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Thread: Polemarchia Total War: first download

  1. #1

    Default Polemarchia Total War: first download

    I thought, I might give you one unit as some kind of appetizer for the mod
    And so I present you: The Persian War-Era hoplite, which will be used by nearly all the greek city states during the first era of the mod.
    Have fun using them, give me lots and lots of reputation for it and don't forget to check out our mod once we are done.

    and here is the link:

    http://files.filefront.com//;8295696;;/

    Have fun ^^
    Prof's Mods (Attila Mods)
    Creator of Polemarchia: Total War
    Under the patronace of Epistolary Richard
    <- Now with Attila screens

  2. #2

    Default Re: Polemarchia Total War: first download

    Give me lots and lots of reputation for it too, because I'm cool and part of the team.


  3. #3
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Re: Polemarchia Total War: first download

    Okay, downloaded your unit, followed the readme, made it to the custom battle loadout, and...now my hoplites are invisible.

    Here's my entry in the export_descr_unit. Does anything appear off?

    type Hoplite Preview
    dictionary Hoplite_Preview ; Hoplite Preview
    category infantry
    class spearmen
    voice_type Light
    banner faction main_spear
    banner holy crusade
    soldier greek_early_hoplite_ug0, 60, 0, 1
    attributes sea_faring, hide_forest, can_withdraw, pike
    formation 1.2, 1.2, 2.4, 2.4, 8, square, shield_wall
    stat_health 1, 0
    stat_pri 8, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    ;stat_armour_ex 0, 5, 7, 0, 3, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 5, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 750, 280, 85, 65, 750, 4, 60
    armour_ug_levels 2, 3, 4, 5
    armour_ug_models greek_early_hoplite_ug0, greek_early_hoplite_ug1, greek_early_hoplite_ug2, greek_early_hoplite_ug3
    ownership byzantium
    era 2 byzantium
    ;unit_info 9, 0, 3
    EDIT: The sum of entries in the battle_models.modeldb should be increased by 4, correct?
    Last edited by Pnutmaster; August 12, 2007 at 11:29 PM.
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
    Stoic Pantheist of S.I.N

  4. #4

    Default Re: Polemarchia Total War: first download

    Did Prof include a readme? Ah well, I dunno what the problem is. The modelsdb file scares me, to tell the truth. But he'll answer you when he gets on next and if he doesn't I'll talk to him about it.


  5. #5

    Default Re: Polemarchia Total War: first download

    Yes, It should be increased by 4.

  6. #6
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Polemarchia Total War: first download

    you alos need to change the attributes line to ::
    attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit

    so the unit will use the merc skin

    cheers
    Jason

    Have them working, beautiful work sir ++REP
    Last edited by TheFirstONeill; August 13, 2007 at 06:08 PM.

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  7. #7
    Pnutmaster's Avatar Dominus Qualitatium
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    Default Re: Polemarchia Total War: first download

    Quote Originally Posted by TheFirstONeill View Post
    you alos need to change the attributes line to ::
    attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit

    so the unit will use the merc skin

    cheers
    Jason

    Have them working, beautiful work sir ++REP
    Duh! Forgot all about that. Thanks, ONeill, problem solved
    Under the patronage and bound to the service of the
    artist formerly known as Squeakus Maximus
    Stoic Pantheist of S.I.N

  8. #8
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Polemarchia Total War: first download

    ive addded some screen shots of them into my gallery, feel free to browse

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  9. #9

    Default Re: Polemarchia Total War: first download

    can someone add the vanilla code files with the new units, please ?
    I have not enough space in my hard drive to decompress the game and access the file.

    You will be highly granted !
    Hegemonia's historian, coder, skinner, 2D work... and all the rest too !!

  10. #10
    TheFirstONeill's Avatar Father of Thera
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    Default Re: Polemarchia Total War: first download

    sorry I cant, Ive added them to a heavily modded EDu, there are like 12 new units in there, so wouldnt work for you sorry

    House of Wilpuri :By the Patronage of Elrond: Patron of Caki : Aduellist : Borissomeone
    Proud Creator of Thera, Legacy of the Great Torment: Opifex :

  11. #11

    Default Re: Polemarchia Total War: first download

    strickerjd, i am adding files in your box pm!!
    where are you in this tutorial?
    i cant help you!!

  12. #12

    Default Re: Polemarchia Total War: first download

    Ignore the buckets of blood. It's from when I installed the Longest Road and went with their bloodiest option. Been meaning to remove it.

    It was very awesome. A real pushing match, and the units look great.



  13. #13

    Default Re: Polemarchia Total War: first download

    i believed my unit was pefect for installion's instructions but i have ti had a faillure!!
    i would help but with my failllure it was impssible!!

    my question:
    i must include the files in my texture files of MTW2 but wichh? there are a lot?

  14. #14

    Default Re: Polemarchia Total War: first download

    soory i believed that i could install the units but there are CTD!! when i launch MTW2
    i put the the download in my model_unit as say Prof and i didnt found the model db in my data and i launch unpacker but i didnt found it!!
    i take a formated model battle db and i add the last line (those of hoplites) but there is a crash!!
    i put the unit before the hoplites for you seen if there is an error

    descr_models.modeldb (formated)

    Code:
    7 england 
    60 unit_models/AttachmentSets/Final Heater_england_diff.texture 
    60 unit_models/AttachmentSets/Final Heater_england_norm.texture 0  
    6 france 
    59 unit_models/AttachmentSets/Final Heater_france_diff.texture 
    59 unit_models/AttachmentSets/Final Heater_france_norm.texture 0  
    1 
    5 Horse 
    13 MTW2_HR_Lance 0  
    2 
    21 MTW2_HR_Lance_Primary 
    14 fs_test_shield 0 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    23 greek_early_hoplite_ug0 
    1 4 
    53 unit_models/_Units/Greek/Hoplites_early_ug0_lod0.mesh 121 
    53 unit_models/_Units/Greek/Hoplites_early_ug0_lod0.mesh 900 
    53 unit_models/_Units/Greek/Hoplites_early_ug0_lod0.mesh 2500 
    53 unit_models/_Units/Greek/Hoplites_early_ug0_lod0.mesh 6400 
    1 
    4 merc 
    50 unit_models/_Units/Greek/textures/hoplites.texture 
    55 unit_models/_Units/Greek/textures/hoplites_norm.texture
    56 unit_sprites/merc_Dismounted_Frankish_Knights_sprite.spr 
    1 
    4 merc 
    47 unit_models/AttachmentSets/hoplite_diff.texture 
    47 unit_models/AttachmentSets/hoplite_norm.texture 0  
    1 
    4 None 
    10 MTW2_Spear 0  
    2 
    18 MTW2_Spear_primary 
    14 fs_test_shield 0 
    16 -0.95 0.6 0.0 -0.65 1.2 1.0 
    
    23 greek_early_hoplite_ug1 
    1 4 
    53 unit_models/_Units/Greek/Hoplites_early_ug1_lod0.mesh 121 
    53 unit_models/_Units/Greek/Hoplites_early_ug1_lod0.mesh 900 
    53 unit_models/_Units/Greek/Hoplites_early_ug1_lod0.mesh 2500 
    53 unit_models/_Units/Greek/Hoplites_early_ug1_lod0.mesh 6400 
    1 
    4 merc 
    50 unit_models/_Units/Greek/textures/hoplites.texture 
    55 unit_models/_Units/Greek/textures/hoplites_norm.texture
    56 unit_sprites/merc_Dismounted_Frankish_Knights_sprite.spr 
    1 
    4 merc 
    47 unit_models/AttachmentSets/hoplite_diff.texture 
    47 unit_models/AttachmentSets/hoplite_norm.texture 0  
    1 
    4 None 
    10 MTW2_Spear 0  
    2 
    18 MTW2_Spear_primary 
    14 fs_test_shield 0 
    16 -0.95 0.6 0.0 -0.65 1.2 1.0 
    
    23 greek_early_hoplite_ug2  
    1 4 
    53 unit_models/_Units/Greek/Hoplites_early_ug2_lod0.mesh 121 
    53 unit_models/_Units/Greek/Hoplites_early_ug2_lod0.mesh 900 
    53 unit_models/_Units/Greek/Hoplites_early_ug2_lod0.mesh 2500 
    53 unit_models/_Units/Greek/Hoplites_early_ug2_lod0.mesh 6400 
    1 
    4 merc 
    50 unit_models/_Units/Greek/textures/hoplites.texture 
    55 unit_models/_Units/Greek/textures/hoplites_norm.texture
    56 unit_sprites/merc_Dismounted_Frankish_Knights_sprite.spr 
    1 
    4 merc 
    47 unit_models/AttachmentSets/hoplite_diff.texture 
    47 unit_models/AttachmentSets/hoplite_norm.texture 0  
    1 
    4 None 
    10 MTW2_Spear 0  
    2 
    18 MTW2_Spear_primary 
    14 fs_test_shield 0 
    16 -0.95 0.6 0.0 -0.65 1.2 1.0 
    
    23 greek_early_hoplite_ug3 
    1 4 
    53 unit_models/_Units/Greek/Hoplites_early_ug3_lod0.mesh 121 
    53 unit_models/_Units/Greek/Hoplites_early_ug3_lod0.mesh 900 
    53 unit_models/_Units/Greek/Hoplites_early_ug3_lod0.mesh 2500 
    53 unit_models/_Units/Greek/Hoplites_early_ug3_lod0.mesh 6400 
    1 
    4 merc 
    50 unit_models/_Units/Greek/textures/hoplites.texture 
    55 unit_models/_Units/Greek/textures/hoplites_norm.texture
    56 unit_sprites/merc_Dismounted_Frankish_Knights_sprite.spr 
    1 
    4 merc 
    47 unit_models/AttachmentSets/hoplite_diff.texture 
    47 unit_models/AttachmentSets/hoplite_norm.texture 0  
    1 
    4 None 
    10 MTW2_Spear 0  
    2 
    18 MTW2_Spear_primary 
    14 fs_test_shield 0 
    16 -0.95 0.6 0.0 -0.65 1.2 1.0
    and in export descr_unit

    Code:
    type             Norman Catapult
    dictionary       Norman_Catapult      ; Catapult
    category         siege
    class            missile
    voice_type       Heavy
    banner faction   main_missile
    banner holy      crusade
    soldier          NE_Catapult_Crew, 16, 2, 1
    engine           catapult
    attributes       sea_faring, hardy, can_withdraw, no_custom
    formation        1.5, 1.5, 3, 3, 3, square
    stat_health      1, 0
    stat_pri         6, 3, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25, 1.8
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    no
    stat_sec         55, 3, catapult, 200, 30, siege_missile, artillery_mechanical, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    ap, bp, area, launching
    stat_pri_armour  4, 4, 0, leather
    ;stat_armour_ex   4, 0, 0, 0, 4, 0, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      0, 0, 0, 0
    stat_mental      9, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 600, 150, 50, 35, 600, 4, 150
    armour_ug_levels 1
    armour_ug_models NE_Catapult_Crew
    ownership        normans
    ;unit_info        6, 0, 8
    
    
    type Hoplite Preview
    dictionary Hoplite_Preview ; Hoplite Preview
    category infantry
    class spearmen
    voice_type Light
    banner faction main_spear
    banner holy crusade
    soldier greek_early_hoplite_ug0, 60, 0, 1
    attributes sea_faring, hide_forest, hardy, can_withdraw, mercenary_unit
    formation 1.2, 1.2, 2.4, 2.4, 8, square, shield_wall
    stat_health 1, 0
    stat_pri 8, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr spear, spear_bonus_8
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 5, 5, 6, metal
    ;stat_armour_ex 0, 5, 7, 0, 3, 0, 0, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1, -2, 3, 2
    stat_mental 5, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 750, 280, 85, 65, 750, 4, 60
    armour_ug_levels 2, 3, 4, 5
    armour_ug_models greek_early_hoplite_ug0, greek_early_hoplite_ug1, greek_early_hoplite_ug2, greek_early_hoplite_ug3
    ownership byzantium
    era 2 byzantium
    ;unit_info 9, 0, 3
    is there an error?

  15. #15

    Default Re: Polemarchia Total War: first download

    can someone only put the lines of this unit for the 2 files ?
    thanks !

    (ps: RTW was more easy !)
    Hegemonia's historian, coder, skinner, 2D work... and all the rest too !!

  16. #16

    Default Re: Polemarchia Total War: first download

    strickerjd, you must iclud the units int the decr_model.modeldb and in the data/model_unit/_unitand you will find the modelldb (another)and you put the lines!!
    but when i do it there is a CTD!!

  17. #17

    Default Re: Polemarchia Total War: first download

    i have CTD too.

    i only ask:

    what should i write in battle_models.modeldb ?
    what should i write in export_descr_unit.txt ?

    (no more for having playable thing ?)

    i want to see this in M2TW. and if i can see it, i can do lot of things later (... for you !!)
    Hegemonia's historian, coder, skinner, 2D work... and all the rest too !!

  18. #18

    Default Re: Polemarchia Total War: first download

    you whrite in models.modeldb, the lines who are in the read me
    you whrite in the export descr_unit the lines, prof has give!! it's same structure that in files of rome!!

  19. #19

    Default Re: Polemarchia Total War: first download

    prof never send the export descr_unit , or give me the link.
    Hegemonia's historian, coder, skinner, 2D work... and all the rest too !!

  20. #20

    Default Re: Polemarchia Total War: first download

    Quote Originally Posted by Pnutmaster View Post
    Okay, downloaded your unit, followed the readme, made it to the custom battle loadout, and...now my hoplites are invisible.

    Here's my entry in the export_descr_unit. Does anything appear off?



    EDIT: The sum of entries in the battle_models.modeldb should be increased by 4, correct?
    sorry strickerjd, i will say, Pnutmaster!!
    you whrite this lines, i have faillure too

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