 13 Colonies- Faction Thread

    and i think the idea is to play with the colonies. i dont know if it has been confirmed yet, but im sure they will be playable.
    Under the patronage of Lord Condormanius (12.29.08)
    "Yes, I know why the leaf is turning yellow. Its a lack of chloroform."

  17. #77
    Kihei
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    Default Re: 13 Colonies- Faction Thread

    Perhaps not all factions will start the campaign at the same time, so if you choose the americans you will start at the time of the revolution.

  18. #78
    DimondLight's Avatar Senshi
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    Default Re: 13 Colonies- Faction Thread

    It would be cool if you could start as the 13 colonies, and when the event came, you could choose whether or not to rebel against Britain(not that I wouldn't ), and you could like continue as the 13 colonies and take the whole North America.

    Aah, fantasies.
    Proud American







  19. #79
    DickVanDyke's Avatar Aoba
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    Default Re: 13 Colonies- Faction Thread

    Well, three options in my opinion:
    1) You're a forced ally with Britain and then '75 rolls around and you can choose to fight Britain or stay. If you fight, then 1 full-stack and a half-stack pop up (both under a general, like Howe and Cornwallis) right in the colonies (preferrably Boston and NYC) and you're at war with Britain and they roam around kinda like a horde faction. If you stay, then Britain starts forcing you to pay tribute to them (kinda like a tax rate) and cities may rebel, so it kind of implies for you to revolt .

    2) You can go to war at any time in the game, just the same thing happens with the full-stack plus half-stack appearing in the colonies.

    3) OR, '75 rolls around and you can choose either to fight on the patriots side or the loyalist side. If you're patriots, then you take control of all the cities and may be get a bonus full stack of militia units under Gen. Washington that can only fight for X amount of turns. If you're loyalist, then you lose all the cities but get tribute from Great Britain each turn to maintain your new horde army and Britain acts as an ally. If you win as the loyalist, then you return to play as the colonies but keep you're fixed alliance to Britain.
    Last edited by DickVanDyke; September 03, 2007 at 10:19 PM.




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  20. #80
    Chilly5's Avatar Civitate
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    Default Re: 13 Colonies- Faction Thread

    Quote Originally Posted by DickVanDyke View Post
    3) OR, '75 rolls around and you can choose either to fight on the patriots side or the loyalist side. If you're patriots, then you take control of all the cities and may be get a bonus full stack of militia units under Gen. Washington that can only fight for X amount of turns. If you're loyalist, then you lose all the cities but get tribute from Great Britain each turn to maintain your new horde army and Britain acts as an ally. If you win, then you return to play as the colonies but keep you're fixed alliance to Britain.
    Well actually, like 70% or so of the Americans were loyalist believe it or not. Which is why I still can't believe how we won. I might be wrong though.

    But anyway, I think maybe there should be a "set colony" option for colonial powers. Colonies would be kind of like a client kingdom, only say...you can control the taxation of the entire colony from their capital. But other than that, you cannot control their recruitment or buildings (which is realistic because I doubt the british would be able to manage such things from so far). If you want to continue expanding your colony, you would have to send in the home-troops (the colonies never really fought wars against other factions, the British did all the stuff). The benefits of setting up a colony would be that their happiness levels will still be fairly quaint, regardless of their distance from the capital. Colonial managment should be able to be turned on or off before the campaign.

    The colonies should rebel much like the marian reforms. A certain date met, or certain things must happen. Such as...reach 1775 or have a colonial population of over...100,000? And the colony's taxes on "very high".

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