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  1. #1
    Kleos's Avatar Virtute et Armis
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    Icon14 [Mod] The Last Days (TLD)

    For everything related to the last days!
    Discussions, Screenshots, Stories etc. Post them here!


    Download
    http://forums.taleworlds.com/index.p...,199243.0.html


    ********

    Tips, Hints and tricks
    • Be more careful with your cavalry in the Last Days. A lot more foot soldiers are armed with Polearms, get hit with one and your horse grinds to a halt which can be very dangerous
    • Be wary of Archers in the early game. They're a bit stronger than in Vanilla and can wittle your health down and that of your horse quite a lot.
    • For any ranged troop, always assume they are going to reload/re-aim and fire faster than you expect. Too many times have I had a horse shot out from underneath me when charging down ranged opponents thinking "I'll make it just in-time".
    • If you play as elves start the game near the brigand fort (choose either Minas Tirith or Eastfold Inn at the start selection). As an elf you cannot recruit other factions troops, it has to be your own or neutral settlements; and elves lack any cheap units and have next to no cavalry. Thugs (recruitable in the Brigand fort) are cheap troops that will eventually become cavalry, which will be vital to the war in the north. Starting by the Brigand fort also allows you to raise money via tournaments and to purchase horses in Rohan/Gondor; which I have yet to find for sale in the north. You can waste days (in-game) travelling between the Northern realms and the Southern realms, so its good to begin in an 'efficient' place.
    • Good advice would be to make sure you have a decent size army, with a healthy dose of cavalry before the war starts. In my first game I was just wondering around happy with just me, Ulfas and Malbung (2 N.C.P's) taking out scouts and mountain goblins. Imagine how I felt when the war started and 60+ men armies were commonplace.




    ********



    Charachter Selection Guide


    I wrote this up on a lazy, rainy and hung-over Sunday morning; it’s just the different “characters” you can choose at the beginning – might make the initial selection for people less of a guess. I haven’t been on taleworlds.com in a long time, nor TLD’s website (other than to download the latest version); so someone may have done something similar already.

    However, as this was originally only for my benefit it is not a full guideline; these are ‘Male’ choices only (where male is applicable), the weapon proficiencies and skill points are mainly for the highest two abilities only. Concerning their equipment, I have not mentioned food items (that all characters have anyway) and any protective foot wear has also been left out because I didn’t consider it important when I was picking my characters. Anyway; hope someone may find this useful. Also, when I say certain armour has (for example) 11 armour, I have added the body and leg protection together if it has the two different bonuses.


    ************

    When you begin a new game you have the following choices and sub choices:


    RACES:
    1. Man
    2. Elf
    3. Beast

    1. Man:
    Gondor: Gondorian Man at Arms, Squire, Ranger of Ithilen, Merchant
    Rohan: Rider of Rohan, Spearmen of Rohan, Scout of Rohan, Wandering merchant
    Isenguard: Dunlending Warrior, Dunlending Horseman, Spy of Isenguard, Prophet of Isenguard
    Mordor: Warrior of Sauron, Harad Archer, Easterling Horseman, Priest of the Lidless Eye

    2. Elf:
    • Lothlorien Swordsmen, Lothlorien Archer, Forest Warden, Lay Healer

    3. Beast:
    Orc (Mordor): Warg Rider, Orc Tracker, Orc Warrior
    Orc (Isenguard): Wolf Rider, Orc Tracker, Orc Warrior
    Uruk (Mordor): Uruk Warrior, Uruk Tracker, Uruk Berserker
    Uruk-Hai (Isenguard): Uruk-Hai Warrior, Uruk-Hai Archer, Uruk-Hai Berserker


    ************

    These are the starting statistics and items for each selection:
    N.B – Starting intelligence also determines amount of skill points you’re able to ‘spend’ at the start.

    Man:

    Gondor:

    Spoiler Alert, click show to read: 
    Gondorian Man at Arms:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma - 6


    Skills – 2 Athletics, 2 Iron flesh and 2 Power strike
    Weapon Proficiencies – Polearms 67, Two handed 49, One handed 32
    Items – Arming Sword, Shield, Spear, Jerkin ( +11 armour)

    Gondorian Squire:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma - 6


    Skills – 2 Power strike, 1 Weapon Master, 1 Shield, 1 Riding and 1 Tactics.
    Weapon Proficiencies – Polearms 51, Two handed 49, One handed 48
    Items – Horse, Arming Sword, Shield, Spear, Jerkin ( +11 armour)

    Ranger of Ithilen:
    • Strength - 7
    • Agility - 7
    • Intelligence - 5
    • Charisma - 5


    Skills – 2 Power Draw, 2 Athletics
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Horse, Arming Sword, Shield, Bow, Arrows, Furs (i.e. to sell), Jerkin ( +11 armour)

    Merchant:
    • Strength - 6
    • Agility - 5
    • Intelligence - 5
    • Charisma - 8


    Skills – 2 Riding, 2 leadership, 2 Trade
    Weapon Proficiencies – Archery 34, One handed 40
    Items – 2 Horses, 7 different items to sell, Dagger, Mace, Bow, Arrows, Leather Jacket (+9 armour)


    Rohan:

    Spoiler Alert, click show to read: 
    Rider of Rohan:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma - 6


    Skills – 2 Power strike, 1 Weapon master, 1 Riding, 1 Shield, 1 Prisoner 1 Management, 1 Tactics
    Weapon Proficiencies – Two Hand 49, One handed 48, Polearms 51
    Items – 1 Horse, Javelin, Arming Sword, Shield, Gambeson (+10 armour)

    Spearmen of Rohan:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma - 6


    Skills – 2 Iron Flesh, 2 Power strike, 2 Athletics
    Weapon Proficiencies – Two Hand 49, , Polearms 67
    Items –Javelin, Spear, Shield, Jerkin (+11 armour)

    Scout of Rohan:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma - 6


    Skills – 2 Power Draw, 2 Athletics
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Horse, Bow, Arrows, Hatchet, Shield, Furs, Light Leather (+10 armour)


    Wandering Merchant:
    • Strength - 6
    • Agility - 5
    • Intelligence - 5
    • Charisma - 8


    Skills – 2 Riding, 2 Leadership, 2 Trade
    Weapon Proficiencies – Archery 34, One handed 40
    Items – 2 Horses, Bow, Arrows, Dagger, Mace, 7 items to sell, Leather Jacket (+9 armour)


    Isenguard:

    Spoiler Alert, click show to read: 
    Dunlending Warrior:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma - 6


    Skills – 2 Iron flesh, 2 Power strike
    Weapon Proficiencies – Two Handed 49, One handed 48, Polearms 51
    Items – Hatchet, Spear, Shield, Jerkin (+11 Armour)

    Dunlending Horseman:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma - 6


    Skills – 2 Riding, 2 Iron flesh, 2 Power strike
    Weapon Proficiencies – Two Handed 49, One handed 48, Polearms 51
    Items – Horse, Spear, Shield, Jerkin (+11 Armour)

    Spy of Isenguard:
    • Strength - 7
    • Agility - 7
    • Intelligence - 5
    • Charisma – 5


    Skills – 2 Spotting, 2 Athletics
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Horse, Bow, Arrows, Arming Sword, Furs, Shirt (+3 Armour)

    Prophet of Isenguard:
    • Strength - 5
    • Agility - 4
    • Intelligence - 9
    • Charisma – 6


    Skills – 2 Iron Flesh, 2 Power strike, 3 Leadership
    Weapon Proficiencies – Nothing above 21
    Items – Staff, Robe (+7 Armour)


    Mordor:

    Spoiler Alert, click show to read: 
    Warrior of Sauron:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma – 6


    Skills – 2 Iron Flesh, 2 Power strike, 2 Athletics
    Weapon Proficiencies – Polearms 67, Two Handed 49, One Handed 32
    Items – Axe (Two Handed) Shield, Javelin, Orc Mail (+10 Armour)

    Harad Archer:
    • Strength - 7
    • Agility - 7
    • Intelligence - 5
    • Charisma – 5


    Skills – 3 Power Draw, 2 Athletics
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Knife, 2 sets of Arrows, Bow, Jerkin (+12 Armour)

    Easterling Horsemen:
    • Strength - 8
    • Agility - 6
    • Intelligence - 4
    • Charisma – 6


    Skills – 2 Riding, 2 Iron Flesh, 2 Power strike
    Weapon Proficiencies – Polearms 51, Two Handed 49, One Handed 48
    Items – Horse, Easterling Sword, Javelin, Shield, Steppe Cap (+10 head Armour), Light Leather (+6 to body armour)

    Priest of the Lidless Eye:
    • Strength - 5
    • Agility - 4
    • Intelligence - 9
    • Charisma – 6


    Skills – 2 Iron Flesh, 2 Power strike
    Weapon Proficiencies – Nothing above 21
    Items – Staff, Robe (+7 Armour)


    Elf:

    Spoiler Alert, click show to read: 
    Lothlorien Swordsmen:
    • Strength - 7
    • Agility - 7
    • Intelligence - 5
    • Charisma – 5


    Skills – 2 Iron Flesh, 2 Power strike, 2 Athletics
    Weapon Proficiencies – Polearms 67, Two Handed 49, Throwing 35, One Handed 32
    Items – Horse (N.B. Courser – requires riding 2), Shield, Elven Shortsword, Elven Jerkin (+14 Armour)

    Lothlorien Archer:
    • Strength - 6
    • Agility - 8
    • Intelligence - 6
    • Charisma – 4


    Skills – 2 Iron Flesh, 2 Power strike, 2 Athletics
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Bow, Arrows, Dagger, Shield, Furs, Elven Jerkin (+14 Armour)

    Forest Warden:
    • Strength - 6
    • Agility - 8
    • Intelligence - 6
    • Charisma – 4


    Skills – 2 Iron Flesh, 2 Power strike, 2 Athletics
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Bow, Arrows, Sword, Shield, Elven Jerkin (+14 Armour)

    Lay Healer:
    • Strength - 4
    • Agility - 5
    • Intelligence - 10
    • Charisma – 5


    Skills – 2 Surgery, 2 First Aid, 2 Riding
    Weapon Proficiencies – Nothing above 21
    Items – Horse (N.B. Courser – requires riding 2), Staff, Dagger, Elven Jerkin (+14 Armour)


    Beast:

    Isenguard:

    Spoiler Alert, click show to read: 
    Uruk-Hai Warrior:
    • Strength - 9
    • Agility - 6
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Iron Flesh, 3 Power strike
    Weapon Proficiencies – One Handed 64, Two Handed 49
    Items – Axe (Two Handed), Shield, Orc Mail (+10 Armour)

    Uruk-Hai Berserker:
    • Strength - 9
    • Agility - 6
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Iron Flesh, 4 Power strike
    Weapon Proficiencies – One Handed 65, Two Handed 48
    Items – Axe (Two Handed)

    Uruk-Hai Archer:
    • Strength - 8
    • Agility - 7
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Iron Flesh, 3 Power strike
    Weapon Proficiencies – Archery 66, One Handed 48
    Items – Bow, Two sets of Arrows, Hatchet, Orc Mail


    Mordor:

    Spoiler Alert, click show to read: 
    Uruk Warrior:
    • Strength - 9
    • Agility - 6
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Iron Flesh, 3 Power strike
    Weapon Proficiencies – One Handed 64, Two Handed 49
    Items – Axe (Two Handed), Shield, Orc Mail (+10 Armour)

    Uruk Berserker:
    • Strength - 9
    • Agility - 6
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Iron Flesh, 4 Power strike
    Weapon Proficiencies – One Handed 65, Two Handed 48
    Items – Axe (Two Handed)

    Uruk Tracker:
    • Strength - 8
    • Agility - 7
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Power Draw, 1 Tracking, 1 Path finding, 1 Spotting
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Bow, Two sets of Arrows, Umarian Sword, Extra Meat (for food)


    Isenguard Orc:

    Spoiler Alert, click show to read: 
    Orc Warrior:
    • Strength - 8
    • Agility - 7
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Power Strike, 2 Iron Flesh
    Weapon Proficiencies – One Handed 48, Two Handed 49
    Items – Shield, Spear, Umarian Sword, Orc Mail (+10 armour)

    Wolf Rider:
    • Strength - 8
    • Agility - 7
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Power Strike, 2 Iron Flesh, 2 Riding
    Weapon Proficiencies – One Handed 48, Two Handed 49, Polearms 51
    Items – Wolf Mount, Shield, Spear, Orc Mail (+10 armour)

    Orc Tracker:
    • Strength - 7
    • Agility - 8
    • Intelligence - 5
    • Charisma – 4


    Skills – 2 Athletics, 2 Iron Spotting
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Bow, 2 sets of Arrows, Umbarian Sword, Furs, Orc Skirt (+3 armour)


    Mordor Orc:

    Spoiler Alert, click show to read: 
    Orc Warrior:
    • Strength - 8
    • Agility - 7
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Power Strike, 2 Iron Flesh
    Weapon Proficiencies – One Handed 48, Two Handed 49, Polearms 51
    Items – Shield, Spear, Arming Sword, Orc Mail (+10 armour)

    Warg Rider:
    • Strength - 8
    • Agility - 7
    • Intelligence - 4
    • Charisma – 5


    Skills – 2 Power Strike, 2 Iron Flesh, 2 Riding
    Weapon Proficiencies – One Handed 48, Two Handed 49, Polearms 51
    Items – Warg Mount, Shield, Spear, Orc Mail (+10 armour)


    Orc Tracker:
    • Strength - 7
    • Agility - 8
    • Intelligence - 5
    • Charisma – 4


    Skills – 2 Athletics, 2 Iron Spotting
    Weapon Proficiencies – Archery 66 (Nothing else above 21)
    Items – Bow, 2 sets of Arrows, Umbarian Sword, Furs, Orc Skirt (+3 armour)





    ********




    Armoury Reward Items (forces of good)



    Elves:
    Spoiler Alert, click show to read: 

    Elven quiver: (80)
    INFO: A quiver of Galadhrim arrows. +4 damage.

    Elven bow: (200)
    INFO: A Galadhrim royal bow. Damage: 28p Special: Gives the player +1 powerdraw and +40 archery.


    Boots from the lands of Lorien: (175)
    INFO: A pair of magical boots. Special: Gives the players +2 athletics.
    *See picture below*

    Ancient Noldorin shield: (200)
    INFO: An ancient master-crafted shield of the elves. Endurance: 800 Resistance: 9


    Elven Talisman: (150)
    INFO: A magical talisman of the elves. Special: Gives the players +1 surgery, first aid and wound treatment.

    Lesser Elven ring: (200)
    INFO: The lesser ring of Hope, made ages ago by the smiths of Eregion. Special: Gives the player 2+ charisma, morale and influence bonus.

    Lembas: (10)
    INFO: A supply of lembas. Quantity: 100


    Gondor:
    Spoiler Alert, click show to read: 

    Mithril blade: (125)
    INFO: A blade made of tough Mithril. Swing: 31c Thrust: 25p. One-handed.


    Sword of Westernesse: (200)
    INFO: An ancient blade forged by the Dunedain of the northern kingdom. Swing: 37c Thrust: 30p Special: gives the player +25 one/two handed, +1 powerstrike. One/two-handed. Weight: 1.8



    Ancient Helm of Earnur: (175)
    INFO: The helm of the last king of Gondor. +25 head armour Special: Gives the player +2 ironflesh.


    Ancient shield: (175)
    INFO: A master-crafted ancient shield. Endurance: 600 Resistance: 8 Special: Gives the player +2 shield.
    [/URL]

    Thorongil's shield: (175)
    INFO: The shield of Thorongil. Endurance: 600 Resistance: 8 Special: Gives the player +2 shield.


    Mithril shirt with Gondor tabard: (180)
    INFO: A tough mithril shirt. +24 body armour, +6 leg armour. Weight: 6.0
    *see picture above*

    Mithril hauberk with Gondor tabard: (250)
    INFO: A tough mithril hauberk. +29 body armour, +12 leg armour.


    Beregond's horn: (150)
    INFO: The mighty horn of Beregond. Special: Gives the player +2 leadership.



    Rohan:

    Spoiler Alert, click show to read: 

    Mithril Rohirrim sword: (125)
    INFO: A mithril sword. Swing: 32c Thrust: 24p. One-handed.
    *See Mithril sword of Gondor*

    Bow of Folca: (200)
    INFO: The mighty bow of Folca, former king of Rohan. Damage: 30p Special: Gives the player +2 powerdraw, +15 archery. Weight: 1.5


    The blade of a Dunlending chieftain: (200)
    INFO: An ancient sword of the Dunlendings, now owned by Rohan. Swing: 41c Thrust: 34p Special: Gives the player +10 two-handed, +2 powerstrike. Two-handed. Weight: 3.0


    The blade of a former king of Rohan: (200)
    INFO: The blade of Brytta, a former king of Rohan. Swing: 37c Thrust: 30p Weight: 1.8 Special: Gives the player +10 one-handed, +2 powerstrike. One/two-handed.


    Mithril shirt with Rohan tabard: (180)
    INFO: A tough mithril shirt. +24 body armour, +6 leg armour. Weight: 6.0


    Mithril hauberk with Rohan tabard: (250)
    INFO: A tough mithril hauberk. +29 body armour, +12 leg armour.



    Saddle of Thengel: (150)
    INFO: The master-crafted saddle of Thengel, a former king of Rohan. Special: Gives the player +1 horse-archery, +1 riding.





    ********



    Unique City models

    Minas Tirith:



    Helms Deep:


    Minas Morgul:


    Isenguard


    Harad Camp:


    Corsair Camp:



    ********
    Last edited by Turkeys!; October 31, 2011 at 05:53 PM. Reason: Link Updated (1.011 Version)
    'Nature is indifferent to our love, but never unfaithful'
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  2. #2

    Default Re: 'The Last Days' modification

    good info thx mate, its pretty helpful

  3. #3

    Default Re: 'The Last Days' modification

    hey thanks for that Kleos!

  4. #4
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: 'The Last Days' modification

    Jesus christ I find this to be insanely hard... any tips ?

  5. #5

    Default Re: 'The Last Days' modification

    Quote Originally Posted by Sidus Preclarum View Post
    Jesus christ I find this to be insanely hard... any tips ?
    the mod? please elaborate what you find hard

  6. #6
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: 'The Last Days' modification

    Staying alive ?

  7. #7

    Default Re: 'The Last Days' modification

    Quote Originally Posted by Sidus Preclarum View Post
    Staying alive ?
    can be, depends on how you attack. starting out the game is pretty hard, but once you get a decent horse and a weapon with some reach, well you can solo quite large mobs if you just circle them and watch out for archers and pikes. i usually get killed because i leave my troops at the start and charge in the widdle down a mob, then get to ambitious and run into cavalry to stop my horse and get taken down by a mob i cant get out of. if im lucky though, i keep my cavalry nearby, so they can come to the rescue and bust up those mobs.

    i would say soloing as a footsoldier is near impossible, soloing as a cavalry is a good way to boost your skills.

  8. #8
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: 'The Last Days' modification

    Quote Originally Posted by scheuch13 View Post
    but once[...]
    That's the crux of the problem....

    i would say soloing as a footsoldier is near impossible,
    And as whatever troops you can afford at first gets slaughtered by goblins, the bloody equivalent of vanilla river pirates, like piglets in an automatized slaughterhouse...

  9. #9

    Default Re: 'The Last Days' modification

    you easiest troops to engage early on are brigands, and for quick cash you want to watchout for battles going on you can join. goblins can be easy or hard sometimes.

  10. #10
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: 'The Last Days' modification

    well, thugs get killed pretty fast by Goblins. Like 4 for every 1 Goblin...

  11. #11

    Default Re: 'The Last Days' modification

    yeah, best is to join forces with another patrol, follow them around, join in their battles, especially if the enemy has prisoners... much faster way of getting decent troops.

    alternatively, start with a high charisma leader. a large force of 22 gondor youth can easily take on both brigands and goblins, as the party size is based more on your level than the troops under you command. don't be surprised if you lose 3 ofr every 1 thats gets promoted though. its a bloody way of gaining experienced soldiers.

    brigands are certainly your best bet...

  12. #12
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: 'The Last Days' modification

    Quote Originally Posted by the Black Prince View Post
    a large force of 22 gondor youth can easily take on both brigands and goblins, as the party size is based more on your level than the troops under you command. don't be surprised if you lose 3 ofr every 1 thats gets promoted though. its a bloody way of gaining experienced soldiers.
    From my experience of Gondor youth and Goblins I wonb't be surprised to have no survivor against say 9 goblins, so I'm not even considering promotion, but I'll give a try ...

  13. #13
    Darkragnar's Avatar Member of Ordo Malleus
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    Default Re: 'The Last Days' modification

    Quote Originally Posted by Sidus Preclarum View Post
    From my experience of Gondor youth and Goblins I wonb't be surprised to have no survivor against say 9 goblins, so I'm not even considering promotion, but I'll give a try ...
    also , remeber even if you promote your units to elite they'll die quite easily against Modor's forces , you might win with 1 or 0 casultys against goblins with an experianced army but against a mordor army ,even if you out number it , expect to take atleast 1/2 or 1/3 the enemy force's casutlys, only horse have a lower casulty rate because they run around all the time.

    im telling you this to let you know , don't get to attached to your Gondorian Tower Guards , Kings Bodyguards they'll survive only 2-5 battles utmost, you should try and get your main character as buffed out as possible , as soon you do that'll at least help keep your casualty rate lower.
    Member of the House of Marenostrum
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  14. #14
    Sidus Preclarum's Avatar Honnęte Homme.
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    Default Re: 'The Last Days' modification

    Quote Originally Posted by Darkragnar View Post
    also , remeber even if you promote your units to elite they'll die quite easily against Modor's forces , you might win with 1 or 0 casultys against goblins with an experianced army but against a mordor army ,even if you out number it , expect to take atleast 1/2 or 1/3 the enemy force's casutlys, only horse have a lower casulty rate because they run around all the time.
    and since all I can afford beyone pay day on day 1 at the start is like 4-5 gondor youth...
    oh well, I'll try again tomorrow...
    Now if only there were crossbows around... At least those don't fire 5° to the left/right of where you're aiming...
    Last edited by Sidus Preclarum; July 22, 2007 at 10:26 PM.

  15. #15
    Kleos's Avatar Virtute et Armis
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    Default Re: 'The Last Days' modification

    Quote Originally Posted by Sidus Preclarum View Post
    and since all I can afford beyone pay day on day 1 at the start is like 4-5 gondor youth...
    oh well, I'll try again tomorrow...
    I'm making the assumption you are starting as Gondor here. I'd reccomend starting as a Squire of Gondor for the horse you being with. At minas Tirith castle speak to Malbung, he will serve you for "free" as you are a Gondorian. And at Edoras castle there is a horsmen -Ulfas- who will serve you for just 10 influence points.

    Like others said, especially at the start when you have a small number of low-end troops, it's you who makes the battles. The first thing I would do if you are having trouble at the start is to go to the Brigand fort and complete the training course there. That will increase you by one level. Carry on developing your charachter at the Brigand Fort's arena - here you can gain both valuable experiance and money without the risk of an actual battle as well as save time that you would use exploring the map looking for a fight. Stop whenever you feel more confident; you can use the money from the arena for better weapons and armour for both yourself and your N.C.P's and more men. To upgrade your men without severe casualties, pick on easy targets - such as battles that are already being fought.

    Quote Originally Posted by Sidus Preclarum View Post
    Now if only there were crossbows around... At least those don't fire 5° to the left/right of where you're aiming...
    You can buy crossbows and bolts at the Corsair camp, but -obviously- you have to be playing as the "bad guys". I have yet to find them anywhere else.

    If you are one of the good factions the only way I can think you could get one would be by defeating some Corsair armies which have crossbow units in them and hope that one turns up from the loot at the end of the battle. Those crossbow units can be pretty annoying in battle though, so it wont be easy; and you would have to be lucky to get both the crossbow and bolts at the end of the battle.

    Concerning the "5° to the left/right of where you're aiming" my only reccomendation is to stick at it - Archer, especially Horse Archer charachters, are difficult to master at the start; but once you get your proficiency and power draw up your aim will become far more accurate and you will be deadly. And try not to always upgrade to a more powerful bow as soon as you are possible, try sticking to a bow you have +2 powerdraw over the miminimum necessary, it does make a difference.
    Last edited by Kleos; July 23, 2007 at 08:01 AM.
    'Nature is indifferent to our love, but never unfaithful'
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  16. #16

    Default Re: 'The Last Days' modification

    Yeah when it come to being a good guy in TLD you make the battle. Like take my recent battle with my lvl 24 Elf, heres the odds:
    200 Moria Forces around 40 are Warg Riders the rest are just normal Orcs and Orc Snagas.
    49 Combined Elvish Troops Primarily Scouts and Dunedain Warriors no calvary.
    With me leading the battle(which is to say running around killing randomly) the battle ended with:
    0 Moria forces
    23 Combat able Elfs not counting rescued prisoners, so see you make the battles.

  17. #17

    Default Re: 'The Last Days' modification

    wow, you guys take alot of casualties, usually a bad battle for me is when i lose 5 or 6 men out of 45, and this is when im taking on one of the host armies. i leave all me troops at the start and go in and try to thing out the enemy with a nice two handed weapon ( ive notice that doing couched attackes often leads to more fallen horses then id like. for some reason when you drawl your weapon for attack, the enemy usually tries to block, but since you dont do that during a couched attack, they instead try to get your horse, so ill take my safer two handed attackes).

    so my way usually if done right will keep most of my troops alive but i tend to go through horses alot.

  18. #18

    Default Re: 'The Last Days' modification

    Oh don't get me wrong I could take whole armies but whats a few men to making it go by a lot faster.

  19. #19
    NaptownKnight's Avatar Praeses
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    Feb 2007
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    Indianapolis, Indiana
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    Default Re: 'The Last Days' modification

    Why can't you get to Cair Andros in TLD? Nor can you get to Mordor, doesn't make sense to me. It'd also be nice if the map was expanded more Northward and Dwarves were added to the game.

  20. #20

    Default Re: 'The Last Days' modification

    If you cheat to get there when you enter the town it says Not Implemented Yet.

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