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Thread: [Mod] The Last Days (TLD)

  1. #661
    ccllnply's Avatar Tribunus
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    Default Re: [Mount&Blade] The Last Days

    Quote Originally Posted by Denny Crane! View Post
    Well this really didn't capture the magic of the original not even a smidgen. I adored playing the first one over and over again and wasted hundreds of hours on it.

    I didn't give this one 12 hours (not even sure I gave it 4). Maybe its just bugs and stuff but...I dunno. Bit like the original halo, nothing ever really seemed to recreate that experience.
    Played it a bit more this morning, and unfortunately I have to agree. Once the mod came out, I started up a game as a Dwarf (my favourite race) and was having a great time. But after a while it just became very repetitive, far more than the native M&B in my opinion. The lack of sieges is a real problem, I think. It's around day 200 in my game and I've yet to witness a siege up in the north, nevermind fight in one. I've absolutely crushed the Orcs of the north but can't finish them off because no Dwarf commander goes near the Misty Mountains. Don't get me wrong I don't want a totally siege dependant mod. I much prefer a majority of land battles with a few sieges but the original M&B had a fine balance in my opinion.

    So I went south to help Rohan but another thing that annoys me is that it's very hard to go from Warband back to the original and the lack of features. The lack of a weekly budget screen or productive enterprises really bugs me and takes away from the enjoyment.

    Other than that, there is just something holding me back from enjoying it but I don't know what it is


  2. #662
    Obi Wan Asterix's Avatar IN MEDIO STAT VIRTUS
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    Default Re: [Mount&Blade] The Last Days

    Quote Originally Posted by ccllnply View Post
    Played it a bit more this morning, and unfortunately I have to agree. Once the mod came out, I started up a game as a Dwarf (my favourite race) and was having a great time. But after a while it just became very repetitive, far more than the native M&B in my opinion. The lack of sieges is a real problem, I think. It's around day 200 in my game and I've yet to witness a siege up in the north, nevermind fight in one. I've absolutely crushed the Orcs of the north but can't finish them off because no Dwarf commander goes near the Misty Mountains. Don't get me wrong I don't want a totally siege dependant mod. I much prefer a majority of land battles with a few sieges but the original M&B had a fine balance in my opinion.

    So I went south to help Rohan but another thing that annoys me is that it's very hard to go from Warband back to the original and the lack of features. The lack of a weekly budget screen or productive enterprises really bugs me and takes away from the enjoyment.

    Other than that, there is just something holding me back from enjoying it but I don't know what it is
    Sorry to break your fun but there is a patch out that fixes all this
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  3. #663
    ccllnply's Avatar Tribunus
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    Default Re: [Mount&Blade] The Last Days

    Quote Originally Posted by Obi Wan Asterix View Post
    Sorry to break your fun but there is a patch out that fixes all this
    That would probably do the opposite of break my fun

    Does it have weekly budget screens and the enterprises and that? Also, how are sieges now?

    Guess I shouldn't be using this thread for updates so


  4. #664
    Denny Crane!'s Avatar Comes Rei Militaris
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    Default Re: [Mod] The Last Days (TLD)

    So years of hard work and the enthusiasm just petered and died with everyone I've encountered.

    What a suckfest. Was one of the most awesome mods going, its recreation sucked ass.

  5. #665
    TheDarkKnight's Avatar Compliance will be rewarded
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    Default Re: [Mod] The Last Days (TLD)

    Can anyone help with this? This is the only problem, it seems. The game goes through the loading to the main screen but then freezes once the loading bar fills completely, so I exit and I see this message.
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  6. #666
    René Artois's Avatar Dux Limitis
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    Default Re: [Mod] The Last Days (TLD)

    Reinstall? Looks like it needs that shader.
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  7. #667
    TheDarkKnight's Avatar Compliance will be rewarded
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    Default Re: [Mod] The Last Days (TLD)

    Didn't work
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  8. #668

    Default Re: [Mod] The Last Days (TLD)

    That's an install screw up on your part, look on their forums.

    Also the game is now open source, I'm teaching myself python to mod it.

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  9. #669
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    Default Re: [Mod] The Last Days (TLD)

    The Warband version has been released and so far it seems much faster and more stable, although wargs do cause crash and it effectively bars me from helping orcs. Regen rate is weird no matter how I set it - Wood elves got 200+ men just after one night, and erebor got 500 fresh troops after two days.

  10. #670
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: [Mod] The Last Days (TLD)

    Quote Originally Posted by AqD View Post
    The Warband version has been released and so far it seems much faster and more stable, although wargs do cause crash and it effectively bars me from helping orcs. Regen rate is weird no matter how I set it - Wood elves got 200+ men just after one night, and erebor got 500 fresh troops after two days.
    most of the major bugs have already been patched and released in hotfixes search around here https://trello.com/b/ntzYNdEA/the-la...e-warband-port

    also there's going to be a patch soon (as you can see in the "done list") all the major problems are fixed and one some formation issues are up, anyway expect that during april a stable version to be up
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