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July 13, 2007, 01:33 PM
#1
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July 13, 2007, 01:33 PM
#2
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
Also, if someone wants to make some more/better screen shots of they'd be most welcome.
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July 13, 2007, 01:46 PM
#3
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
Pinko,
Thanks for the bloodiest mini-mod ever. Going to enjoy it later with the nu-build 3.2... + rep for you Pinko. Hope this finds you well -- Tokus
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July 13, 2007, 03:13 PM
#4
Foederatus
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
I also recommend reducing the ballista projectile mass (0.2 is what I chose) for more realism.
Where do I change that?
Also, thanks for the great mod...installing now, wewt wewt!
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July 13, 2007, 03:49 PM
#5
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
Thanks for the kind words (and rep) Tokus (speaking of which, i'm about to kiss the sky)
Hick,
in the DLV_ext\data\DESCR_PROJECTILES.TXT
scroll down to the ballista projectile properties, and there's a line that will say "mass 0.8"
The current setting makes ballista hits toss people in the air, which makes no sense.
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July 13, 2007, 04:44 PM
#6
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
I just noticed that blood doesnt display properly when reflections are on. I dont know if its just with my system, but if youre having problems try turning off reflections first.
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July 15, 2007, 05:07 PM
#7
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
The descr_projectile.txt is required to fully experience Mo Better Blood.
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July 23, 2007, 06:11 PM
#8
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
I get the missile blood but should there be blood for each sword/axe/spear strike? Melee combat at the moment appears such a bloodless affair. Maybe you've already added all the instances where blood can be spilt in graphic Monty Python fashion and I'm missing something....
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July 23, 2007, 07:37 PM
#9
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
I couldnt find a way to make melee attacks squirt blood, and Ive never personally seen it happen.
If you know where the melee impact events parameters are (if there are any beyond the sound references in the EDU for attacks/armor) please share, I'll tweak them out to make them mo betta.
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July 26, 2007, 01:15 AM
#10
Civis
Re: Pinko's Mo Better Blood Mod ver1 (for 3.2)
Hi Pinko.. I really like the blood mod you have. Anyway you can do this for the latest darth mod? Or if you could show me which file i need to mod and its parameters would be great.
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