One of the very few things I don't fancy in SV is the size of the army in almost all rebel settlements. It's a bit off balance compared to the size of a given garrison for the different factions at the start of the campaigns. It's as if every independent provincial ruler has more manpower than any of his provincial counterparts belonging to a bigger faction. The quantity difference is of course there only to give the player a greater gameplay challenge. But it often makes it more rational to attack the other factions first, since they are about as weak as you are, both in numbers and development (I tried the Byzantines the other day and destroyed the Seljuk Turks in my second move of the campaign, by taking their lone settlement when the main part of their forces went eastwards, presumably in an attempt to take a rebel settlement). Unless the rebel settlement has a very large population, I think it would be more fitting to get the greater gameplay challenge through facing (even) higher quality troops. This would be as if every independent provincial ruler can recruit better soldiers and train them harder than any of his non-independent counterparts belonging to a bigger faction. In a multi-provincial empire, such matters must be handed over to the distant king, tsar or sultan, and one can imagine it takes a while for the big rulers to get a grip on their big realms before they can match the independent rulers on this score.
I just wonder if there are any plans for changing this side of SV in the future. Otherwise, I'll just go into the files and change the composition of the rebel garrisons a little.
Still think SV provides the most Medieval looking M2TW game of all mods.
PS. I haven't noticed yet, but are the rebel settlements scripted to change the size and composition of their garrisons over time?