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Thread: Recruitment system.

  1. #1
    Recon's Avatar Decanus
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    Default Recruitment system.

    Could you tell us how the recruitment system will work in Broken Crescent? -Is there anything innovative or can we expect the same old townguard up-grade after another, in order to unluck each and every unit.

    I would love to see a system that allows the player/AI to recruit a wider variation of different units from early on. In vanilla you are stuck with a very slim selection of poor units, nearly till half in the game.

    One more thing is that it's a big turn off that you in vanilla and in many mods also, basically can fight through the whole 11th and 12th century without being able to use units, which actually dominated those centuries, due the long (not always too logical) unlock recruitment system.

    It would give the gameplay more depth and enjoyment, if a smarter system was developet, which would allow the recruitment of historical units (in it's actual "prime time") and a greater selection, so armys half in the game still wouldn't soley consist of only spearmilitia and mailed knights.


    Cheers!

    [I failed to find a thread which explains the recruitment system, so I apologize for making a second, if a similar thread already exist.]

  2. #2
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    Default Re: Recruitment system.

    Good question. Currently the system is similar to how vanilla works.

    But there are some things to consider. Your starting castles will probably be quite well developed when you start off with any faction. Which means leveling up to elites or what not wont take too long. Secondly, you'll have a nice array of starting armies which will have many elite units. Like as KoJ you'll have an experienced set of templars and a few units of elites are jerusalem too (like the jerusalem guard).

  3. #3
    Eranshahr's Avatar Primicerius
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    Default Re: Recruitment system.

    Does the arab factions use more Camels than Horses?
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    Rex Armeniae's Avatar King of Kings
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    Default Re: Recruitment system.

    what about the AOR ??? I havent rly understood how BC recruitment will work either.
    Like i.e , will Byzantines be able to recruit armenian border spearmen if they conquer the Cilician territories?
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  5. #5
    teh.frickin.pope's Avatar Senator
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    Default Re: Recruitment system.

    No, but Mediterranean levies and/or anatolian levies(if they exist), see the levy thread.

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    Default Re: Recruitment system.

    Quote Originally Posted by Eranshahr View Post
    Does the arab factions use more Camels than Horses?
    No definitely not. Camels have always been and will be a minority.


    what about the AOR ??? I havent rly understood how BC recruitment will work either.
    Like i.e , will Byzantines be able to recruit armenian border spearmen if they conquer the Cilician territories?
    Well the AOR is different. Each faction has a specified area which it can recruit from. Check the campaign thread.

  7. #7

    Default Re: Recruitment system.

    We've also somewhat lowered the 'climb' of tiers, given the fact that your true levies are located mostly in the cities. What I mean is that it doesn't take as long as it did in Vanilla to get your stuff. We also don't represent such a dramatic change as warfare in 1070 to 1400.

    Where it took three tiers to get to armored sergeants in Vanilla, it takes 2 for the Kingdom of Jerusalem. For most factions tier 2 is when you start getting in business, with Ghaznavid Regulars, Armored Sergeants, Jund Spearmen/Harafisha Warband/qaraghulams, and some other stuff I am forgetting.

    Muslim Factions get unique recruitment with Slave markets, gaining access in limited locations (Very important cities) to Slave-warriors, as well.

  8. #8
    Rex Armeniae's Avatar King of Kings
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    Default Re: Recruitment system.

    hmm so you guys are saying that in BC it will be easier to develop?

    Ok thx mirage ill check that out.
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  9. #9
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    Default Re: Recruitment system.

    Quote Originally Posted by Ahiga View Post
    We've also somewhat lowered the 'climb' of tiers, given the fact that your true levies are located mostly in the cities. What I mean is that it doesn't take as long as it did in Vanilla to get your stuff. We also don't represent such a dramatic change as warfare in 1070 to 1400.

    Where it took three tiers to get to armored sergeants in Vanilla, it takes 2 for the Kingdom of Jerusalem. For most factions tier 2 is when you start getting in business, with Ghaznavid Regulars, Armored Sergeants, Jund Spearmen/Harafisha Warband/qaraghulams, and some other stuff I am forgetting.

    Muslim Factions get unique recruitment with Slave markets, gaining access in limited locations (Very important cities) to Slave-warriors, as well.
    Yes, Ahiga said it perfectly. Castles really don't have any "crap" units in it. Everything out of castle is usually worth something. And many muslim factions will get access to strong cavalry pretty early from slave markets.

  10. #10
    Recon's Avatar Decanus
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    Default Re: Recruitment system.

    It's always good to hear that we won't start with peasant's, wemon and children as our strongest tower of defence!

    Anyways please do consider a "smarter" recruitment system, and leave the main development to be religious, economically and educationally buildings.


    Cheers!

  11. #11
    Rex Armeniae's Avatar King of Kings
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    Default Re: Recruitment system.

    Ok well it actually makes sense, castles should provide more professional armies.
    btw, Mirage ... i looked in the campaign thread, have you added Adana just beside sis and i saw u added some more settlements. Isnt that to much?
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  12. #12
    Ermeni's Avatar Biarchus
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    Default Re: Recruitment system.

    Quote Originally Posted by King Arsen View Post
    Ok well it actually makes sense, castles should provide more professional armies.
    btw, Mirage ... i looked in the campaign thread, have you added Adana just beside sis and i saw u added some more settlements. Isnt that to much?
    lol.....why should it be to much.....we should be happy for the armenian cities that are included.....also i think the map is well balanced.....


  13. #13
    Bernem's Avatar Senator
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    Default Re: Recruitment system.

    Hey why don't you make the recruiting system dependable on what Smith the Settlement or Castle has... for example if a castle has a leather tanner but no armourer , then they can only recruit units, with leather armour...

    this would add a lot of realism to recruiting... maybe nobles could be recruited eitherway, because they could buy armour, but profesional commoners like sword-sergeants or so would be only available if you have a smith that can provide you with chainmails...

    or what do you think??

  14. #14

    Default Re: Recruitment system.

    Many of these recruitment theories are nice, but when it comes time to try and implement them, they often begin to fall apart. With 250+ units it's very, very difficult to move over to any radically different system of recruitment. There's 3 or 4 months worth of work in the buildings file that would be excruciatingly painful to scrap.
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  15. #15
    Recon's Avatar Decanus
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    Default Re: Recruitment system.

    Aight, understood. Maybe an option for the future then.


    Cheers

  16. #16
    Eranshahr's Avatar Primicerius
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    Default Re: Recruitment system.

    Are there any female units? That would be cool
    Independence, freedom, Aryan republic!
    Socialism, Feminism, Anti-Rascism!
    It is the structures of Capitalism who make the class, race and gender struggles neccesary. I personally refuse to accept that I will have approximately 17% less money each month because I am Middle Eastern, I refuse to accept that if a girl is raped the rapist blames it on her clothing, and I refuse to accept that the working class is the slave of the modern society- thats why I believe in Socialism, thats why call myself a Feminist and thats why I am Anti-rascist.

  17. #17

    Default Re: Recruitment system.

    Kara Khitai archers/horse archers have some females in their ranks.
    Last edited by Ahiga; August 03, 2007 at 07:45 AM.

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