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Thread: Stainless Steel 4.1 Released!

  1. #141
    delra's Avatar Praepositus
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    Default Re: Stainless Steel 4.0 Released!

    You have all the files ready in your "Medieval II Total War\Stainless_Steel_Mod\data\--- 2 years per turn & UAI files ---" directory. Just copy them to right places.

  2. #142
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 4.0 Released!

    Quote Originally Posted by delra View Post
    You have all the files ready in your "Medieval II Total War\Stainless_Steel_Mod\data\--- 2 years per turn & UAI files ---" directory. Just copy them to right places.
    I think he's asking for 2 turns per year

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  3. #143

    Default Re: Stainless Steel 4.0 Released!

    Where do I get patch 1.2?

  4. #144
    delra's Avatar Praepositus
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    Default Re: Stainless Steel 4.0 Released!

    From internet. :-)

  5. #145
    Inhuman One's Avatar Comes Limitis
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    Default Re: Stainless Steel 4.0 Released!

    I really dont like it that buildings take longer to build now.. maybe there could be looked at how long it would actually take for such a building to be build? Its weird that upgrades often are taking a long time while only a small part is added to the existing building.

    Something simple as dirt roads or land clearance should take rather short I believe. Building a major religious building would take a long time though.

  6. #146

    Default Re: Stainless Steel 4.0 Released!

    I think the building times have been extended to balance the campaign length however if you really want to be able to build everything quickly you could use the EDB for 2 years per turn that's in the SS\data folder.

    Byg's Grim Reality Forums
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  7. #147

    Default Re: Stainless Steel 4.0 Released!

    Love the mod, thank you so much for your hard work. However, I seem to crash on multiple campaigns when fighting vs. Mongols also they all have Aribic accents and not oriental/occidental. Thank you again, can anyone tell me how to fix these issues?

  8. #148
    Turtules's Avatar Campidoctor
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    Default Re: Stainless Steel 4.0 Released!

    what he said ^

  9. #149

    Default Re: Stainless Steel 4.0 Released!

    Hi inhuman One,

    Well as nerazzurri already said, you can play at original game length and with original building times.
    You just have to use those file in the folder nerazzurri mentioned.
    However, I will release the new patch soon and there I will make a more exact guide for this...


    Hi Antiquis and Eufarius,

    This is related to a bug in Darth Mod and you can fix it manually through downloading his newest "magic fix 4" and by replacing the SS files with them (except export_descr_units!.. and if you use RC: except descr_projectiles!)
    Otherwise, you could wait for the new patch I mentioned above...

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  10. #150
    Inhuman One's Avatar Comes Limitis
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    Default Re: Stainless Steel 4.0 Released!

    well actually I am fine with the longer campaign, I just think that the build times are not realistic, they werent in vanilla either though.

    I dont need everything as quickly as possible but I simply want it to take a realistic amount of time. I know that cathedrals and such took many years to build, but I doubt that an expansion of the barracks would take long since the main building is already there. Upgrading a city or a fortress could take longer though since that is a lot of work.

    Its just rediculous that adding another tower to the barracks can take many years while a large stone wall around the city is done in half that time.

    Settlement growth could be slowed down a bit further for game balance perhaps, and maybe recruitment could be altered a bit, some units could be made available at earlier levels of cities and castles and perhaps more new units could be added to the factions that have nothing decent in lower level cities and castles.

    Furthermore I would like to make a skin request for future versions, I am personly very annoyed with the looks of musketeers and arquebusiers. They wear no armor at all, not even leather. They only get a metal helmet when upgraded. I am rather certain that in that period of time, gunpowder infantry would wear a little more armor. At least when upgraded.

    And another thing, I know it was fasionable in those times but soldiers that fight on their socks which are both a different color look rather weird.

  11. #151
    Inhuman One's Avatar Comes Limitis
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    Default Re: Stainless Steel 4.0 Released!

    well actually I am fine with the longer campaign, I just think that the build times are not realistic, they werent in vanilla either though.

    I dont need everything as quickly as possible but I simply want it to take a realistic amount of time. I know that cathedrals and such took many years to build, but I doubt that an expansion of the barracks would take long since the main building is already there. Upgrading a city or a fortress could take longer though since that is a lot of work.

    Its just rediculous that adding another tower to the barracks can take many years while a large stone wall around the city is done in half that time.

    Settlement growth could be slowed down a bit further for game balance perhaps, and maybe recruitment could be altered a bit, some units could be made available at earlier levels of cities and castles and perhaps more new units could be added to the factions that have nothing decent in lower level cities and castles.

    Furthermore I would like to make a skin request for future versions, I am personly very annoyed with the looks of musketeers and arquebusiers. They wear no armor at all, not even leather. They only get a metal helmet when upgraded. I am rather certain that in that period of time, gunpowder infantry would wear a little more armor. At least when upgraded.

    And another thing, I know it was fasionable in those times but soldiers that fight on their socks which are both a different color look rather weird.

  12. #152

    Default Re: Stainless Steel 4.0 Released!

    So far it seems to be a great mod! I'm really enjoying it. Just one thing that kind of bugs me though.

    The disgraced trait that a general gains if he is besieged never seems to go away. It's rather annoying to me that my general is essentially crippled for the rest of his life just because an enemy army snuck up and besieged him for 1 turn. He's won a dozen huge victories since, and is still considered disgraced. Is this trait supposed to go away? How?

    Great work overall though! Keep polishing it!

  13. #153

    Default Re: Stainless Steel 4.0 Released!

    First off..welcome to the forums

    And what you've mentioned is an error in the coding for that trait. If you open up the export_descr_character_traits.txt file and find the 'Reputation Destroyed' trait, you'll notice the Threshold is 1, same as the first level of the trait, 'DANGER'. Simply change this threshold to 2 and the trait will correctly trigger as a warning, and only progress to Reputation Destroyed if you sally out against the besiegers.

  14. #154

    Default Re: Stainless Steel 4.0 Released!

    How do you enable hotseat?

  15. #155

    Default Re: Stainless Steel 4.0 Released!

    Quote Originally Posted by DrunkNIrishMan View Post
    First off..welcome to the forums

    And what you've mentioned is an error in the coding for that trait. If you open up the export_descr_character_traits.txt file and find the 'Reputation Destroyed' trait, you'll notice the Threshold is 1, same as the first level of the trait, 'DANGER'. Simply change this threshold to 2 and the trait will correctly trigger as a warning, and only progress to Reputation Destroyed if you sally out against the besiegers.
    Thanks for the tip. That still doesn't seem to work though. I get the "DANGER" trait on the first turn of the siege, but even if I sally out and defeat it immediately, it still gets turned into the "Reputation Destroyed" trait. As a result every time I see an enemy army coming I have to evacuate any generals to another city, since the enemy seems to have a knack for sidestepping any armies I have in their path and attacking the city directly.

  16. #156

    Default Re: Stainless Steel 4.0 Released!

    That is what should happen. If you sally out, you'll get the Reputation Destroyed trait. This is because the AI can't cope with a player sallying out, and is easy to destroy. If you lift the siege with a second army (causing a field battle), the DANGER trait will go away.

    So if you don't want Rep Destroyed....don't sally

  17. #157

    Default Re: Stainless Steel 4.0 Released!

    Just started playing and noticed that my reputation kept going down, despite the fact I was playing on M/VH.

    Was there a change made to the reputation system? I usually keep to sacking and ransoming so my reputation shouldn't take a hit.

  18. #158
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 4.0 Released!

    I thought sacking a settlement has always lowered your rep?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  19. #159

    Default Re: Stainless Steel 4.0 Released!

    Occupy - Raise rep
    Sack - Neutral
    Exterminate - Lowers rep

    At least from what I have seen in Vanilla.

  20. #160
    gary's Avatar Domesticus
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    Default Re: Stainless Steel 4.1 Released!

    Just started a new game Byzantine played custom battle using guard pike and Aquabus... The Muskets have bowman sound when firing it is very faint but still a bug. The Pike textures seem a little mixed with some of the helmets having what looks like chain mail stuck to the side? i have gave them amour upgrade in custom battle. does any one else get this??
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
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