Originally Posted by
bamsuls
TRAIT LIST FOR GENERALS
GoodCommander
1.Promising_Commander (+1 command)
2.Aspiring_Commander (+2 command)
3.Proven_Commander (+3 command)
4.Great_Commander (+4 command)
5.Legendary_Commander (+5 command) The Mighty
BadCommander
1.Unproven_Commander (-1 command)
2.Incompetent_Commander (-2 command)
3.Pathetic_Commander (-3 command)
4.Useless_Commander (-5 command) The Inept
GoodAttacker
1.Promising_Attacker (+1 command attacking)
2.Confident_Attacker (+2 command attacking)
3.Strong_Attacker (+3 command attacking)
4.Excellent_Attacker (+4 command attacking)
5.Heroic_Attacker (+5 command attacking) The Attacker
BadAttacker
1.Flawed_Attacker (-1 command attacking)
2.Incompetent_Attacker (-2 command attacking)
3.Pathetic_Attacker (-3 command attacking)
4.Usless_Attacker (-4 command attacking) The Foolhardy
GoodDefender
1.Promising_Defender (+1 command defending)
2.Confident_Defender (+2 command defending)
3.Strong_Defender (+3 command defending)
4.Excellent_Defender (+4 command defending)
5.Heroic_Defender (+5 command defending) The Bastion
BadDefender
1.Flawed_Defender (-1 command defending)
2.Incompetent_Defender (-2 command defending)
3.Pathetic_Defender (-3 command defending)
4.Useless_Defender (-4 command defending)
Drink (Excludes Middle-Eastern Cultures)
1.Social_Drinker (+1 command, +1 local popularity)
2.Gets_Merry (+1 local popularity)
3.Steady_Drinker (-1 command, +1 local popularity)
4.Drunken_Heathen (-2 command, -1 authority, 2% penalty on tax income)
5.Alcoholic (-3 command, -3 authority, 5% penalty on tax income)
6.Paralytic (-5 command, -5 authority, 10% penalty on tax income) The Drunkard
Feck
1.Strong_Language (-1 piety, +1 command, +1 troop morale)
2.Foul_Mouthed (+1 dread, -2 piety, +1 command, +2 troop morale)
3.Spits_Venom (+2 dread, -4 piety, -1 loyalty, -1 authority, +3 troop morale)
4.Utterly_Profane (+4 dread, -6 piety, -2 loyalty, -2 authority, +4 troop morale) The Profane
Arse
1.Uninhibited (-1 authority)
2.Shameful (-2 authority)
3.Too_Well_Groomed (-1 command, -3 authority)
4.Shameless_Queen (-3 command, -5 authority) The Queen
Girls
1.Red_Blooded (+2 troop morale)
2.Womaniser (+1 troop morale)
3.Adulterer (-1 local popularity)
4.Lecherous_Fiend (+1 dread, -2 local popularity)
5.Sexual_Predator (+2 dread, -3 local popularity) The Womanizer
Sobriety
1.Sensible_Drinker (+1 command)
2.Sober (+1 command, -1 troop morale, +1 personal security, -1 local popularity)
3.Abhors_Drink (+1 command, -2 troop morale, +2 personal security, -2 local popularity)
GoodAmbusher
1.Effective_Ambusher (+1 command ambushing)
2.Cunning_Ambusher (+2 command ambushing)
3.Great_Ambusher (+3 command ambushing)
4.Stalks_His_Prey (+4 command ambushing) The Cunning
BadAmbusher
1.Poor_Ambusher (-1 command ambushing)
2.Clumsy_Ambusher (-2 command ambushing)
3.Brutally_Obvious (-3 command ambushing)
Disciplinarian
1.Conscientious_Trainer (+1 troop morale, +10% movement points)
2.Drillmaster (-1 troop morale, +15% movement points)
3.Harsh_Taskmaster (+1 command, +1 authority, -2 troop morale, +20% movement points, +1 law)
BadDisciplinarian
1.Poor_Disciplinarian (+1 troop morale, -10% movement points)
2.Easy_on_the_Men (+2 troop morale, -15% movement points)
3.Way_too_Lenient (-1 command, -1 authority, +3 troop morale, -20% movement points, -1 law)
GoodSiegeAttacker
1.Wall_Taker (+1 command attacking walls)
2.Siege_Expert (+2 command attacking walls)
3.Siege_Master (+3 command attacking walls)
4.Unstoppable_in_Siege (+4 command attacking walls) The Unstoppable
BadSiegeAttacker
1.Poor_Besieger (-1 command attacking walls)
2.Pathetic_Besieger (-2 command attacking walls)
3.Beaten_by_Walls (-3 command attacking walls)
GoodSiegeDefender
1.Good_at_the_Walls (+1 command defending walls)
2.Strong_at_the_Walls (+2 command defending walls)
3.Urban_Protector (+3 command defending walls)
4.Savior_of_Cities (+4 command defending walls) The Defender
BadSiegeDefender
1.Poor_at_the_Walls (-1 command defending walls)
2.Pathetic_at_the_Walls (-2 command defending walls)
3.Liability_In_Defence (-3 command defending walls)
Brave
1.Brave (+1 troop morale)
2.Dauntless (+2 troop morale)
3.Courageous (+3 troop morale) The Brave
4.Inspirationally_Brave (+1 authority, +4 troop morale) The Fearless
5.Has_no_Fear (+2 authority, +2 troop morale)
Coward
1.Faltering_Courage (-1 troop morale)
2.Fears_Conflict (-2 troop morale)
3.Cowardly (-3 troop morale)
4.Slave_to_Fear (-4 troop morale) the Coward
Slothful
1.Lazy (-5% movement points, 2% penalty on tax income)
2.Too_Comfortable (-10% movement points, 5% penalty on tax income)
3.Slothful (-1 authority, -15% movement points, 10% penalty on tax income)
4.Indolent_Lump (-2 authority, -20% movement points, 15% penalty on tax income) The Fat
Energetic
1.Eager (+10% movement points)
2.Energetic (+15% movement points)
3.Driven (+1 authority, +20% movement points)
4.Blessed_With_Vigor (+2 authority, +25% movement points)
Berserker
1.Fierce_in_Battle (+1 dread, +1 troop morale, +1 command attacking, -1 command defending)
2.Crazy_in_Battle (+2 dread, +2 troop morale, +2 command attacking, -2 command defending, +2 hit points)
3.Berserker (+4 dread, +3 troop morale, +3 command attacking, -3 command defending, +4 hit points) The Beserker
Xenophobia
1.Nervous_of_Outsiders (+1 public security)
2.Distrusts_Foreigners (+2 public security)
3.Total_Bigot (+3 public security)
Xenophilia
1.Tolerant_to_Foreigners (-1 public security)
2.Welcomes_Outlanders (-2 public security)
3.Fascinated_by_Foreigners (-3 public security)
PublicAtheism
1.Religiously_Improper (-2 piety, +1 unrest)
2.Humanist (-4 piety, +4 unrest)
3.Athiest (-6 piety, +6 unrest)
4.Despises_Religion (-8 piety, +8 unrest) The Faithless
PublicFaith
1.Religiously_Proper (+1 piety)
2.Religiously_Minded (+2 piety)
3.Religiously_Devout (+3 piety)
4.Pious_Ruler (+4 piety) The Pious
GoodAdministrator
1.Budding_Bureaucrat (3% bonus on trade income, +1 law)
2.Skilled_Bureaucrat (5% bonus on trade income, +2 law)
3.Superb_Administrator (10% bonus on trade income, +3 law)
BadAdministrator
1.Poor_Administrator (3% penalty on trade income)
2.Inefficient_Administrator (5% penalty on trade income)
3.Total_Incompetence (10% penalty on trade income)
InspiringSpeaker
1.Can_Tell_a_Tale (+1 law)
2.Great_Speaker (+1 law)
3.Inspirational_Speaker (+2 law) The Saint
BoringSpeaker
1.Poor_Speaker (-1 authority)
2.Awkward_Speaker (-1 authority, -1 troop morale)
3.Incredibly_Boring (-2 authority, -2 troop morale)
RhetoricSkill
1.Well_Spoken (+1 authority)
2.Stylish_Debater (+2 authority)
3.Prone_to_Rhetoric (-1 authority)
StrategicSkill
1.Promising_Strategist (+1 command)
2.Strategically_Sound (+2 command)
3.Strategist (+3 command)
TacticalSkill
1.Promising_Tactician (+2 command ambushing, +1 line of sight)
2.Tactically_Sound (+3 command ambushing, +2 line of sight)
3.Tactician (+4 command ambushing, +3 line of sight)
MathematicsSkill
1.Talent_with_Numbers (+10 build points, 5% bonus on trade income)
2.Good_at_Math (+1 command attacking walls, +20 build points, 10% bonus on trade income)
3.Mathematician (+2 command attacking walls, +30 build points, 15% bonus on trade income)
PoliticsSkill
1.Political_Promise (+1 authority)
2.Political_Animal (-1 loyalty, +1 authority)
3.Perfect_Politician (-2 loyalty, +2 authority)
LogisticalSkill
1.Understands_Logistics (+1 troop morale, +10% movement points)
2.Logistics_Expert (+2 troop morale, +15% movement points)
3.Logistician (+3 troop morale, +20% movement points)
Rabblerouser
1.Instigator (+1 local popularity)
2.Agitator (+2 local popularity)
3.Provoker (+1 authority, +3 local popularity, +1 unrest)
4.Leader_of_the_Mob (+2 authority, +4 local popularity, +2 unrest)
VictorVirtue
1.Renowned_Victor (+1 authority, -1 personal security, +1 local popularity)
2.Famous_Victor (+2 authority, -1 personal security, +2 local popularity)
3.Conquering_Hero (+3 authority, -2 personal security, +3 local popularity) The Conqueror
Epicurean
1.Refined_Tastes (2% bonus on trade income, 10% decrease to cost of bribe)
2.Expensive_Tastes (5% bonus on trade income, 20% decrease to cost of bribe)
3.Exotic_Tastes (10% bonus on trade income, 30% decrease to cost of bribe)
Stoic
1.Reserved (100% increase to cost of bribe)
2.Stone_Faced (+1 loyalty, 200% increase to cost of bribe)
3.Utterly_Stoic (+2 loyalty, 300% increase to cost of bribe)
Austere
1.Severe (100% increase to cost of bribe, 2% bonus on tax income)
2.Austere (+1 loyalty, 200% increase to cost of bribe, 5% bonus on tax income)
3.Severely_Austere (+2 loyalty, 300% increase to cost of bribe, 10% bonus on tax income)
Aesthetic
1.An_Eye_for_Beauty (-1 command)
2.Admirer_of_Beauty (-2 command, 10% decrease to cost of bribe, -1 squalor)
3.Aesthete (-3 command, 20% decrease to cost of bribe, -2 squalor)
Ignorance
1.Ignorant (-1 authority, 2% penalty on trade income, 2% penalty on tax income)
2.Sadly_Ignorant (-1 authority, 5% penalty on trade income, 5% penalty on tax income)
3.Blissfully_Ignorant (-2 authority, 10% penalty on trade income, 10% penalty on tax income)
Gambling
1.Enjoys_a_Wager (5% penalty on trade income, 10% decrease to cost of bribe)
2.Gambler (10% penalty on trade income, 20% decrease to cost of bribe)
3.Problem_Gambler (15% penalty on trade income, 30% decrease to cost of bribe)
4.Slave_to_Luck (20% penalty on trade income, 40% decrease to cost of bribe) The Gambler
SpyMaster
1.Espionage (10% discount on agent training costs)
2.Espionage_Expert (+1 public security, 20% discount on agent training costs)
3.Master_of_Espionage (+1 dread, +2 public security, 30% discount on agent training costs) The Watcher
AssassinMaster
1.Open_to_Murder (+1 dread, 10% discount on agent training costs)
2.Mixes_with_Killers (+2 dread, +1 personal security, 20% discount on agent training costs)
3.Master_of_Assassins (+3 dread, +2 personal security, 25% discount on agent training costs) The Killer
CounterSpy
1.Counter-Spy (+2 public security)
2.Counter-Espionage (+3 public security)
3.Spy catcher (+1 chivalry, +1 line of sight, +4 public security)
AssassinCatcher
1.Survivor (+1 Chivalry, +2 personal security)
2.Blessed_Survivor (+1 chivalry, +3 personal security)
3.Instinctive_Survivor (+2 chivalry, +1 line of sight, +4 personal security) The Fortunate
LaxPersonalSecurity
1.Unconcerned (-1 personal security)
2.Lacks_Caution(-2 personal security)
3.No_Sense_of_Mortality (-4 personal security)
HighPersonalSecurity
1.Mindful_of_Risks (+1 personal security)
2.Healthy_Caution (+2 personal security)
3.Morbidly_Mortal (+4 personal security)
Trusting
1.Naïve (-1 personal security)
2.Trusting (-2 personal security)
3.Overly_Trusting (-3 personal security)
Paranoia
1.Slow_to_Trust (+1 personal security)
2.Overly_Suspicious (+2 personal security)
3.Paranoid (-1 command, -1 authority, +3 personal security)
5.Completely_Paranoid (-2 command, -2 authority, +4 personal security)
Liar
1.Avoids_the_Truth (+1 authority)
2.Bends_the_Truth (-1 authority)
3.Liar (-2 authority)
4.Pathological_Liar (-3 authority) The Liar
Embezzler
1.Deep_Pockets (10% penalty on tax income)
2.Fraudulent (20% penalty on tax income)
3.Embezzler (30% penalty on tax income)
DeceiverVirtue
1.Convincing (-1 loyalty, +1 authority)
2.Deceptive (-2 loyalty, +2 authority)
3.Total_Deceiver (-3 loyalty, +3 authority) The Cunning
Upright
1.Honest (+1 loyalty, 100% increase to cost of bribe, +2 law)
2.Trustworthy (+2 loyalty, 200% increase to cost of bribe, +4 law)
3.Utterly_Immaculate (+3 loyalty, 300% increase to cost of bribe, +6 law) The Honest
Corrupt
1.Dubious (20% decrease to cost of bribe, 10% penalty on tax income, -1 law)
2.Underhanded (-1 loyalty, 40% decrease to cost of bribe, 20% penalty on tax income, -2 law)
3.Corrupt (-2 loyalty, 60% decrease to cost of bribe, 30% penalty on tax income, -3 law)
Authoritarian
1.Firm_Ruler (+1 unrest, +2 law)
2.Strict_Ruler (+1 authority, +2 unrest, +4 law)
3.Total_Authoritarian (+2 authority, +3 unrest, +6 law) The Harsh
NonAuthoritarian
1.Fair_Ruler (-2 unrest, -1 law)
2.Understanding_Ruler (-1 authority, -4 unrest, -2 law)
3.Liberal_Leader (-2 authority, -6 unrest, -3 law) The Kind
Disloyal
1.Speaks_of_Loyalty (-1 loyalty)
2.Mixed_Loyalties (+1 dread, -2 loyalty)
3.Disloyal (+2 dread, -3 loyalty)
4.Actively_Disloyal (+3 dread, -4 loyalty)
Loyal
1.Generally_Loyal (+1 loyalty)
2.Loyal (+1 chivalry, +2 loyalty)
3.Very_Loyal (+2 chivalry, +3 loyalty)
4.Loyal_Beyond_Question (+3 chivalry, +4 loyalty)
Cuckold
1.Trouble_at_Home (-1 authority)
2.Cuckold (-2 authority)
3.Laughing_Stock (-3 authority)
4.Lacks_Manhood (-4 authority) The Cuckold
GoodFarmer
1.Farming_Knowledge (+1 farming output)
2.Rural_Expert (+2 farming output)
3.Agriculturalist (+3 farming output)
GoodMiner
1.Mining_Knowledge (10% bonus on mining income)
2.Mining_Expert (20% bonus on mining income)
3.Geologist (30% bonus on mining income)
GoodEngineer
1.Admires_Technology (+20 build points)
2.Mechanically_Minded (+1 command attacking walls, +40 build points)
3.Engineer (+2 command attacking walls, +60 build points) The Engineer
BadEngineer
1.Questions_Technology (-1 command attacking walls)
2.Befuddled_by_Machines (-2 command attacking walls)
3.Distrusts_Evil_Machinery! (-3 command attacking walls)
GoodTrader
1.Understands_Trade (10% bonus on trade income)
2.Trader (20% bonus on trade income)
3.Master_Trader (30% bonus on trade income)
BadTrader
1.Fiscally_Challenged (10% penalty on trade income)
2.Incompetent_Trader (20% penalty on trade income)
3.Trading_Liability (30% penalty on trade income)
Just
1.A_Sense_of_Justice (+1 chivalry, +1 law)
2.Just (+2 chivalry, +2 law)
3.Serves_Justice (+3 chivalry, +3 law) The Just
Unjust
1.Swift_to_Judge (+1 unrest)
2.Lacks_Justice (+1 dread, +2 unrest)
3.Unjust (+3 dread, +3 unrest)
HarshJustice
1.Hard_Justice (+1 unrest, +2 law)
2.Harsh_Justice (+2 unrest, +4 law)
3.Severe_Justice (+1 dread, +3 unrest, +6 law)
LenientJustice
1.Soft_Judge (+1 chivalry, -1 law)
2.Merciful_Judge (+2 chivalry, -2 law)
3.Kind_Judge (+1 chivalry, -3 law)
HarshRuler
1.Iron_Fisted (+1 dread, +1 law)
2.Harsh_Ruler (+2 dread, -1 personal security, +1 squalor, +2 law)
3.Cruel_Ruler (+3 dread, -2 personal security, +2 squalor, +3 law) The Cruel
KindRuler
1.Reasonable_Ruler (+1 chivalry, -1 squalor)
2.Kind_Ruler (+2 chivalry, -2 squalor)
3.Benevolent_Ruler (+3 chivalry, -3 squalor) The Good
GoodBuilder
1.Active_Builder (5% decrease to construction costs, -1 squalor)
2.Urban_Planner (10% decrease to construction costs, -2 squalor)
3.Great_Builder (15% decrease to construction costs, -3 squalor) The Builder
BadBuilder
1.Not_Constructive (5% increase to construction costs, +1 squalor)
2.Sloppy_Builder (10% increase to construction costs, +2 squalor)
3.Abhors_Construction (15% increase to construction costs, +3 squalor)
Generous
1.Generous (2% penalty on tax income)
2.Openly_Giving (2% penalty on trade income, 5% penalty on tax income)
3.Overly_Generous (5% penalty on trade income, 10% penalty on tax income)
Miserly
1.Mean_with_Money (2% bonus on tax income, +1 squalor)
2.Hoarder_of_Wealth (2% bonus on trade income, 5% bonus on tax income, +2 squalor)
3.Miserly (5% bonus on trade income, 10% bonus on tax income, +3 squalor) The Mean
Noctophobia
1.Spooked_at_Night (-1 command fighting at night)
2.Fear_of_the_Dark (-2 command fighting at night, +1 personal security)
3.Noctophobic (-3 command fighting at night, +2 personal security)
Noctophilia
1.Likes_the_Dark (+1 command fighting at night)
2.Effective_at_Night (+2 command fighting at night)
3.Nocturnal (+3 command fighting at night)
Perverted
1.Sexually_Liberated (+1 local popularity)
2.Sexually_Eccentric (-1 local popularity)
3.Sexually_Debauched (-1 piety, -2 local popularity)
4.Sexually_Perverse (-2 piety, -3 local popularity)
5.Sexually_Corrupt (-3 piety, -4 local popularity)
6.Diabolically_Degenerate (-4 piety, -2 authority, -5 local popularity) The Foul
Scout
1.Adopts_Scouting (+1 line of sight)
2.Adept_Scout (+2 line of sight)
3.Reconnaissance_Expert (+3 line of sight)
BattleScarred
1.Marks_of_War (+1 authority, +2 hit points)
2.Scarred (+1 authority, +4 hit points)
3.Terribly_Scarred (+2 authority, +6 hit points)
4.Brutally_Scarred (+2 authority, +8 hit points) The Scarred
GoodInfantryGeneral
1.Good_with_Infantry (+1 command commanding infantry)
2.Skilled_with_Infantry (+2 command commanding infantry)
3.Infantry_Master (+3 command commanding infantry) The Infantryman
BadInfantryGeneral
1.Poor_with_Infantry (-1 command commanding infantry)
2.Inept_with_Infantry (-2 command commanding infantry)
3.Confused_with_Infantry (-3 command commanding infantry)
GoodCavalryGeneral
1.Good_with_Cavalry (+1 command commanding cavalry)
2.Dangerous_with_Cavalry (+2 command commanding cavalry)
3.Great_Cavalry_Commander (+3 command commanding cavalry) The Horseman
BadCavalryGeneral
1.Poor_with_Cavalry (-1 command commanding cavalry)
2.Inept_with_Cavalry (-2 command commanding cavalry)
3.Shameful_with_Cavalry (-3 command commanding cavalry)
Inbred
1.A_Bit_Odd (-1 fertility)
2.Of_Dubious_Lineage (_2 fertility)
3.Inbred (-1 command, 2% penalty on tax income, -3 fertility)
4.Woefully_Inbred (-1 command, -1 authority, 5% penalty on tax income, -4 fertility)
5.Spawn_of_Incest (-2 command, -2 authority, 10% penalty on tax income, -5 fertility)
6.Betrothed_to_Mother (-3 command, -3 authority, 15% penalty on tax income) The Idiot
Handsome
1.Handsome (+1 local popularity)
2.Physically_Attractive (+2 local popularity)
3.Striking_to_Behold (+1 authority, +3 local popularity)
4.Physically_Flawless (-1 command, +1 authority, +4 local popularity) The Handsome
Ugly
1.Plain (-1 local popularity)
2.A_Bit_Rough (+1 command, -2 local popularity)
3.Ugly (+1 command, -3 local popularity, -1 fertility)
4.Repulsive_to_Behold (+1 command, -4 local popularity, -2 fertility)
5.Cruelly_Deformed (-5 local popularity, -3 fertility) The Ugly
Fertile
1.Virile (+1 fertility)
2.Fertile (+2 fertility)
3.Prolific (+3 fertility)
Infertile
1.Effete (-1 fertility)
2.Infertile (-2 fertility)
3.Lame_of_Loin (-3 fertility)
GoodTaxman
1.Good_with_Taxes (10% bonus on tax income)
2.Thorough_Taxman (20% bonus on tax income, +1 unrest)
3.Cruelly_Exacting_Taxman (30% bonus on tax income, +2 unrest)
BadTaxman
1.Poor_with_Taxes (10% penalty on tax income)
2.Sloppy_Taxman (20% penalty on tax income)
3.Tax_Farmer (30% penalty on tax income)
Divorced (hidden)
1.Divorced (no effect)
GoodRiskyAttacker
1.Bold_Attacker (+1 troop morale, +1 command attacking)
2.Risky_Attacker (+1 troop morale, +2 command attacking)
3.Suicidal_Attacker (-1 troop morale, +3 command attacking) The Lucky
BadRiskyAttacker
1.Poor_Risk_Taker (-1 command attacking)
2.Picks_Fights_Poorly (-1 troop morale, -2 command attacking)
3.Utterly_Foolhardy (-1 troop morale, -3 command attacking)
GoodRiskyDefender
1.Calm_When_Outnumbered (+1 command defending)
2.Determined_in_Defence (+1 troop morale, +2 command defending)
3.Fears_no_Odds (+1 troop morale, +3 command defending) The Steadfast
BadRiskyDefender
1.Poor_Against_Numbers (-1 command defending)
2.Beaten_by_Odds (-2 command defending)
3.Doomed_Defender (-3 command defending)
Superstitious
1.Silly_Beliefs (-1 piety)
2.Superstitious (-1 piety, -1 troop morale)
3.Slave_to_Superstition (-2 piety, -1 authority, -2 troop morale)
Pragmatic
1.Mostly_Rational (+1 authority)
2.No_Nonsense (+2 authority, +1 troop morale)
3.Utterly_Pragmatic (+3 authority, +2 troop morale)
ExpensiveTastes
1.Extravagant (5% increase to construction costs, 10% penalty on tax income)
2.Royally_Extravagant (10% increase to construction costs, 20% penalty on tax income, -1 squalor)
3.Wildly_Extravagant (15% increase to construction costs, 30% penalty on tax income, -2 squalor)
Cheapskate
1.Cheap (5% decrease to construction costs, 5% bonus on tax income, +1 squalor)
2.Tight (10% decrease to construction costs, 10% bonus on tax income, +2 squalor)
3.Total_Cheapskate (15% decrease to construction costs, 15% bonus on tax income, +3 squalor)
Hypochondriac
1.Feeling_Poorly (-1 command attacking, -2 hit points)
2.Delusions_of_Illness (-1 troop morale, -1 command attacking, -4 hit points)
3.Hypochondriac (-2 troop morale, -2 command attacking, -6 hit points)
HaleAndHearty
1.Healthy (+2 hit points)
2.In_Good_Health (+4 hit points)
3.Bastion_of_Health (+1 fertility, +6 hit points)
TouchedByTheGods
1.Servant_of_Heaven (+2 piety)
2.Dramatic_Visions (+3 piety)
3.Vision_of_Prophecy (+4 piety)
Sane (hidden)
1.Sane (no effect)
Insane
1.Dysfunctional (-1 authority, -1 troop morale)
2.Quite_Mad (-2 authority, -2 troop morale)
3.Utterly_Insane (-4 authority, -3 troop morale) The Mad
Deranged
1.Skewed_View (-1 command, -1 authority, 2% penalty on trade income)
2.Deranged (-2 command, -2 authority, -1 troop morale, 5% penalty on trade income, 2% penalty on tax income)
3.Dangerously_Mad (-3 command, -3 authority, -2 troop morale, 10% penalty on trade income, 5% penalty on tax income)
Bloodthirsty
1.Fine_with_Blood (+1 dread, +1 command, +1 troop morale)
2.Sanguinary (+2 dread, +1 command, -1 troop morale)
3.Bloodthirsty (+3 dread, -1 command, -3 troop morale)
Haemophobic
1.Un-Manly (-1 authority, -1 troop morale)
2.Disgusted_by_Blood (-2 authority, -2 troop morale)
3.Fears_Blood (-3 authority, -3 troop morale)
Anger
1.Easily_Riled (+1 authority)
2.Seethes_with_Anger (+1 dread, +1 command, -1 troop morale)
3.Driven_by_Rage (+2 dread, +2 command, -2 troop morale) The Wrathful
Lewd
1.Crude (-1 authority, 20% decrease to cost of bribe)
2.Lewd (-2 authority, 30% decrease to cost pf bribe)
3.Shamelessly_Lewd (-3 authority, 50% decrease to cost of bribe) The Lewd
Prim
1.Proper_Morals (+1 authority, 20% increase to cost of bribe, +1 unrest, +1 law)
2.Prim (+2 authority, 30% increase to cost of bribe, +2 unrest, +2 law)
3.Holier_than_Thou (-1 command, +2 authority, 40% increase to cost of bribe, -1 squalor, +3 unrest, +3 law)
IndecisiveAttacker
1.Hesitant_Attacker (-1 command attacking)
2.Over-Cautious_Attacker (-2 command attacking)
3.Indecisive_Attacker (-3 command attacking) The Unsure
Intelligent
1.Smart (+1 command, 2% bonus on trade income, 2% bonus on tax income)
2.Intelligent (+2 command, 5% bonus on trade income, 5% bonus on tax income)
3.Genius (+3 command, 10% bonus on trade income, 10% bonus on tax income)
Despoiler
1.Looter (10% bonus to cash gained from looting)
2.Pillager (20% bonus to cash gained from looting)
3.Sacker_of_Cities (30% bonus to cash gained from looting)
Genocide
1.Brutal_Conqueror (+1 dread, 10% bonus to cash gained from looting)
2.Exterminator (+2 dread, 20% bonus to cash gained from looting)
3.Butcher (+3 dread, 30% bonus to cash gained from looting) The Butcher
NaturalMilitarySkill
1.Talent_for_Command (+1 command)
2.Natural_Commander (+2 command)
3.Born_to_Command (+3 command)
4.Born_Conqueror (+4 command)
Factionleader
1.Faction_Leader (+1 command, +2 authority, +3 personal security)
Factionheir
1.Heir_Apparent (+1 command, +1 authority, +2 personal security)
Exheir
1.Former_Successor (-3 loyalty)
NightBattleCapable
1.Night_Fighter (+1 command fighting at night)
Loyalty Starter (hidden)
1.Loyalty_Starting_Value (+5 loyalty)
ForcedReligious
1.Conforming (+1 piety)
2.Reverant (+2 piety)
3.God fearing (+3 piety, -1 troop morale)
CrusaderHistory
1.Crusader (+1 chivalry, +1 piety, +1 command vs. Islam)
2.Great_Crusader (+2 chivalry, +2 piety, +2 command vs. Islam)
3.Grand_Crusader (+3 chivalry, +3 piety, +3 command vs. Islam) The Crusader
JihadHistory
1.Holy_Soldier (+1 chivalry, +1 piety, +1 command vs. Catholic)
2.Holy_Defender (+2 chivalry, +2 piety, +2 command vs. Catholic)
3.Holy_Warrior (+3 chivalry, +3 piety, +3 command vs. Catholic) The Holy Warrior
AdoredByPope
1.Respected_by_Pope (+1 piety, +1 command vs. Islam)
2.Adored_by_Pope (+2 piety, +2 command vs. Islam)
3.Exhalted_by_Pope (+3 piety, +3 command vs. Islam) The Adored
PopesEnforcer
1.Pope's_Enforcer (+1 dread, +1 command vs. Islam)
2.Pope's_Executioner (+2 dread, +2 command vs. Islam) The Executioner
BattleDread
1.Winning_First (+1 dread)
2.Cruel_and_Cunning (+2 dread)
3.Merciless_Mauler (+3 dread) The Mauler
4.Field_Tyrant (+4 dread, +1 authority) The Tyrant
5.Warlord_of_Terror (+5 dread, +2 authority) Lord of Terror
BattleChivalry
1.Fair_Fighter (+1 chivalry)
2.Noble_in_Battle (+2 chivalry)
3.Bastion_of_Chivalry (+3 chivalry) The Chivalrous
4.Champion_of_Honour (+4 chivalry, +1 authority) The Champion
5.Saint_of_Battle (+5 chivalry, +2 authority) The Saint
StrategyDread
1.Mean_Leader (+1 dread)
2.Cruel_Leader (+2 dread)
3.Merciless_Leader (+3 dread, +1 authority) The Merciless
4.Malevolent_Leader (+4 dread, +2 authority) The Malevolent
5.Tyranical_Leader (+5 dread, +3 authority) The Tyrant
StrategyChivalry
1.Fair_in_Rule (+1 chivalry)
2.Noble_in_Rule (+2 chivalry)
3.Chivalrous_in_Rule (+3 chivalry, +1 authority) The Chivalrous
4.Honourable_Ruler (+4 chivalry, +2 authority) The Honourable
5.Saintly_Ruler (+5 chivalry, +3 authority) The Saint
CaptorChivalry
1.Respects_the_Enemy (+1 chivalry)
2.Compassionate_Victor (+2 chivalry)
3.Quite_Merciful (+3 chivalry)
4.Merciful_Champion (+4 chivalry) The Merciable
CaptorDread
1.Disrespects_Prisoners (+1 dread)
2.Lacks_Compassion (+2 dread)
3.Quite_Merciless (+3 dread)
4.Merciless_Conqueror (+4 dread) The Merciless
RansomChivalry
1.Noble_Commander (+1 chivalry)
2.Honourable_Commander (+2 chivalry, +1 troop morale)
3.Caring_Commander (+3 chivalry, +2 troop morale)
4.Merciful_Commander (+4 chivalry, +3 troop morale) The Merciable
RansomDread
1.Grim_Commander (+1 dread)
2.Cold_Commander (+2 dread, -1 troop morale)
3.Harsh_Commander (+3 dread, -2 troop morale)
4.Merciless_Commander (+4 dread, -3 troop morale) The Merciless
GoodArtilleryCommander
1.Good_with_Artillery (+1 command with artillery)
2.Adept_with_Artillery (+2 command with artillery)
3.Expert_with_Artillery (+3 command with artillery)
4.Masterful_with_Artillery (+4 command with artillery)
BadArtilleryCommander
1.Poor_with_Artillery (-1 command with artillery)
2.Awful_with_Artillery (-2 command with artillery)
3.Diabolical_with_Artillery (-3 command with artillery)
GoodGunpowderCommander
1.Good_with_Guns (+1 command with guns)
2.Adept_with_Guns (+2 command with guns)
3.Expert_with_Guns (+3 command with guns)
4.Masterful_with_Guns (+4 command with guns)
BadGunpowderCommander
1.Poor_with_Guns (-1 command with guns)
2.Awful_with_Guns (-2 command with guns)
3.Useless_with_Guns (-3 command with guns)
Cursed
1.Hexed (-1 command, -1 troop morale)
2.Cursed (-2 command, -2 troop morale)
3.Blighted (-1 piety, -3 command, -1 authority, -3 troop morale)
4.Damned (-3 piety, -4 command, -2 authority, -4 troop morale)
StrickenSilly
1.Warts (-1 command, -1 troop morale)
2.Flatulent (-2 command, -1 authority, -2 troop morale)
3.Boil-ridden (-1 piety, -3 command, -2 authority, -3 troop morale)
StrickenSerious
1.Wracking_Cough (-1 command, -1 troop morale)
2.Evil_Illness (-2 command, -2 troop morale)
3.Stricken_Down (-1 piety, -3 command, -1 authority, -3 troop morale)
Objective (hidden)
1.Quite_Objective (no effect)
Subjective (hidden)
1.Quite_Subjective
Gregarious
1.Sociable (+1 local popularity)
2.Gregarious (+1 troop morale, +2 local popularity)
3.Everyone's_Friend (+2 troop morale, +3 local popularity)
Introvert
1.Aloof (-1 local popularity)
2.Introverted (-1 troop morale, -2 local popularity)
3.Totally_Closed (-2 troop morale, -3 local popularity)
ExRebel
1.Rebelled (-1 loyalty)
2.Rebellious (-2 loyalty)
3.Turncoat (-3 loyalty) The Turncoat
ContentGeneral
1.Feels_Appreciated (+1 loyalty)
2.Feels_Respected (+3 loyalty)
3.Feels_Honored (+5 loyalty)
DiscontentGeneral
1.Feels_Unappreciated (-1 loyalty)
2.Feels_Disrespected (-3 loyalty)
3.Feels_Dishonored (-5 loyalty)
EasternWarlord
1.Eastern_Warlord (+1 dread, +2 command)
2.Mighty_Warlord (+2 dread, +4 command)
3.Khan's_Conqueror (+3 dread, +6 command)
JaguarWarlord
1.Mighty_Eagle (+1 dread, +2 command)
2.Mighty_Jaguar (+2 dread, +4 command)
3.Grand_Jaguar (+3 dread, +6 command)
WifeIsCharming
1.Wife_is_Fair (+1 fertility)
2.Wife_is_Charming (+1 local popularity, +1 fertility)
3.Wife_is_Lovely (+2 local popularity, +2 fertility)
WifeIsHorrid
1.Wife_lacks_Charm (-1 fertility)
2.Wife_is_Undesireable (-1 local popularity, -1 fertility)
3.Wife_is_a_Wretch (-2 local popularity, -2 fertility)
WifeIsFertile
1.Wife_is_Fertile (+1 fertility)
2.Wife_is_Very_Fertile (+2 fertility)
3.Wife_is_Ripe (+3 fertility)
WifeIsBarren
1.Wife_is_Barren (-1 fertility)
2.Wife_is_Infertile (-2 fertility)
3.Wife_is_Cursed (-3 fertility)
WifeIsWise
1.Wife_is_Useful (5% bonus on trade income, 5% bonus on tax income)
2.Wife_is_Smart (10% bonus on trade income, 10% bonus on tax income)
3.Wife_is_Wise (15% bonus on trade income, 15% bonus on tax income)
FactionKiller
1.Conqueror (+1 authority)
2.Great_Conqueror (+2 authority) The Conqueror
3.Legendary_Conqueror (+3 authority) The Great
4.All_Conquering (+4 authority) The Invincible
GoodDiplomacy
1.Politcally_Wise (+1 authority)
2.Politically_Strong (+2 authority)
3.Politically_Powerful (+3 authority)
4.First_Among_Firsts (+4 authority)
BadDiplomacy
1.Politically_Poor (-1 authority)
2.Politically_Weak (-2 authority)
3.Politically_Powerless (-3 authority)
FathersLegacy
1.Proud_Legacy (+1 authority)
2.Strong_Legacy (+2 authority)
3.Mighty_Legacy (+3 authority)
ChivalryLegacy
1.Chivalrous_Father (+1 chivalry)
2.Legacy_of_Chivalry (+2 chivalry)
DreadLegacy
1.Dreaded_Father (+1 dread)
2.Legacy_of_Dread (+2 dread)
TourneyKnight
1.Tourney_Entrant (+1 chivalry)
2.Fair_Jouster (+1 chivalry, +1 command commanding cavalry)
3.Good_Jouster (+2 chivalry, +1 command commanding cavalry)
4.Knight_of_Renown (+2 chivalry, +1 authority, +2 command commanding cavalry)
5.Tourney_Champion (+3 chivalry, +2 authority, +2 command commanding cavalry)
HorseRacer
1.Good_Racer (+5% movement points)
2.Great_Racer (+5% movement points, +1 command commanding cavalry)
3.Famous_Racer (+1 authority, +10% movement points, +1 command commanding cavalry)
AcademyTrained
1.Academy_Trained (+1 command)
2.Officer_Training (+2 command)
ReligiousActivity
1.Religious (+1 piety)
2.Dutifully_Religious (+2 piety)
3.Religiously_Active (+1 chivalry, +3 piety)
4.Devoutly_Religious (+2 chivalry, +4 piety)
ReligiousInactivity
1.Neglects_Religion (-1 piety)
2.Religiously_Ignorant (-2 piety)
MarriedAPrincess
1.Royal_Ties (+3 loyalty)
GloriousFool
1.Unlucky_Leader (-1 command, +2 troop morale)
2.Glory_Hunter (-2 command, +4 troop morale)
3.Glorious_Fool (-3 command, +6 troop morale)
TooOldToFight
1.Beyond_Battle (no effect)
Senile
1.Somewhat_Senile (-2 command, -1 authority)
2.Senile (-4 command, -2 authority)
3.Totally_Senile (-6 command, -3 authority)
WifeIsNoble
1.Wife_is_Admirable (+1 local popularity)
2.Wife_is_Noble (+2 local popularity)
3.Wife_is_Revered (+1 public security, +3 local popularity)
WifeIs*****
1.Wife_is_Unpleasant (-1 local popularity)
2.Wife_is_Nasty (-2 local popularity)
3.Wife_is_Deplorable (-1 public security, -3 local popularity)
ReligionStarter (hidden)
1.General_Religion (+3 piety)
Cultured
1.Cultured (+1 local popularity)
2.Very_Cultured (+1 authority, +2 local popularity)
HasAdultress (hidden)
1.MarriedWithLover (no effect)