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Thread: King's Banner 3

  1. #1
    joedreck's Avatar Artifex
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    Default King's Banner 3

    King's Banner 3.0 Version:0.2 (for Kingdoms)


    - Special Units;


    Knights of
    Bremer, Leibwalcks (hre)
    du Bar, Guesclin (france)
    Gongora, Mora (spain, portugal)
    Norfolk, Cornwall (england)
    Fogliano (milan, venice, sicily)
    Przemysl (poland)
    Jerusalem (all crusader states)

    Other units:
    Byzantine Palace Guard (byzantium)
    Teutonic soldiers (hre) (Crossbowmen, Helbardier, Swordmen)

    This special units are recruitable in special cities/castles and are rare.


    - Order Knights;

    Complete with own uniforms, banners and shields.

    Knights of Miechowici (poland, hungary)
    Knights Templar, Veteran Knights Templar (france)
    Knights of Malta (milan, venice)
    Knights Hospitaller, Veteran Knights Hospitaller (england, scotland, denmark, sicily)
    Knights of Komtur Grudenc, Braunsberg, Marienburg (hre)
    (with 2 new helmets)




    - New units;

    -Light Swordmen: recuitable in the early period in castles
    (hre, france, england, scotland, denmark, poland, hungary, sicily, venice, milan, spain, portugal)
    -Swordmen: recuitable in the middle period in cities
    (hre, france, england, milan, venice, sicily. get a special one: poland, hungary)
    -Heavy Mailed Knight: recuitable in the early period in castles
    (hre, england, france, denmark, milan, venice, sicily, portugal, spain, scotland)
    -Mazowiak (poland)
    -Pronoia Infantry, Light Infantrymen, Byzantine Spearmen (byzantine)


    -Generals, Heirs & Kings;

    -add new general battle models for some factions

    Generals: spain, hre, england, venice, france, byzantine
    Heirs: spain, hre, england, france, venice
    Kings: spain, hre, england, france, byzantine, venice


    -Shields, Banners, Textures;

    Some of the units have special banners, which are only for them. Examples: Templar, Teutonic order (3 different), special units

    - over 500 shield textures (min 200 made by Salty for our mod Art of War).
    The heraldic symbols are from historical sources.
    - over 140 banners. Some of them are retextured with a material texture
    The heraldic symbols are from historical sources.
    - the units get the burreks textures and some are my design.

    -Weapons,

    Weapons add to units in follow categories

    - Axe, Warhammer, Sword, Mace
    - Twohander-Axe, Bill, Poleaxe, Berdiche
    - Hellebard, Voulge, Swordstaff


    -Ancillaries (retinue);

    -adds over 140 new pics for the retinue
    -no doubble pics for the ancs and the arabic got their own pics
    -every faction got their own crowns (the arabic get a special symbol)
    -every faction got their own king's banners


    -on the Map/Battle Map

    -add new Provinces: St Austell, Norwich, Burgos, Koeln, Marienburg, Radom, Gniezno, Bryno, Orleans, Ripen, Allborg, Lund, Lagos, Oporto
    -add more Rebels inside the Rebel settlements
    -add new settlement managment. the settlements don't grow so fast
    -add expensive buildings, which have longer building time
    -add new ressources: salt, tar, honey, hemp, dogs
    -add agents limit(spy and assassin)
    -add new recruiting system. mounted-, foot-troops need for building stables or barracks
    -add more money for the ai (for expensive buldings aso)
    -add some new unit cards (archer, crossbowmen...)
    -add new city/castle look for england, south europe and teutonic regions
    -add expencive upgrades for the units
    -add new upkeep costs. horses are more expensive then foot troops
    -add stronger missile archers and crossbowmen (+1)
    -add new models and textures for upgraded venetian archers
    -add typical english spearmen with their helmets as upgraded levy spearmen
    -add new mercs (european muslims) for islamic factions
    -add mini siege mod for better strat siege optic
    -add new AI unit recruitment priority for more mixed armies

    many more little things...

    WITH VERY SIMPLE INSTALLATION FOR BEGINNER

    YOU NEED THE RETROFIT MOD AS BASIC

    *Install description: Unpack the files in your SEGA folder.

    *Use the retrofit.exe to start king's banner 3.

    here is the link:

    English version:

    http://www.twcenter.net/forums/downl...o=file&id=1988

    Look for the newest version!!!

    Thanks to:
    Unspoken Knight for his Retrofit mod
    Salty for the Denmark color changes and Italien shields
    Burrek's Mod for his textures
    riczu74 for his siege and trading minimod
    Alletun for his help with milkshape

    People who i forgot and inspired me

    Some pics of the special units:


    Upgrade levels for the new swordmen, which are recruitable in cities; different weapons view; hre units


    The new map with new castle and city look:
    Last edited by joedreck; July 08, 2009 at 03:59 AM.
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  2. #2
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    ok, so i'm starting with 40 new shields. The shields for the mounted units are new.

    French shields:

    Noble Knights


    Dismounted Feudal Knights:


    Feudal Knights:


    Dismounted Chivalric Knights:


    Chivalric Knights:


    Merchant Cavalry:
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  3. #3
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    this are some banners for the teutonic order:

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  4. #4
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    they destroy my concept. i don't need to make a mod for kingdoms, cause if you want play big campaign, you always can do this in the main version.
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  5. #5
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    very first view from the KB: Kingdoms. you can see the new Hauptmann.


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  6. #6
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    Default Re: King's Banner: Kingdoms

    Komtur(left to right): Graudenz, Marienburg, Braunsberg

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  7. #7

    Default Re: King's Banner: Kingdoms

    first of all i REALLY enjoy your great work! do you already have an idea when a kingdoms version will be released?

  8. #8
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    i don't know.

    i have at this time:
    • light infantry(for every west and east faction). peasents with sword and shield
    • middle infantry(for every west faction). like the spearmen, only with sword and shield
    • heavy mailed knights(for every west faction). a mix of feudal and mailed knight
    i want to make very special and rarely unit. something like the onehanded axe unit only available 1 unit in perheps 8 rounds or so.

    the teutonic order is ready. i only think about the recruit system. i can't make it, that hre can recruit 3 units in one turn in the guild. maybe i make for the other faction the same, only with templar and the problem is ready.

    then i plan to make a janitchar with sword and shield. i hope its hisorical

    the east get middle infantry too. the polish are ready.
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  9. #9
    pajomife's Avatar Protector Domesticus
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    Default Re: King's Banner: Kingdoms

    I think you mean that ,you gonna made Banners for the kingdoms campaigns ?

  10. #10
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    i want to do that, but the new factions are not playable in medieval.

    which flags do you want to have?
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  11. #11
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    new polish hellebardiers:
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  12. #12
    Socal_infidel's Avatar PDER Piper
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    Default Re: King's Banner: Kingdoms

    Quote Originally Posted by joedreck View Post
    new polish hellebardiers:
    Ooh! I like those shields! You should make Norway and Novgorod banners *hint* hint*!

  13. #13
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    this are my new concept. more weapons for more individuality.
    the dismounted english/french knights have 6 different weapons.


    this are my new units. mazowian knights. they are the opponent of the heavy mailed knight, which i add to the west european factions.
    Last edited by joedreck; September 21, 2007 at 10:29 AM.
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  14. #14

    Default Re: King's Banner: Kingdoms

    More weapons for more individuality-it is very interesting.

  15. #15
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    yes, and it looks very nice. its very much work to add the textures for the new weapons, so i need a little bit of time.
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  16. #16
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    new byzantine unit: Light byzantine infantry

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  17. #17
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    and ones again.

    Palace Guard, late 13th Century



    and an infantryman with spear, which looks similar the other byz infantry.
    Last edited by joedreck; October 03, 2007 at 05:35 AM.
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  18. #18
    Rammstein's Avatar Templar Knight
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    Default Re: King's Banner: Kingdoms

    Hi,
    very good ideas, so now your even adding weapons and new units.
    Are you making banners and shields for all kingdoms factions?
    Also for Crusader campain?

  19. #19
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    Quote Originally Posted by Rammstein View Post
    Hi,
    very good ideas, so now your even adding weapons and new units.
    Are you making banners and shields for all kingdoms factions?
    Also for Crusader campain?
    weapons
    the different weapons looks nice, but its a hard work. i have to chage for every weapon the textures and then the position in the mesh and this for every mesh single.

    banners and shields for all kingdoms factions
    sorry not at time. CA made 4 mods. thats my opinion. i made only things for the big campaign.
    if i would start with modding the 4 CA mods, i would not be ready this year.
    i don't get enough money for this.

    today i add the new units from kingdoms in my mod, which based on the retofit mod (add kingdoms parts in vanilla). so i think, that i'm ready this week. then i have to found someone, who can make an exe file, which is similar to the retrofit.
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  20. #20
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

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