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Thread: More money than your opponent in the online battle

  1. #1

    Icon5 More money than your opponent in the online battle

    I want with my friends make a epic movie - Good versus evil.
    We want evil had more cash. For example: Adunbar 50k, Elves 25k. I now that Elves can spend less money, but I would rather have script or something, multiplying my cash 1.5 times.

    Any ideas?

    PS We are playing LAN.

  2. #2
    Paul d's Avatar Praepositus
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    Default Re: More money than your opponent in the online battle

    You answered your own question- just spend less money.

  3. #3

    Default Re: More money than your opponent in the online battle

    I also said that I would like another solution.

  4. #4

    Default Re: More money than your opponent in the online battle

    Quote Originally Posted by kwiatolec View Post
    I want with my friends make a epic movie - Good versus evil.
    We want evil had more cash. For example: Adunbar 50k, Elves 25k. I now that Elves can spend less money, but I would rather have script or something, multiplying my cash 1.5 times.

    Any ideas?

    PS We are playing LAN.
    I suppose you could simply modify the "evil" factions unit's costs for weapon upgrade, armour upgrade and custom battles recruitment in the export_descr_unit.txt (EDU) in the BI\ci\data-folder - that would only take a couple of minutes to accomplish. If you halve those values they will be able to recruit double as many units with the same amount of money.
    Note:If you are using WoM and use the All-factions campaign (option 1 in launcher) to play multiplayer battles, you will have to copy the newly modified EDU into the folder BI\ci\Batch\Main. And of course make a backup of the original EDUs before changing anything!

    Here are the values you would have to change in the EDU:
    Spoiler Alert, click show to read: 

    Code:
    stat_cost        turns, recruit, upkeep, wpn_upg, arm_upg, cb_cost
    Details of a units recruitment stats.

    • [turns] : Amount of turns needed to train the unit. Max value is 244, anything higher will be ignored.
    • [recruit] : Cost to train the unit. Also affects the retraining cost.
    • [upkeep] : Price paid every turn for the upkeep of the unit.
    • [weapon_upgrade] : Cost to upgrade the unit's weapons (both campaign and custom battles). Affects the retraining cost.
    • [armour_upgrade] : Cost to upgrade the unit's armour (both campaign and custom battles). Affects the retraining cost.
    • [custom_battle_cost] : Cost to include the unit in your army in custom battles.

    Search for the below terms in the EDU, to get to the individual factions. If you e.g. want Adunabar to recruit double as many units with the same amount of money, halve the above mentioned values for all units in the "Kingdom of Adūnabār (empire_east_rebels)" and "ORCS (lombardi)" section:

    ROHAN (huns)
    HARAD (sassanids
    RK (empire_east))
    Kingdom of Adūnabār (empire_east_rebels)
    RHUN (franks)
    DUNLAND (celts)
    DALE (goths)
    ELVES (sarmatians)
    ORCS (lombardi)
    DWARVES (saxons)
    MERCS
    LOCAL LEVIES

    Hope this helps!
    Last edited by Casual Tactician; August 10, 2011 at 03:21 PM.

  5. #5

    Default Re: More money than your opponent in the online battle

    Yeah, it's good idea and I'll do as you say, but after that I have to change the file back :/
    Anyway, if someone know any other solution, please write!

  6. #6
    Thangaror's Avatar Senator
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    Default Re: More money than your opponent in the online battle

    Just make a backup
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  7. #7
    Spike's Avatar Primicerius
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    Default Re: More money than your opponent in the online battle

    actually, just agree to spend less, and remember that evil factions "real evil - orcs" units are allready dirt cheap for their numbers

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