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Thread: Range values for those using Real-Combat mod.

  1. #1

    Default Range values for those using Real-Combat mod.

    Range values for Real-Combat mod.
    *All values subject to change

    Foot Archers:

    Peasant Archers (all) - 100
    Archer Militia (all) - 110
    Longbowmen - 190
    Yeomen Archers - 190
    Retinue Longbowmen - 200
    Sherwood Archers - 200
    Highland Archers - 110
    Noble Highland Archers - 140
    Dismounted French Archers -190
    Scots Guard - 200
    Muslim Archers - 200
    Venetian Archers – 200
    Trebizond Archers – 200
    Byzantine Guard Archers – 210
    Bosnian Archers – 120
    Lithuanian Archers – 120
    Dismounted Lithuanian Cavalry - 200
    Norse Archers – 120
    Turkish Archers – 200
    Ottoman Infantry – 200
    Janissary Archers – 220
    Desert Archers – 200
    Nubian Archers – 200
    Varangian Archers – 180
    Basque Archers – 210
    Aztec Archers - 110
    Mongol Foot Archers – 200
    Mongol Infantry – 200
    Dismounted Archers (Mongols) – 210
    Sabadar Militia (Timurids) - 190
    Dismounted heavy Archers (Mongols & Timurids) - 210
    Templar Longbowmen - 180

    (Mercenaries)

    Welsh Longbowmen – 190
    Free Company Longbowmen – 190
    Bulgarian Brigands – 200
    Balkan Archers – 120
    Armenian Archers – 200
    Hunters - 120
    Native Archers – 120
    Tlaxcalan Archers - 120

    Crossbows:

    Peasant Crossbowmen (all) - 130
    Crossbow Militia (all) - 130
    Crossbowmen - 140
    Pavise Crossbow Militia - 210
    Pavise Crossbowmen - 220
    Genoese Crossbow Militia - 220
    Genoese Crossbowmen - 230
    Aventurier – 230

    (Mercenaries)

    Mercenary Crossbowmen - 140
    Mercenary Pavise Crossbowmen – 220
    Arbalasters - 140

    Gunpowder:

    Hand Gunners (all) – 55
    Arquebusiers – 100
    Mercenary Arquebusiers - 100
    Portuguese Arquebusiers – 100
    Musketeers - 150
    Cossack Musketeers – 155
    Janissary Musketeers – 160
    Sudanese Gunners – 100
    Greek Arquebusiers - 100

    Foot Javelins:

    (All except below) - 45
    Almughavars – 55
    Arrow Warriors – 50

    (Mercenaries)

    Irish Kerns - 40
    Afghan Javelinmen Mercenaries – 50
    Slavic Javelinmen – 55
    Catalans - 55

    Naffatun: – 40

    Mounted Ranged Units (including javelins & Gunpowder):

    Desert Cavalry - 40
    Jinetes - 40
    Granadine Jinetes – 40
    Boyar Sons – 45
    Polish Nobles – 50
    Reiters – 55
    Mounted Crossbowmen – 120
    Kazaks – 160
    Dvor – 170
    Cossack Cavalry – 170
    Byzantine Cavalry 160
    Skythikon -160
    Vardariotai - 180
    Magyar Cavalry – 160
    Hungarian Nobles – 180
    Lithuanian Cavalry – 100
    Polish Shooters – 120
    French Mounted Archers – 140
    Turkish Horse Archers – 180
    Turkomans – 190
    Sipahis - 190
    Mamluk Archers – 180
    Granadine Crossbow Cavalry – 120
    Camel Gunners – 180
    Elephants – 120
    Mongol Horse Archers – 190
    Mongol Heavy Horse Archers – 190
    Heavy Horse Archers (Kievan Rus) – 180
    Cossack Gunners - 180



    (Mercenaries)

    Cuman Horse Archers – 160
    Bedouin Camel Riders – 100
    Turkopoles – 100
    Akinjis – 160
    Turkoman Mercenaries – 190
    Elephant Mercenaries – 120
    Numidian Cavalry - 55



    Any errors let me know.
    Last edited by Armoured Hoplite; July 20, 2007 at 10:45 PM.

  2. #2

    Default Re: Range values for those using Real-Combat mod.

    Don't french archers use the longbow and consequently have longbow ranges?

  3. #3

    Default Re: Range values for those using Real-Combat mod.

    Yes, looks to be an error above.

  4. #4

    Default Re: Range values for those using Real-Combat mod.

    Did the vikings/saxons, and thus the danish "norse archer", use longbows as well?

  5. #5

    Default Re: Range values for those using Real-Combat mod.

    Whats the name of file so i can study the accuracy against range and horse archer stats aswell? Becoz with these values it seems horsearchers are nerfed bad.
    Est Sularus oth Mithas

  6. #6

    Default Re: Range values for those using Real-Combat mod.

    Please, nobody get me started on French Longbow archers

    Horse archers use, at thier peak, composite recurve bows which have a shorter range than a similar longbow. Pulling power has a great effect on range (although not accuracy) , so my view is that horse archers will always have a reduced accuracy range over standing archers, this is offest by their great mobility and spped advantage. The figures are meant to reflect this (not saying we have not got some wrong, may want to increase Welsh Longbowmen).

    Its all about searching for the Holy Grail of balance. If horse archers are too powerful, then we will all have to start learning Hungarian.

    The file to search is the EDU where all unit ranges are stated eg.
    type Cuman Horse Archers
    stat_pri 3, 1, cav_composite_arrow, 160, 35, missile, missile_mechanical, piercing, none, 0, 1

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  7. #7
    delra's Avatar Praepositus
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    Default Re: Range values for those using Real-Combat mod.

    Janissaries win with Sherwood archers, are recruitable from cities and have stakes. Best unit ever? :-)

  8. #8

    Default Re: Range values for those using Real-Combat mod.

    Quote Originally Posted by Player44 View Post
    Don't french archers use the longbow and consequently have longbow ranges?
    Should be 190, fixed.

    HakanSherif, the file I use is the export_desc_unit file in your M2TW/Stainless_Steel_mod/data folder. As far as determining accuracy, I'm not sure where that is located or how it is done. But as a note, when looking through the file mentioned above, note that units like "peasant", or "militia" units have decreased accuracy. Basically, the more professional and higher tier the unit, the more accurate it will be (as it should be).

  9. #9

    Default Re: Range values for those using Real-Combat mod.

    Missile accuracy is determined by the descr_projectile.txt file. This is also where you can define missile types. This is where the 'trick' of giving better units better accuracy comes from by giving them better arrows. I must say that I like this solution very much over the everyone fires the same way approach of vanilla.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  10. #10

    Default Re: Range values for those using Real-Combat mod.

    Thanks Quark, and yes, having a total of 2 ranges (120 and 160) for almost every archer and crossbowmen is simplistic and unrealistic IMHO.

    What I like is the fact that now with different "quality" units/weapons, just because a unit has long range doesn't mean that you want to fire right away because you may be very inaccurate at that distance. I see myself using "hold fire" more now, especially with my horse archers and pavise crossbow militia. Of course if I am being charged its fire at will.

  11. #11

    Default Re: Range values for those using Real-Combat mod.

    Quote Originally Posted by Quark View Post
    Please, nobody get me started on French Longbow archers

    Horse archers use, at thier peak, composite recurve bows which have a shorter range than a similar longbow. Pulling power has a great effect on range (although not accuracy) , so my view is that horse archers will always have a reduced accuracy range over standing archers, this is offest by their great mobility and spped advantage. The figures are meant to reflect this (not saying we have not got some wrong, may want to increase Welsh Longbowmen).

    Its all about searching for the Holy Grail of balance. If horse archers are too powerful, then we will all have to start learning Hungarian.

    The file to search is the EDU where all unit ranges are stated eg.
    type Cuman Horse Archers
    stat_pri 3, 1, cav_composite_arrow, 160, 35, missile, missile_mechanical, piercing, none, 0, 1

    By the way, I was talkign about the dismounted kind.

  12. #12

    Default Re: Range values for those using Real-Combat mod.

    HakanSherif, I didn't see you comment earlier. Don't worry, horse archers are not really nerfed but you do need to be more careful with them against high quality ranged foot units. But then it is easy to place them on high ground and such which obviously has advantages. For example, Magyar cavalry now have a range of 160 (from 120), and Hungarian Nobles have a range of 180 (from 120). So don't worry, horse archers still have good range and are certainly still useful. In fact, they are murder on the shorter range units, in vanilla, they didn't have a longer range than anyone. Again, it is great that more strategy/tactics have been added.

    Btw, I posted this for you and that's all you have to say . just kidding.
    Last edited by Armoured Hoplite; July 20, 2007 at 06:02 AM.

  13. #13

    Default Re: Range values for those using Real-Combat mod.

    Quote Originally Posted by Daergar View Post
    Did the vikings/saxons, and thus the danish "norse archer", use longbows as well?
    Daergar, I don't think Point Blank changed anything for a specific unit to be more historically accurate. I believe he based his values on the actual weapons used in game. So if the Norse Archer for example used a standard bow (not composite, longbow, etc.), then that is what the range value would be based on along with a few other factors (quality of unit, training, etc.).

    *As a note I know nothing in terms of the use of the longbow by the vikings/saxons.

  14. #14

    Default Re: Range values for those using Real-Combat mod.

    Thanks Armored Hoplite!
    This is some very useful info!

    However, actually the Hunters are supposed to be a bit better than peasant archers, since hunting is their profession . I would give them at least a range of 110-120.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  15. #15

    Default Re: Range values for those using Real-Combat mod.

    Player44
    Sorry, Mounted French Archers set me off, but the main point was in reply to the post by HakanSherif.

    KK
    Your wish is our command, sorted for tonights (final?) release of EDU.

    PS they also have a better arrow type for increased accuracy.
    Last edited by Quark; July 20, 2007 at 06:45 AM.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  16. #16
    Chola_Kingdom's Avatar Senator
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    Default Re: Range values for those using Real-Combat mod.

    Quote Originally Posted by Quark View Post
    Please, nobody get me started on French Longbow archers

    Horse archers use, at thier peak, composite recurve bows which have a shorter range than a similar longbow. Pulling power has a great effect on range (although not accuracy) , so my view is that horse archers will always have a reduced accuracy range over standing archers, this is offest by their great mobility and spped advantage. The figures are meant to reflect this (not saying we have not got some wrong, may want to increase Welsh Longbowmen).

    Its all about searching for the Holy Grail of balance. If horse archers are too powerful, then we will all have to start learning Hungarian.

    The file to search is the EDU where all unit ranges are stated eg.
    type Cuman Horse Archers
    stat_pri 3, 1, cav_composite_arrow, 160, 35, missile, missile_mechanical, piercing, none, 0, 1
    so true

    Fan of True Mods for the MTWII :[Stainless steel, Broken Crecent]
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  17. #17

    Default Re: Range values for those using Real-Combat mod.

    Thanks KK, .

    Ranged mounted units added to original post.

    Tamplar Longbowmen added to foot archers section.

    Quark or Shaeffer, I noticed that Kiev's Heavy Horse Archers only have a range of 120 but have a "quality composite bow." I am assuming it should be around 180 or so. Is this right, or is it something you caught already?
    Last edited by Armoured Hoplite; July 20, 2007 at 07:02 AM.

  18. #18

    Default Re: Range values for those using Real-Combat mod.

    Hi Armoured Hoplite & Quark,

    Just as mall addition before I must leave:
    Arbalesters were actually the most dangerous and heaviest crossbows (disadvantage was the low defense) and they are more expensive than pavise crossbowmen in the campaign, so maybe their range should be equal to the pavise crossbow and the attack should be a bit higher.

    Cheers!

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  19. #19

    Default Re: Range values for those using Real-Combat mod.

    Doh!

    That was another one I meant to ask about along with Kievan Rus Heavy Horse Archers.

    Thanks KK.

  20. #20

    Default Re: Range values for those using Real-Combat mod.

    Uhm...don't wanna ruin it for anyone...but ranges greatly depend on the bow used...you could be a farmer, or the ultimate warrior...if both use the same bow, both will pretty much have the same range. As for accuracy, thats a different matter...
    Seeing as though longbows could reach into the 270 meter area & short bows could still manage a good 130 meters...
    As for the javelin....70 meters is quite attainable...

    I think that list needs some changes...but thats just me.

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