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  1. #1
    joedreck's Avatar Artifex
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    Default King's Banner 3

    King's Banner 3.0 Version:0.2 (for Kingdoms)


    - Special Units;


    Knights of
    Bremer, Leibwalcks (hre)
    du Bar, Guesclin (france)
    Gongora, Mora (spain, portugal)
    Norfolk, Cornwall (england)
    Fogliano (milan, venice, sicily)
    Przemysl (poland)
    Jerusalem (all crusader states)

    Other units:
    Byzantine Palace Guard (byzantium)
    Teutonic soldiers (hre) (Crossbowmen, Helbardier, Swordmen)

    This special units are recruitable in special cities/castles and are rare.


    - Order Knights;

    Complete with own uniforms, banners and shields.

    Knights of Miechowici (poland, hungary)
    Knights Templar, Veteran Knights Templar (france)
    Knights of Malta (milan, venice)
    Knights Hospitaller, Veteran Knights Hospitaller (england, scotland, denmark, sicily)
    Knights of Komtur Grudenc, Braunsberg, Marienburg (hre)
    (with 2 new helmets)




    - New units;

    -Light Swordmen: recuitable in the early period in castles
    (hre, france, england, scotland, denmark, poland, hungary, sicily, venice, milan, spain, portugal)
    -Swordmen: recuitable in the middle period in cities
    (hre, france, england, milan, venice, sicily. get a special one: poland, hungary)
    -Heavy Mailed Knight: recuitable in the early period in castles
    (hre, england, france, denmark, milan, venice, sicily, portugal, spain, scotland)
    -Mazowiak (poland)
    -Pronoia Infantry, Light Infantrymen, Byzantine Spearmen (byzantine)


    -Generals, Heirs & Kings;

    -add new general battle models for some factions

    Generals: spain, hre, england, venice, france, byzantine
    Heirs: spain, hre, england, france, venice
    Kings: spain, hre, england, france, byzantine, venice


    -Shields, Banners, Textures;

    Some of the units have special banners, which are only for them. Examples: Templar, Teutonic order (3 different), special units

    - over 500 shield textures (min 200 made by Salty for our mod Art of War).
    The heraldic symbols are from historical sources.
    - over 140 banners. Some of them are retextured with a material texture
    The heraldic symbols are from historical sources.
    - the units get the burreks textures and some are my design.

    -Weapons,

    Weapons add to units in follow categories

    - Axe, Warhammer, Sword, Mace
    - Twohander-Axe, Bill, Poleaxe, Berdiche
    - Hellebard, Voulge, Swordstaff


    -Ancillaries (retinue);

    -adds over 140 new pics for the retinue
    -no doubble pics for the ancs and the arabic got their own pics
    -every faction got their own crowns (the arabic get a special symbol)
    -every faction got their own king's banners


    -on the Map/Battle Map

    -add new Provinces: St Austell, Norwich, Burgos, Koeln, Marienburg, Radom, Gniezno, Bryno, Orleans, Ripen, Allborg, Lund, Lagos, Oporto
    -add more Rebels inside the Rebel settlements
    -add new settlement managment. the settlements don't grow so fast
    -add expensive buildings, which have longer building time
    -add new ressources: salt, tar, honey, hemp, dogs
    -add agents limit(spy and assassin)
    -add new recruiting system. mounted-, foot-troops need for building stables or barracks
    -add more money for the ai (for expensive buldings aso)
    -add some new unit cards (archer, crossbowmen...)
    -add new city/castle look for england, south europe and teutonic regions
    -add expencive upgrades for the units
    -add new upkeep costs. horses are more expensive then foot troops
    -add stronger missile archers and crossbowmen (+1)
    -add new models and textures for upgraded venetian archers
    -add typical english spearmen with their helmets as upgraded levy spearmen
    -add new mercs (european muslims) for islamic factions
    -add mini siege mod for better strat siege optic
    -add new AI unit recruitment priority for more mixed armies

    many more little things...

    WITH VERY SIMPLE INSTALLATION FOR BEGINNER

    YOU NEED THE RETROFIT MOD AS BASIC

    *Install description: Unpack the files in your SEGA folder.

    *Use the retrofit.exe to start king's banner 3.

    here is the link:

    English version:

    http://www.twcenter.net/forums/downl...o=file&id=1988

    Look for the newest version!!!

    Thanks to:
    Unspoken Knight for his Retrofit mod
    Salty for the Denmark color changes and Italien shields
    Burrek's Mod for his textures
    riczu74 for his siege and trading minimod
    Alletun for his help with milkshape

    People who i forgot and inspired me

    Some pics of the special units:


    Upgrade levels for the new swordmen, which are recruitable in cities; different weapons view; hre units


    The new map with new castle and city look:
    Last edited by joedreck; July 08, 2009 at 03:59 AM.
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  2. #2
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    ok, so i'm starting with 40 new shields. The shields for the mounted units are new.

    French shields:

    Noble Knights


    Dismounted Feudal Knights:


    Feudal Knights:


    Dismounted Chivalric Knights:


    Chivalric Knights:


    Merchant Cavalry:
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  3. #3
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    this are some banners for the teutonic order:

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  4. #4
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    they destroy my concept. i don't need to make a mod for kingdoms, cause if you want play big campaign, you always can do this in the main version.
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  5. #5
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    very first view from the KB: Kingdoms. you can see the new Hauptmann.


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  6. #6
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    Komtur(left to right): Graudenz, Marienburg, Braunsberg

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  7. #7
    pajomife's Avatar Protector Domesticus
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    Default Re: King's Banner: Kingdoms

    I think you mean that ,you gonna made Banners for the kingdoms campaigns ?

  8. #8
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    i want to do that, but the new factions are not playable in medieval.

    which flags do you want to have?
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  9. #9
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    new polish hellebardiers:
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  10. #10
    Socal_infidel's Avatar PDER Piper
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    Default Re: King's Banner: Kingdoms

    Quote Originally Posted by joedreck View Post
    new polish hellebardiers:
    Ooh! I like those shields! You should make Norway and Novgorod banners *hint* hint*!

  11. #11
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    this are my new concept. more weapons for more individuality.
    the dismounted english/french knights have 6 different weapons.


    this are my new units. mazowian knights. they are the opponent of the heavy mailed knight, which i add to the west european factions.
    Last edited by joedreck; September 21, 2007 at 10:29 AM.
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  12. #12

    Default Re: King's Banner: Kingdoms

    Echt toll was du da zauberst..freue mich drauf.

    Very Nice! Im looking forward to it!

  13. #13
    Werner von Urslingen's Avatar Civis
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    Default Re: King's Banner: Kingdoms

    Could you please add zxiang1983's "ghost helmet"-fix to your dismounted noble knights-model? It fixes a hole at one of the models (at the neck)?

    But your models are indeed great! All those new officers and units! Amazing!

  14. #14
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    thanks guys. you can see, that feedback is something special in my forum, so thank you very much.
    where i can find this mod?

    i've see in tv something about the arthur legend and how the legend goes around europe. they told something about sicily and the norman knights, who fought agains the saracens in sicily. and so i've made a norman general for sicily.

    Last edited by joedreck; October 22, 2007 at 04:27 AM.
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  15. #15
    Werner von Urslingen's Avatar Civis
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    Default Re: King's Banner: Kingdoms

    Hey joedreck:
    http://www.twcenter.net/forums/showt...ght=zxiang1983
    This is the link to zxiang's fix!

    The general looks very good! But perhaps he could also wear yellow, red and black on his coat-of-arms?!

  16. #16
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

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  17. #17
    Shadibadoo's Avatar Tiro
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    Default Re: King's Banner: Kingdoms

    looks like a promising mod.

  18. #18
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    thanks. nice to hear something.


    Emperor of East Roman Empire
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  19. #19
    Werner von Urslingen's Avatar Civis
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    Default Re: King's Banner: Kingdoms

    Nice officer!
    Any plans to release them in the near future?

  20. #20
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    this is the emperor, not the officer. i have a system, which change the leader models to the king models.

    yes. i planed to release the mod last week, but then i have the idea with the kings.
    i have kings for hre, france, england, spain, byzantium.
    and officers for hre, france, spain, sicily, venice, byzantium, turks, egypts, england.

    now i load it up and try to get an setup.exe maker, who can handle it with the retrofit mod and the shortcut.
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