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Thread: How-To: Satellite/Map to Great map_ground_types/Map

  1. #1

    Default How-To: Satellite/Map to Great map_ground_types/Map

    Tutorials with Adobe Photoshop CS3

    BEFORE...(1640x1350) From NASA..


    AFTER...map_ground_types (1021x1021) work with Adobe Photoshop CS3...


    This map_ground_types of photo...download here
    http://files.filefront.com/map+groun.../fileinfo.html

    This map come from NASA.
    You can download Map on here
    http://earthobservatory.nasa.gov/Newsroom/LCC/


    How??OK..

    1.Now open with MAP on Adobe Photoshop CS3


    2.Must resize map...


    3.Now can resize on 1021x1021...


    4.Go to indexed color...


    5.Take with 256 color...


    6.Go to color table...


    7.Eyedropper tool...Click on "sea" on map..


    8.now can see what/where color it is...


    9.Click again on eyedropper and click than color...


    10.Write on color with 0,0,254...Now you can see blue on Sea...


    11.If you will have same color..can copy this...


    12.Sit in of this (same color from no.11)


    13.Has work with black(down),green(up) and blue(water)...but its so much other color..ok


    14.If you has work finish with your map..this map is just on 256 color...so you must have 16-32 bit color...
    ok,go to RGB color...


    15.now RGB...so this is on 16-32...


    16.Save on TGA...or other if you will...


    17.take 24 Bit..its 24 bit TGA with MTWII/RTW


    Good Luck to your Mods

    Map ground types
    The RGB values are:
    Fertile Low - Grey-Blue (0, 128, 128)
    Fertile Medium - Light Green (96, 160, 64)
    Fertile High - Olive (101, 124, 0)
    Wilderness - Black (0, 0, 0)
    Mountains High - Light Brown (196, 128, 128)
    Mountains Low - Brown (98, 65, 65)
    Hills - Olive-Brown (128, 128, 64)
    Forest Dense - Dark Green (0, 64, 0)
    Forest Sparse - Green (0, 128, 0)
    Swamp - Bright Green (0, 255, 128)
    Ocean - Dark Maroon (64, 0, 0)
    Sea Deep - Dark Red (128, 0, 0)
    Sea Shallow - Red (196, 0, 0)
    Beach - White (255, 255, 255)
    impassable terrain (64, 64, 64)

    Look too here:

    (((Topographic world map)))
    go down to global 1km
    http://en.wikipedia.org/wiki/Topographic_map

    (((World Map)))
    http://www.twcenter.net/forums/showthread.php?t=113310

    (((river/streams)))

    http://edc.usgs.gov/products/elevati...u_streams.html

    http://edc.usgs.gov/products/elevation/gtopo30/hydro/

    (((BDH'link)))
    http://www.twcenter.net/forums/showthread.php?t=39035

    (((nasa map)))
    http://earthobservatory.nasa.gov/Newsroom/LCC/

    (((Earth Elevation/Bump)))
    http://www.oera.net/How2/TextureMaps2.htm

    (((Satellite map)))
    http://www.uk.map24.com/

    (((city name)))
    http://encarta.msn.com/map_701512372/Europe.html

    (((history map)))
    http://www.euratlas.com/time2.htm

    (((history old map)))
    http://www.hipkiss.org/cgi-bin/maps.pl

    (((NASA Topography of the World)))
    http://earthobservatory.nasa.gov/New...3?img_id=16282

    (((TWC Wiki)))
    look on (M)...
    http://www.twcenter.net/wiki/Category:Modding
    Last edited by Baxon7; October 19, 2007 at 07:48 AM.
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

  2. #2

    Default Re: How-To: Satellit/Map to Great map_ground_types/Map

    That is a really good idea, Good job.
    RIP Calvin, you won't be forgotten.

  3. #3
    Ramashan's Avatar Artifex
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    Apr 2007
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    Default Re: How-To: Satellit/Map to Great map_ground_types/Map

    Great job, wish I knew all this when I first started making my map, would have saved me a lot of time. Guess that's why I need to work on more in the future though.
    Under the Patronage of Lord Condormanius

  4. #4

    Default Re: How-To: Satellit/Map to Great map_ground_types/Map

    Thx,Glad hear its OK If this can help other,its just Good
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

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