Welcome to the thread of the greatestest mod I've ever released here.
Basically, this mod makes some of a conquered faction's units available to its new master.
Right now, you only have to conquer a faction's capital(the exception being moors with Marrakesh) but I'll try to make it the full starting territory.
Here's a list with the units
England
Yeoman Archers
Retinue Archers
Armoured Swordsmen
Scotland
Noble Pikemen
Noble Highlanders
Scots Pikemilitia
France
Aventuriers
Gendarmes
Lancers
HRE
Gothic Knights
Reiter (Reiterrrrrrrrrrrrrrrrrrrrrs)
Zweihänder (Zwei Hahnders)
Venice
Stradiots
Venetian Heavy Infantry
Venetian Archers
Spain
Tercio Pikemen
Jinetes
Almughavares
Portugal
P. Aruqiebusiers
Aventuros
Sicily (aka la siscilia)
Norman Knights, both mounted and dismounted
Muslim Archers
Milan
Famiglia Ducale
Genoese Crossbowmen, both professional and militia
Denmark
Svaerdstav Militia
Obudshaer
Dismounted Huscarls
Norse Axemen
Poland
Hussars
P. Nobles (mounted + dismounted)
Pol. Knights
Hungary
Magyar Cavalry and Nobles
Byz
Guard archers
Kataphraktoi
Var. guard
Turks
Sipahis (arch. and lancers)
Jan. musketeers/a
Janissary Heavy Infantry
Egypt
R Mamluks
Mamluk Archers
Moors
Camel Gunners
Granadine Lancers
Berber Spearmen
Russia
dvor (m+dm)
Berdiche
Cossack Musketeers
There are some changes to the buildings as well, making more buildings available and giving more boni.
What will be changed in the future?
Changing German event texts to their English counterparts
Less nonsensical event descriptions
What is the secret of Monkey Island?
Find out yourself!
Edit:
I'll have to upload it.
If there are any problems using the mod, please post the contents of system.log.txt.
http://www.twcenter.net/forums/downl...o=file&id=1505