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Thread: EuroAsia Total Realism for RTRPE 1.9

  1. #121

    Default Re: EurAsia Total Realism for RTRPE 1.9

    i'am waiting for the BI version...............................

  2. #122

    Default Re: EurAsia Total Realism for RTRPE 1.9

    yup.....u'll get it soon........gimme some time

  3. #123

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Hi Svramj,

    How's the EuroAsia mod going for the BI.exe of RTR: PE?

    hellas1- Thanks for your work!

  4. #124

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    it will not be for RTR PE.....it will be for RTR 7.....after RTR 7 completes i will be asking permissions...do all over again....for now my 1st priority is RTR 7

  5. #125

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    What would the point be to make it for RTR 7? Firstly they`ll use all the faction slots and secondly, they have the mini faction concept so probably the mauryans will be in there already(in some form or the other).

  6. #126

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    mini factions are not playable florin80.......its any way a long way for us completing RTR 7 and only after that i will ask for Permission from my leader and my mates in RTR....only later will i be able to make a PLAYABLE Mauryan faction opposed to the unplayable Mauryan mini-faction.......

  7. #127

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Even if it is in theory realistic, the Elephant General unit is flawed in that it is free, and overpowered. They might of rode elephants into battle, but when the Generals get stat bonuses through virtues and ancilleries, get free restocks of elephants, and do not pay for them, the unrealistic begins to outweigh the realistic.

    But, great mod otherwise. Chariots are a far cry from ellies, so that is more of a hinderance, than an advantage for the Arabs.

  8. #128

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    perhaps we can give some upkeep cost......what do you say

  9. #129

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Sounds good.

  10. #130

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    that'll work. i'll do it...suggest me some upkeep cost...

  11. #131

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    around a 300 to 500 will do svramj

  12. #132

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    k...i'll do it guys.....post you soon

  13. #133
    haradeep's Avatar Laetus
    Join Date
    Jul 2007
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    Visakhapatnam
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    12

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    your mod is good.try to change brutii flag on forts.problem with loading screen,it
    is not appearing as in ur pics.

  14. #134

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    will' check it out

  15. #135
    Quinn Inuit's Avatar Artifex
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    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Careful about general upkeep costs, at least with poor factions. A general w/high costs can really bankrupt them.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

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  16. #136

    Icon7 Re: EuroAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Quinn Inuit View Post
    Careful about general upkeep costs, at least with poor factions. A general w/high costs can really bankrupt them.
    Thanks Quinn Inuit

  17. #137
    dharos's Avatar Tiro
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    Default Re: EuroAsia Total Realism for RTRPE 1.9

    as a way to compromise perhaps it would be best just to not allow the Mauryan faction to recruit generals, or lower the hp values of ALL elephant units (as i have).

  18. #138

    Icon11 Re: EuroAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by dharos View Post
    as a way to compromise perhaps it would be best just to not allow the Mauryan faction to recruit generals, or lower the hp values of ALL elephant units (as i have).
    Even now the Mauryan faction can not recruit generals.

  19. #139
    dharos's Avatar Tiro
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    Default Re: EuroAsia Total Realism for RTRPE 1.9

    oh that's right, for some reason i made them recruitable =\

  20. #140

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    oh...Making them recruite generals will make them like an Invincible faction....especially when not played by the AI....

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