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Thread: EuroAsia Total Realism for RTRPE 1.9

  1. #101

    Default Re: EurAsia Total Realism for RTRPE 1.9

    i think you are wrong, Susima was in charge of the capital during the campaign until Asoka became a Buddhist after Bindhsaras death, Susima intentionally sent young asoka to the campaign on Indo-Greeks. Indo-Greeks Managed to take Taxila and Marakandha i.e the north west of the Empire.

  2. #102

    Default Re: EurAsia Total Realism for RTRPE 1.9

    i think you are right but still i'll look for some sources and then correct, i've planed to garrison asoka in Sagala and give Bindusara some armies for conquest. i've not yet decided where to put Susima. Even if Susima was in charge of the capital it is impossible that he Ruled the capital until Asoka's conversion because he was dead before that.

  3. #103

    Default Re: EurAsia Total Realism for RTRPE 1.9

    ok, then you must also put Porrus in the map the leader of the north-western part.
    Faction Leader - Bindusara
    Faction Heir - Susima
    next Faction Heir - Asoka
    Family Member - Porrus

  4. #104

    Icon11 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by pralexander ashoka View Post
    ok, then you must also put Porrus in the map the leader of the north-western part.
    Faction Leader - Bindusara
    Faction Heir - Susima
    next Faction Heir - Asoka
    Family Member - Porrus
    i think you seem too interested with the Mauryans, iwould also go with your idea, its good even if its not 100% accurate. ok, i'll also have to add another faction Epirus or Sheba(Kingdom Saba) in the left out faction slot. let me think
    :hmmm:

    btw Porrus is not the king of North-Western part, he was the most powerful Rajah's in the North-West under Bindusara.

  5. #105

    Default Re: EurAsia Total Realism for RTRPE 1.9

    people would like to have Epirus to deal with the Macedon plague. it would be correct to say Epiros.

  6. #106

    Default Re: EurAsia Total Realism for RTRPE 1.9

    ok we'll go with Epiros

  7. #107

    Default Re: EurAsia Total Realism for RTRPE 1.9

    You should make the spies look like the Prince of Persia.

    Seriously though, very cool stuff. The far-east doesn't get enough respect.

  8. #108

    Default Re: EurAsia Total Realism for RTRPE 1.9

    good stuff svramj!

    H.

  9. #109

    Default Re: EurAsia Total Realism for RTRPE 1.9

    Svramj,

    Can you help me with this error! I loaded your Mod over RTRPE 1.9 and Marcus Camillus' 4tpy Mod. Is that the problem?


  10. #110

    Icon1 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by HamilcarBarca View Post
    Svramj,

    Can you help me with this error! I loaded your Mod over RTRPE 1.9 and Marcus Camillus' 4tpy Mod. Is that the problem?
    HamilcarBarca did you install macedon fix ??
    and the mod you have installed is not BI compatible do not run it in Barbarian Invasion.

    and you should not install it in Platinum 1.9 mod switch version. if you install in mod switch download Rhodeo's conversion. the link is there in this thread..

  11. #111
    Maced0n's Avatar Domesticus
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    Default Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by svramj View Post
    ok, here are the units that are ready with Sanskrit names
    [image removed]

    from the left

    1. Saamnaahuka Yuddha Gajah (armored elephant)
    2. Dhanvinah Kshatrya (bowmen)
    3. Zuulainaah Kshatrya (sprearmen)
    4. Krpaanyah Kshatrya (swordsmen)

    these models created from Res Gestae base models

    say your comments ???

    @florin80 can you move this post to RTR Platinum forum ???
    btw sorry for double posting...
    Svjam , you cant use this models if you don't have a permission from the creator of Res Gestae ,and i suppose you don't have.

    So i suggest you first to ask him ,and if he approve you that, you can use and post units based on his models. This is a RTW modding policy ,not to use other moder stuff without permission.

    This was only a friendly advice i hope you will understand me ....
    Last edited by Publius; October 05, 2007 at 01:01 PM.

  12. #112

    Icon7 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Maced0n View Post
    Svjam , you cant use this models if you don't have a permission from the creator of Res Gestae ,and i suppose you don't have.

    So i suggest you first to ask him ,and if he approve you that, you can use and post units based on his models. This is a RTW modding policy ,not to use other moder stuff without permission.

    This was only a friendly advice i hope you will understand me ....
    done mate i've edited the post.
    Last edited by svramj; October 05, 2007 at 12:19 PM.

  13. #113

    Default Re: EurAsia Total Realism for RTRPE 1.9

    svramj, your post containing the models from RESGESTAE by Prometheus_ts have been removed, as per the terms of use for these models. Permission must be granted before the fact explicitly, any failure to do so in the future may result in infractions and possible suspensions.

    TWC takes a very staunch stance against infringement of this kind, if you have any questions please refer to the Terms of Service as found on the TWC Wiki or contact an administrator (me) with your concerns.



  14. #114

    Default Re: EurAsia Total Realism for RTRPE 1.9

    ok Publius. I Agree. It wont happen again.

  15. #115

    Default Re: EurAsia Total Realism for RTRPE 1.9

    When version 2 will be ready?
    will it be fully playable on switch mod?
    Last edited by Leviathan DarklyCute; October 07, 2007 at 09:00 AM.

  16. #116

    Default Re: EurAsia Total Realism for RTRPE 1.9

    Hi Svramj,

    How IS version 2 going for the BI.exe?

    Namaste and Thank you,

    hellas1

  17. #117

    Icon1 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by hellas1 View Post
    Hi Svramj,

    How IS version 2 going for the BI.exe?

    Namaste and Thank you,

    hellas1
    sure it is for BI (only for BI)......but will surly take a long time till RTR 7 completes. as i'am in RTR 7 team now i'am focusing on that. when RTR 7 gets done we'll have the EuroAsia for BI......mean while i'am more on improving my GFX talents from the RTR team and create better units.....but for BI exe i'll convert the present EuroAsia (ofcorse with better improvements) to BI compatible (it will not be v2, just v1 for BI)

  18. #118

    Icon7 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Leviathan DarklyCute View Post
    When version 2 will be ready?
    will it be fully playable on switch mod?
    i think Rodeo has converted EuroAsia for Swith version look for his download link in this thread...

    and sorry for double posting

  19. #119

    Default Re: EurAsia Total Realism for RTRPE 1.9

    Hi Svramj,

    When will the BI.exe version of your mod be ready?

    Thanks again & Namaste, hellas1

  20. #120

    Icon12

    its already only requires a few testing, model improvements and UI cards to be done.....post you guys soon

    Quote Originally Posted by Leviathan DarklyCute View Post
    When version 2 will be ready?
    will it be fully playable on switch mod?
    Its the switch version Levaithan
    http://rapidshare.com/files/56144343...Files.rar.html

    merged the double post.
    Last edited by florin80; October 11, 2007 at 11:26 AM.

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