Having gone through the traits file, adding, taking out, editing several times now I have come to the conculsion that there are just way to many traits, most of which have ridiculous thresholds - just look at GoodFarmer / GoodTrader. I would much prefer a smaller number of meaningful traits that encourage me to play in a medieval style. Here I am only talking about the pure SS traits file. Let me try to explain:
Combat: I don't want good attacker/infantry/cavalry etc, I want GoodCommander, StrategySkill etc. In other words global skills that should be hard to come by, but significant. I want a general to spend years and many battles to become a 5 star Commander, who has good troop morale, personal security, increased movement etc. I like the Byg supply concept for increasing strategic thinking.
Religion: This was very important in medieval times. If I build churches, make pilgrimages, churn out priests, I want an increase in Piety, public order etc
Education: Two paths, Generals or Govenors. These should add to morale, movement etc but not command, that comes from above.
What I do not want, are drunken, gambling, lechers who are only this way because I have had to build taverns etc to deal with unhappeness caused by squalour. Nor do I want Princess Jane, the so ugly and snobbish that foreigners beat her from the city with long sticks. Characters should start small and generally positive, and be roleplayed into greatness.
Now some of this is exacerbated by ancillaries, so a reduction in these is also required, how many people have wanted to shoot the yappy dog or burn the pagan magician?
So whats it all about. I want to start a project that looks at the traits file and comes up with a far smaller, more logical system. People have just been adding to the CA vanilla version, and thats the problem. I say its better to look at it from the ground up.
What say you?