WARLORD
i would suggest going to 4.1, this may fix the problem. also, i think you need to go back to vanilla ai files before switching from one to the other. so go from snipafist to vanilla to lusteds.
WARLORD
i would suggest going to 4.1, this may fix the problem. also, i think you need to go back to vanilla ai files before switching from one to the other. so go from snipafist to vanilla to lusteds.
I really liked this game. The first time that I played it, it took me a lot of turns before it crashed. Then I could never get it go more than a few turns without CTD.
Finally, I backed up some changes that I made (and all the 4.1 add-ons and fixes). I uninstalled SS and Medieval (and yes, I do have the retail version, bought and paid for). I cleaned my registry, tested my RAM and video card & updated my drivers. I ran Scandisk/Checkdisk (full check) and defragged my HD 3 times. Finally I used CCleaner to clean up my Clipboard, memory dumps, Windows logs, chkdsk file fragments, everything.
I even emailed the Blood, Broads & Basters creator to make sure that the log file messages from that were not causing the CTD's that I got.
I then installed Medieval II again, then 4.0, then 4.1, then the few fixes/additions to it. I thought I was fine. Then about 15 turns into it, CTD. I don't know if it's Medieval II or SS, but today out of frustration I bought Kingdoms. It's just not worth it to invest so much time to lose one's game.
The "unspecified error" message is the worst error message debugger that I've seen in a log. I work with Business Application software and never thought I would see more cryptic messages that the ones I've seen with accounting software, but I think I was wrong.
Mark
Okay, I haven't given up. <Sigh>. Even the retrofit for Kingdoms 1.3 doesn't give put any of the new Kingdoms units in the Grand Campaign. I know that KingKong is making a 5x version of SS. Does anyone know of any problems with the campaign_script? My game keeps crashing at the end of turn 29 (okay, not 15 as listed above) and the only event that I can find that happens at 30 is the Mongols event in campaign_script (I haven't edited that file).
Thanks,
Mark
what are the fixes/ additions you put in, and thanks for being so thoughrough and clear about whats going on. i remember i, and a bunch of other people were having this with 4.0, but as far as i know it disapeared with 4.1. i would try redowloafing and installing 4.1, i doubt it will help though. stay with us, someone will be able to help you.
Let's see, I put in Nerazzurri's 4.0 fix before I put in 4.1, and his 4.1 sound fix. I've put in the AI 1.5 fixes, and Real Combat 1.3. I took out the "bloody" and new sky textures. I also put in a fix I found here on this board (maybe not this thread) for regions that favor England when they shouldn't, and I put in an updated expanded.txt so that the new factions aren't "English." I'd add more detail, but it's past 4:30 am and I'm zoning out. I also loaded the export_descr_character_traits that remove (the supply system.
Anyhoo it took me some 3 hours but I figured out what was causing the last error. I adjusted the descr_strat (I had assigned Mailed Knights to Poland), deleted map.rwm and was on my way...until the next CTD error, which seemed to be with the Rebels. I edited descr_strat to play the rebels in a new game, but found nothing wrong as I had not adjusted the rebels at all. I started my saved game up again, and no CTD this time. Weird.
It's about 4:30 am now, so I'm heading to bed. Thanks for the encouragement. I just bought Medieval II at the beginning of August, and it has been so much harder to tweak than RTW or Medieval.
Thanks. I'm having a new problem now. It has to do with Aragon. I toggled the fow and tracked all the computer movement and it CTD with an unspecified error as an army moves into southern France. I have no way to figure out what's going on, as I'm playing the Rhomanoi (Byzantines, jeez what a stupid name that they never even called themselves).
Hi i am just wondering if there is an "easy" way to remove the food supplies mod from the game. Which files does this mod effect?
If its to complex then i probably won't bother.
See this page: http://www.twcenter.net/forums/showt...=110516&page=5
That has the file that I've been using, but hey, I get CTD's all the time.
Mark
I have been playing SSv4 for the last three days, everything was geat untill recently, the game is freezing , first the mouse stop working then the hole thing, and just have to turn off the pc, i checked the sytem log for medieval2, and it shows the following:
12:21:06.640 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1910, column 11
Could'n find level name description string for trait(ImpHatched) level(ImpHatched).
12:21:06.640 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1911, column 21
Could'n find description string for trait(ImpHatched) level(ImpHatched_desc).
12:21:06.640 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1912, column 28
Could'n find effect description string for trait(ImpHatched) level(ImpHatched_effects_desc).
12:21:06.671 [game.script] [error] Condition parsing error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 13698, column 15
Condition parser doesn't recognise this token: SuppliedBySea
12:21:06.687 [game.script] [error] Condition parsing error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 14341, column 49
trigger not found
i will appreciate if anyone could help me fix the matter......thanks!!
i have almost the same problem, but i have to admit that i install everything in order, first the SS then the patch, i then i changed the turn per year, to 0.50, and since then then game is crashing. this is what i shown in the sytem log for medieval 2:
12:21:06.640 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1910, column 11
Could'n find level name description string for trait(ImpHatched) level(ImpHatched).
12:21:06.640 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1911, column 21
Could'n find description string for trait(ImpHatched) level(ImpHatched_desc).
12:21:06.640 [script.err] [error] Script Error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 1912, column 28
Could'n find effect description string for trait(ImpHatched) level(ImpHatched_effects_desc).
12:21:06.671 [game.script] [error] Condition parsing error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 13698, column 15
Condition parser doesn't recognise this token: SuppliedBySea
12:21:06.687 [game.script] [error] Condition parsing error in Stainless_Steel_Mod/data/export_descr_character_traits.txt, at line 14341, column 49
trigger not found
dou you have any answer for that, or is there anyway this can be fix, thanks!!
I apologize if this problem has already been addressed, but there are quite a few pages to look through.
When I try to start up the game, during the SS loading screen the game crashes out for an unkown error. Here are the last couple lines from my system.log, but it looks like there are a couple other problems in there. I also tried uninstalling and reinstalling, but that did not solve the problem.
02:41:36.703 [system.io] [warning] open: Stainless_Steel_Mod/data/text/event_titles.txt.strings.bin is missing
02:41:36.703 [system.io] [warning] open: Stainless_Steel_Mod/data/text/event_titles.txt is missing
02:41:36.703 [system.io] [warning] open: Stainless_Steel_Mod/data/text/event_strings.txt.strings.bin is missing
02:41:36.718 [system.io] [warning] open: Stainless_Steel_Mod/data/text/event_strings.txt is missing
02:41:36.750 [system.io] [warning] open: :?vI@@ is missing
I have a question regarding the 1.2 Community Buglist thread here:
http://www.twcenter.net/forums/showthread.php?t=109926
Specifically, about this point:
"DEK animation problems: In short, they refuse to attack if clumped very tightly together at times and while they have 4 anims to attack infantry, only 2 of those will actually do anything. As those 2 that are effective are their slow anims, they will hardly ever strike (and strike successfully) at another infantry unit."
Im curious, does any component of SS fix this, or is it still like vanilla? I just thought I'd ask so i'd be prepared to not make them if they're still bad.
Oh, and anyway, love the mod! KK you're the man, IMO. Best mod for M2TW that I've tried
To make SS work with UAI, i have to change the "ai labels". Where do I do this?
See Page 1 of this thread in the How do I install Ultimate AI section:
http://www.twcenter.net/forums/showthread.php?t=110632
Sorry, i got a problem with my Byz Guard Spearmen unit... Skins seems to be badly applied. I mean parts of the helmets are on the body, or the chainmail skin advance on the helmet or covers the face and so on...
What can i do ?
/Edit: Sorry for last post, found the issue and the fix.
Last edited by Sligh; September 10, 2007 at 11:52 PM.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both."
- Benjamin Franklin
Hello Everyone,
First, IT is one of the best Mods i have ever Seen..
Second, The problem is , i wasnt able to play it!
I have installed a New Vanilla game.. from Scratch.. I downloaded and installed Patch 1.2... I have downloaded the 4.0 File , and the 4.1 update and did everything as i should..
Now i started the game.. Boom : crash before the first loading screen change (the one with the Stainless steel Logo) ...
My log file did not point to anything:
10:36:59.359 [system.rpt] [always] CPU: SSE2
10:36:59.375 [system.rpt] [always] ==== system log start, build date: Oct 5 2006 version bld-medieval2-final-52 (29455) ===
10:36:59.375 [system.io] [always] mounted pack packs/data_0.pack
10:36:59.375 [system.io] [always] mounted pack packs/data_1.pack
10:36:59.406 [system.io] [always] mounted pack packs/data_2.pack
10:36:59.453 [system.io] [always] mounted pack packs/data_3.pack
10:36:59.453 [system.io] [always] mounted pack packs/data_4.pack
10:36:59.453 [system.io] [always] mounted pack packs/localized.pack
10:37:15.203 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Anyone? Please.. I have been downloading for 3 days.. i wanted to play this!
What should i do?
Thanks!
I have tried one thing, I have tried the game without the Mod folder.. it still crashed and the log is more detailled:
10:45:45.734 [system.rpt] [always] CPU: SSE2
10:45:45.734 [system.rpt] [always] ==== system log start, build date: Oct 5 2006 version bld-medieval2-final-52 (29455) ===
10:45:45.750 [system.io] [always] mounted pack packs/data_0.pack
10:45:45.750 [system.io] [always] mounted pack packs/data_1.pack
10:45:45.781 [system.io] [always] mounted pack packs/data_2.pack
10:45:45.781 [system.io] [always] mounted pack packs/data_3.pack
10:45:45.796 [system.io] [always] mounted pack packs/data_4.pack
10:45:45.796 [system.io] [always] mounted pack packs/localized.pack
10:45:45.859 [system.io] [warning] open: data/text/tooltips.txt is missing
10:45:45.890 [system.io] [warning] open: data/text/strat.txt is missing
10:45:45.890 [system.io] [warning] open: data/text/battle_ed.txt is missing
10:45:45.953 [system.io] [warning] open: preferences/player.txt is missing
10:45:45.953 [system.io] [warning] open: preferences/keys.dat is missing
10:45:45.953 [system.io] [warning] open: preferences/keys.dat is missing
10:45:48.890 [data.missing] [warning] missing/invalid cursor for ANISELECT
10:45:48.968 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
10:45:49.031 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
10:45:49.312 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
10:45:49.312 [data.missing] [warning] missing/invalid cursor for DRAGGING
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
10:45:49.375 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
10:45:55.484 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
any help?
My game keeps crashing at year 1262, when the Republic of Novgood is taking it's turn.
Lines are:
20:56:47.765 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
20:56:47.765 [system.io] [warning] open: data/menu/icons.tga.dds is missing
running vanilla 1.2, SS 4.1, and UAI
Last edited by GruntyThrst; September 12, 2007 at 11:14 PM.
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