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Thread: Gamespot Article

  1. #1
    Rex Armeniae's Avatar King of Kings
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    Default Gamespot Article

    A nice preview can be found here, i dunno if this has been posted. But I surely havent seen it.
    A very good preview imo
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  2. #2

    Default Re: Gamespot Article

    Thanks for the link, reading it now!

    It mentioned a slow development to help the learning curve. I wonder what that could mean? Do we not already ebgin with "only a few things to do" in the campaigns anyways?

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  3. #3

    Default Re: Gamespot Article

    Interesting but most of it just covering stuff we already know, although this is new:

    Even better, the designers realized that players were spending too much time building units and then marching them around the map just to merge into a single army. So now you'll be able to designate a general to be the nucleus of an army, and new units will assemble around him. Thus, a lot of tedious micromanagement is easily eliminated.

    Maybe less micromanagement but also meaning proper armies instead of stacks of units. Perhaps it means forces will be more concentrated as well? I do expect battles to be larger considering they're allowing us to control reinforcements in Kingdoms.

  4. #4
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Gamespot Article

    Quote Originally Posted by italiano View Post

    Even better, the designers realized that players were spending too much time building units and then marching them around the map just to merge into a single army. So now you'll be able to designate a general to be the nucleus of an army, and new units will assemble around him. Thus, a lot of tedious micromanagement is easily eliminated.
    Hmm so does this mean that generals will sort of be like moving recruitment areas ??

  5. #5

    Default Re: Gamespot Article

    Speculation, but I think it suggests the recruitment system is somewhat automated, you're recruiting troops into an army and the general represents where the army is positioned.

  6. #6
    Itilas's Avatar Laetus
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    Default Re: Gamespot Article

    Quote Originally Posted by italiano View Post
    Speculation, but I think it suggests the recruitment system is somewhat automated, you're recruiting troops into an army and the general represents where the army is positioned.
    That's an interesting idea but the problem I see with it is if you have a general a couple turns away from a city and you recruit a unit would it automatically be part of his army? How much lag time should be between recruitment and the joining of the army?

    I think it could work but you'd have to designate which general you want the unit to join. There's some kinks still.
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  7. #7

    Default Re: Gamespot Article

    I think it's more like creating an army (in title), assigning a general to that title and then having units automatically assigned to the army?

    Or maybe you just "order" what units you want through the general, eg you want 10 units of X and then they're automatically produced and located where the general is.

    No matter what it is it seems like we're definitely seeing "revolution" over "evolution".

  8. #8

    Default Re: Gamespot Article

    How will you choose what units you want and stuff if it's all automated Will armies just be like random generated things, or come from a formula or what?


  9. #9

    Default Re: Gamespot Article

    My guess is this design will help the clueless AIs to actually form stacks and not 1-unit armies everywhere.

  10. #10

    Default Re: Gamespot Article

    Quote Originally Posted by italiano View Post
    Interesting but most of it just covering stuff we already know, although this is new:

    Even better, the designers realized that players were spending too much time building units and then marching them around the map just to merge into a single army. So now you'll be able to designate a general to be the nucleus of an army, and new units will assemble around him. Thus, a lot of tedious micromanagement is easily eliminated.

    Maybe less micromanagement but also meaning proper armies instead of stacks of units. Perhaps it means forces will be more concentrated as well? I do expect battles to be larger considering they're allowing us to control reinforcements in Kingdoms.
    Great news. I had often thought of this during the campaign.


  11. #11

    Default Re: Gamespot Article

    I always found it funny in RTW and M2TW that it would take literally years of time in game just to gather an army to launch an offensive

  12. #12
    preston's Avatar Semisalis
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    Default Re: Gamespot Article

    hmm i'm definetly gonna play the tutorial for this one and this will be the first time i actually play it to learn something and not to do it cuz i'm bored. lol. i can't wait to see the new map it says the upgrades are visible thats awesome
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