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Thread: Lands to Conquer 3.1 Bugs and Solutions

  1. #101
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.1 Bugs and Solutions

    Is this bug a show-stopper then? I mean, does it happen no matter what faction you play? If this is the case, does it mean that LTC 3.1 is not really an option for someone who wants to play a MTW mod?
    It happens randomly and infrequently, you might get it you might not. LTC 3.1 is perfectly playable, just slightly unstable.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
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  2. #102

    Default Re: Lands to Conquer 3.1 Bugs and Solutions

    ok i'm playing 3.1 and dont intend to buy kingdoms (unitll this securom business is either removed or proper uninstallation is provided)

    i still ahvent encoutered this buy in my 3.1 game and what i would like to know how badly it affects a campaign. if if my game crashes after a battle does it mean i can never progress in that particular campaign?

  3. #103
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.1 Bugs and Solutions

    I've never encountered it myself either but i hear it can stop a campaign.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  4. #104

    Default Re: Lands to Conquer 3.1 Bugs and Solutions

    which factions are the names been added for?

    if i dont play those factions will it keep me safe from this bug?

  5. #105
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.1 Bugs and Solutions

    I think basically every faction got new names in 3.1, but it doesn't matter what faction you play as, it is characters who end up with a blank name due to errors with CNP that cause the crash.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  6. #106

    Default Polish Baron's Stables

    Polish Nobles appear twice in the recruitment pool of the Baron's Stables, the first time thusly:

    recruit_pool "Polish Nobles" 1 0.2 3 1 requires factions { poland, }
    and the second time thusly:

    recruit_pool "Polish Nobles" 1 0.25 4 2 requires factions { poland, }
    I assume the first instance was meant to be

    recruit_pool "Polish Retainers" 1 0.2 3 1 requires factions { poland, }
    instead.

  7. #107
    Lusted's Avatar Look to the stars
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    Default Re: Lands to Conquer 3.1 Bugs and Solutions

    I think i may have found a fix for the problems with settings not being saved in the mod.

    For those who want to try the fix, simply open landstoconquer.cfg, and edit the file so it only contains:

    [features]
    mod = landstoconquer

    And then see if your settings save when playing the mod. And if you can also try loading game, changing settings, exiting game, loading game to see if settings have been save multiple times.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  8. #108

    Default Re: Lands to Conquer 3.1 Bugs and Solutions

    The mine bug in London:



    As you can see I've already built a mine, in the info for mines it shows +300, but it shows in the details as 0!!!

    Also, it shows in the financial books as 0 mining income!!

    Another bug is that when you restart a game ports that were blockade are unblockaded when the game resumes.
    Last edited by cunobelin; October 02, 2007 at 01:25 PM.
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