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Thread: King's Banner 3

  1. #141
    joedreck's Avatar Artifex
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    Default Re: King's Banner 3

    Quote Originally Posted by williammarshal View Post
    1. I was talking about the general units missing the text, anyway I will download the latest version, I haven't had a chance to play it as of yet because I have been having problems with my computer.

    2. I read on the front page that you are adding stuff to the religious orders, good to hear One question though, so I can only recruit certain orders with certain christian factions?
    1. general units? i don't know. can you upload a pic?

    2. yes, orders. i think about a set of orders in jerusalem, but i don't know, if it is good, if the ai teutonics from jerusalem fight agains teutonics from hre.
    sombody want to see that?
    maybe a mixed unit with mixed different orders.
    ohhh yees. i do that. a 40 men mounted formation with order knights. many different uniforms and orders. maybe 12 could be possible.

    if you have signs of orders, which was in jerusalem, so sent me. not teutonics, maltese, st john, templar, lazarus and santiago.

    ok i have to go to work.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  2. #142
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    Default Re: King's Banner 3

    this are the uniforms from the orders of holy land special unit:




    someone with a comment to my mod? not the 3 people, who are my biggest customer.

    is the mod nice? what about map? about the settlement mechanics?
    Last edited by joedreck; June 08, 2008 at 06:29 PM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  3. #143
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    Default Re: King's Banner 3

    ok. i've made a model. it seems to work. i must make now new weapons, shields and banner.

    [img=http://img165.imageshack.us/img165/4272/72103751jk5.th.jpg]
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  4. #144

    Default Re: King's Banner 3

    good job keep up the good work

  5. #145
    williammarshal's Avatar Civis
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    Default Re: King's Banner 3

    Quote Originally Posted by joedreck View Post
    this are the uniforms from the orders of holy land special unit:




    someone with a comment to my mod? not the 3 people, who are my biggest customer.

    is the mod nice? what about map? about the settlement mechanics?

    Hey Joe,

    Nice skins , yea I have been busy with real life stuff but I am downloading your mod again (to make sure I have the latest) and will start playing and provide some input. I just have to get some time to start playing through some the campaign.

  6. #146

    Default Re: King's Banner 3

    Nice skins Joedreck. I love the 2 or3 weapons for 1 unit. That so cool. And its real I think.
    I used the warhorns from wolfslayer. I used the Castle Strats models 1.0 mod. It works well.

  7. #147
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    Default Re: King's Banner 3

    Nice Knights!

  8. #148

    Default Re: King's Banner 3

    I got one question, because I saw that the byzantine empire have the roman eagle on the battlemap, do they have it on the strat map aswell?
    This is my signature! There are many like it, but this one is mine!

  9. #149
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    Default Re: King's Banner 3

    thanks for interesting in my mod.

    yes, the doubble head eagle is on strat map too.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  10. #150

    Default Re: King's Banner 3

    Great! Downloading now +rep
    This is my signature! There are many like it, but this one is mine!

  11. #151

    Default Re: King's Banner 3

    Installed it and everything looks good, exept one thing
    They still have the old lame banner symbols here, intentionall or install error?
    If I did something wrong how can I make it work like it's supposed to?
    And if it's intentionall, how do I change them? (managed to do it before, but I have no idea how I did it)
    This is my signature! There are many like it, but this one is mine!

  12. #152
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    Default Re: King's Banner 3

    look at:
    ...\SEGA\Medieval II Total War\data\banners

    do you have this folder and files (symbols4.tga.dds) in it?
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  13. #153

    Default Re: King's Banner 3

    Ic opied the banner folder again and it works, thanks alot
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  14. #154
    joedreck's Avatar Artifex
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    Default Re: King's Banner 3

    you're welcome

    enjoy the new byz units.

    it should looks like this:


    portugese king:
    Last edited by joedreck; June 16, 2008 at 05:57 AM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  15. #155
    williammarshal's Avatar Civis
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    Default Re: King's Banner 3

    Joe,

    Have been playing your mod, pretty good, I like the different weapon types.
    A couple of questions though, in my game i dont see any banners, is there something I am missing?




    Also when you update your mod is it save compatible?
    Keep up the good work.
    Last edited by williammarshal; June 17, 2008 at 08:15 PM. Reason: dont know how to post image.

  16. #156
    joedreck's Avatar Artifex
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    Default Re: King's Banner 3

    Quote Originally Posted by williammarshal View Post
    Joe,

    Have been playing your mod, pretty good, I like the different weapon types.
    A couple of questions though, in my game i dont see any banners, is there something I am missing?
    yes, the banner use my cfg file, but save the old nefore overwrite.
    http://files.filefront.com/medieval2.../fileinfo.html

    Quote Originally Posted by williammarshal View Post
    Also when you update your mod is it save compatible?
    Keep up the good work.
    no, i don't think that it will be compatible, cause the new units can make conflicts, but i need a little time for the update.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  17. #157
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    Default Re: King's Banner 3

    what would be a mod from joedreck without something new.

    after new banner system, different weapon system, i've made something new

    right shield to right knight system. every knight get the right shield. so you have 16 different knights and they have their own shields. templar got templar shield, teutonic have an teutonic and lazarus got a lazarus shield.
    this system is so nice, that its possible to make a knight without shield.

    now i need to make only the lances. the swords working fine.

    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  18. #158
    williammarshal's Avatar Civis
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    Default Re: King's Banner 3

    Now that's a cool picture the designs on these shields look pretty good. so does this mean that all the military orders will be mixed together? or is this just an example of new skins.outstanding

  19. #159
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    Default Re: King's Banner 3

    the orders are mixed. it will be a special unit for jerusalem.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  20. #160
    joedreck's Avatar Artifex
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    Default Re: King's Banner 3

    ohhh, i see some downloads. very nice . months of tests and time were not lost.

    so i can think about step 2 now.

    my wish were, that more people would write their opinion to my modification.

    thanks to all downloaders.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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