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Thread: Possible new siege weapons?

  1. #1
    Rex Armeniae's Avatar King of Kings
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    Default Possible new siege weapons?

    I was thinking about this... in the future, maybe u guys could take the sieging a step up. Or have you thought of this already?
    Im sure u could dig up alot of cool sieging weapons.
    (Thought, maybe its not necessary?)

    cheers
    Հայաստան: Իմ սիրելի Հայաստան:
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  2. #2
    Shao's Avatar Foederatus
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    Default Re: Possible new siege weapons?

    Imho, the only addition that can make a difference here would be mining.

    Sure, there were different types of rams, ladders (like sambucas) - but it's quite close to what's in the game already...

    Maybe ramps? But it may be tough to implement properly.

  3. #3

    Default Re: Possible new siege weapons?

    Don't believe it is possible.

    From what I recall, there will either be no or a very limited presence of cannons, with their power diminished some so that a siege is more difficult than it was in Vanilla.

    I'd also maybe like to try and drag out the time it takes to build siege weapons at the city/fortress, so that you cannot merely hit a town, build stuff up (If a full stack) and beisege the very next turn.

  4. #4
    The Mongol's Avatar Primicerius
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    Default Re: Possible new siege weapons?

    I asked about this before, it's not going to happen. Too much work involved, plus I don't think the BC team has an animator.

  5. #5
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    Default Re: Possible new siege weapons?

    Unfortunately, we don't have the animator that can deal with these matters.

  6. #6
    Rex Armeniae's Avatar King of Kings
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    Default Re: Possible new siege weapons?

    Actually im going to go animating courses .... 2 of them this autumn. ^^
    Հայաստան: Իմ սիրելի Հայաստան:
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  7. #7
    jermagon's Avatar Domesticus
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    Default Re: Possible new siege weapons?

    I the siege weapons in the vanilla are Ok and historical,the medieval armies used catapults,ballista,Battering ram,Trebuchet...etc to break down the walls,so creating new units is just wasting the time of the team...


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  8. #8
    Georgian Knight's Avatar Foederatus
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    Default Re: Possible new siege weapons?

    This ones were used in China so we can give those to Mongols



    Fan of King David IV the Builder...

  9. #9
    Rex Armeniae's Avatar King of Kings
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    Default Re: Possible new siege weapons?

    Quote Originally Posted by jermagon View Post
    I the siege weapons in the vanilla are Ok and historical,the medieval armies used catapults,ballista,Battering ram,Trebuchet...etc to break down the walls,so creating new units is just wasting the time of the team...
    Chill.... was just an idea
    note the headline "possible"
    Հայաստան: Իմ սիրելի Հայաստան:
    The more you sweat in training, the less you bleed in battle.
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  10. #10

    Default Re: Possible new siege weapons?

    There won't be any new siege weapons.
    "I don't want to sit around Windsor because ermm .. I just generally don't like England that much" - Prince Harry, 3rd in Line for the British Thrown



    For King or Country - The English civil wars.

  11. #11
    Rex Armeniae's Avatar King of Kings
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    Default Re: Possible new siege weapons?

    Quote Originally Posted by AlphaDelta View Post
    There won't be any new siege weapons.
    Affirmative.
    Հայաստան: Իմ սիրելի Հայաստան:
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  12. #12

    Default Re: Possible new siege weapons?

    I'm Hijacking this thread rather than making my own: Is it possible to extend the amount of time needed to construct siege equipment once you besiege a city? That could really help against the player exploiting the AI by doing a lightning strike of an attack and conquest of a city in the matter of two turns.

    Making it so for instance you can never construct (Even with a full stack) siege equipment in less than 2 turns would really make sieges a much more difficult decision to make, and I don't think it'd negatively effect the AI as I never really see them attack-change turn-besiege. That's typically the player.

  13. #13
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    Default Re: Possible new siege weapons?

    Actually I disagree.

    Firstly, the implementation of the garrison scripts is one reason. The player can expect to face serious opposition when sieging any important settlements.

    Secondly, I plan to implement field scripts that will deduct some cash whenever the player besieges a settlement. This is to simulate the fact that sieges are costly affairs and that waiting out for the enemy to simply starve will cost you serious $$$. So that the player will have real incentives to properly outfit his besieging army and try to take the city ASAP.

    Given these two facts, extending build times could become crippling and counterproductive.

  14. #14

    Default Re: Possible new siege weapons?

    Sounds good then. :original:

  15. #15
    The Mongol's Avatar Primicerius
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    Default Re: Possible new siege weapons?

    Quote Originally Posted by mirage41 View Post
    Actually I disagree.

    Firstly, the implementation of the garrison scripts is one reason. The player can expect to face serious opposition when sieging any important settlements.

    Secondly, I plan to implement field scripts that will deduct some cash whenever the player besieges a settlement. This is to simulate the fact that sieges are costly affairs and that waiting out for the enemy to simply starve will cost you serious $$$. So that the player will have real incentives to properly outfit his besieging army and try to take the city ASAP.

    Given these two facts, extending build times could become crippling and counterproductive.

    Awesome, super awesome. I just launched a triple siege in my Egyptian campaign on the Byzantines when they were unprepared and I feel like a cheap ass. xD

  16. #16

    Default Re: Possible new siege weapons?

    Good plan Mirage, like the mongol, I too feel like a dirty bastard when I sneak up with some elite infantry and a catapult/trebuchet on unsuspecting settlements.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
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  17. #17
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    Default Re: Possible new siege weapons?

    Mind you, garrison scripts occur only for settlements I deem as 'important'. Imporant meaning that they are a historical or core settlement for another faction. So don't worry about large super garrisons in some crappy brown-neck town in the hills. Just don't wait for constantinople to become empty and think it will stay empy when you lay siege.

  18. #18

    Default Re: Possible new siege weapons?

    Speaking of the garrison scripts. Will they work for you as the player, say if I'm KOJ and the Ayubbids besiege Jerusalem, will I get some help defending it?
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  19. #19
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    Default Re: Possible new siege weapons?

    Not a chance.

    The game is easy enough as it is.

  20. #20

    Default Re: Possible new siege weapons?

    Maybe we should help the enemy besiegers in very important settlements defended by the player!

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