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Thread: The Complete EDU Guide

  1. #101

    Default Re: The Complete EDU Guide

    Quote Originally Posted by Aradan View Post
    The classes are used for sounds/etc etc purposes, as well for formations (the AI matches "spearmen" units with enemy "cavalry" units etc.
    Right... So I`d better make sure anyone with a spear will have the spearmen class.
    hide-attributes: Usually is assigned on a per unit-type base (skirmishers, hunters, etc), but low-level light infantry units or higher-level specialist units will get the improved version depending on culture/origin. So, all skirmishers will take hide_long_grass, but gaul/dacian skirmishers will also get hide_improved_forest, for example. Makes sense?
    Of course it does.
    One more though. In vanilla pretty much everyone has the hide_forest. Which would make a pikemen unit able to hide just as well as a skirmisher who`s not from a forested area. Do you think units like pikemen and cavalry should be able to hide in forests? Is it important for the way the game works and how the ai reacts for every unit to hide in forests?
    I should probably answer this myself, but I`m not yet sure on how to go and before I edit the attributes from top to bottom only to change my mind after I thought to hear another opinion.
    Last edited by florin80; November 09, 2008 at 06:11 AM.

  2. #102

    Default Re: The Complete EDU Guide

    Forgot to add that unit armour and weapons also plays a part. Units armed with pikes or armoured in plate don't hide that well...

  3. #103
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: The Complete EDU Guide

    Thanks Aradan they work more the way I want them to work now
    We Came, We Saw, We Ran Away!

  4. #104

    Default Re: The Complete EDU Guide

    Quote Originally Posted by Aradan View Post
    Forgot to add that unit armour and weapons also plays a part. Units armed with pikes or armoured in plate don't hide that well...
    True. Thanks! My point too, but unfortunately there`s no hide_poorly_forest for them. They`re either visible at all times or able to hide as well as anyone else(save for the specialist skirmishers with improved). That`s the dilemma. To make or not to make the phalangites and hoplites and heavy cavalry unable to hide. From what I see all mods let them with hide_forest. I`d be a pioneer.

  5. #105

    Default Re: The Complete EDU Guide

    Slightly updated with info about the stat_fire_delay statistic, adding that if it's set to anything other than 0, it breaks cavalry charges, as riders don't always lower their spears, even if the charge is done properly.

  6. #106

    Default Re: The Complete EDU Guide

    Good to know. Thanks!
    On another matter, is the stat_sec_armour calculated for cavalry or infantry? You`ve said that ridden horses do not have a separate defence. Does that mean that whatever is put there(higher than 0) for a unit that has no animals(dogs, pigs) or vehicle will not be taken into account by the engine?
    In vanilla RTW I`ve noticed that some cavalry units get 1 for defense skill. The same for some archer warbands and warband hurler briton gets 3! I was wondering if it gets some sort of bonus to the unit somehow...

  7. #107

    Default Re: The Complete EDU Guide

    Haven't tested it properly yet, it's on my to-do list. I think it must be taken into account in auto-resolve, same as the sec hp, because vanilla EDU gives it to cavalry-archers iirc.

  8. #108

    Default Re: The Complete EDU Guide

    It seems it gives it to heavy cavalry units and only in the form of the defense skill(mostly 1). Most general bodyguards seem to have it(not all though), as well as the cataphracts(camels included) and the carthaginian medium cav and the scythian noble cavalry units. to give some examples. The horse archers(the light ones) don`t get it in RTW much as I see. On the other hand the greek light lancers have it, but the greek medium cavalry not.. :hmmm:

    In BI the archer warband units just like in RTW get the defense skill and in general the values are higher than in vanilla RTW. The frankish paladins get 4 defense skills for example.

    I see no clear pattern in the vanilla files so if you test this let me know to what conclusion you come to please. Thank you!

  9. #109

    Default Re: The Complete EDU Guide

    In BI, if I wanted to give the berseking ability to another unit, what would I need to do?

  10. #110

    Default Re: The Complete EDU Guide

    Code:
    stat_mental      xyz, berserker, abc
    That's all.

  11. #111

    Default Re: The Complete EDU Guide

    Cheers!
    Any ideas why berserkers can't be put into M2TW?

  12. #112

    Default Re: The Complete EDU Guide

    Well, if the ability is not supported by the hardcode, there's not much a modder can do other than whine about it. That said, I've not modded M2, so the ability might be hidden somewhere in the .exe and nobody knows.

  13. #113

    Default Re: The Complete EDU Guide

    Sorry for being off topic here, how would you 'look' inside the .exe?

  14. #114

    Default Re: The Complete EDU Guide

    Using a hex editor (you can google it). Of course modifying the .exe would be illegal, but just looking is ok, I think.

  15. #115

    Default Re: The Complete EDU Guide

    I recall that there was a fuss made in vanilla that the camel units were scary for the cavalry using horses. In the descriptions it said this:
    Code:
    In addition, cavalry are unlikely to be successful when sent in pursuit because the strange - and strong - smell of camels is deeply unsettling for horses.
    And the adviser uses this:
    Code:
    {City_Training_numidian_camel_riders_Unit_Next_Text_01_Text1}
    [...]Camel-mounted troops upset horses, and get a bonus in combat  against cavalry.
    But I don`t see them using the frighten_mounted attribute so I was wondering whether the camels somehow get a hardcoded effect or whether the reference was only for artistic reasons. Any idea?

  16. #116

    Default Re: The Complete EDU Guide

    Probably artistic reasons only, I haven't noticed any inherent bonuses of camels vs horses.

  17. #117

    Default Re: The Complete EDU Guide

    Quote Originally Posted by Aradan View Post
    Probably artistic reasons only, I haven't noticed any inherent bonuses of camels vs horses.
    To me, at the time when I was playing vanilla BI it seemed that shortly after the camels arrived in the melee the enemy cavalry broke even though they didn`t seem to have suffered enough casualties. But, of course, it could have been an impression and the loss of morale could have been caused by other factors.

    Right... and checking now I`ve found the reason. In vanilla BI they do get frighten_mounted as opposed to vanilla RTW. Case solved I guess.

  18. #118

    Default Re: The Complete EDU Guide

    whats the max on lethality and speed

  19. #119

    Default Re: The Complete EDU Guide

    Max lethality is 1 (since it counts probability). When you say speed, you mean the delay between attacks?

  20. #120

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