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Thread: Trait List for Generals

  1. #1
    Civis
    Join Date
    Mar 2007
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    Wouldn't you like to know.Alabama
    Posts
    115

    Default Trait List for Generals

    TRAIT LIST FOR GENERALS
    GoodCommander
    1.Promising_Commander (+1 command)
    2.Aspiring_Commander (+2 command)
    3.Proven_Commander (+3 command)
    4.Great_Commander (+4 command)
    5.Legendary_Commander (+5 command)
    BadCommander
    1.Unproven_Commander (-1 command)
    2.Incompetent_Commander (-2 command)
    3.Pathetic_Commander (-3 command)
    4.Useless_Commander (-5 command)
    GoodAttacker
    1.Promising_Attacker (+1 command attacking)
    2.Confident_Attacker (+2 command attacking)
    3.Strong_Attacker (+3 command attacking)
    4.Excellent_Attacker (+4 command attacking)
    5.Heroic_Attacker (+5 command attacking)
    BadAttacker
    1.Flawed_Attacker (-1 command attacking)
    2.Incompetent_Attacker (-2 command attacking)
    3.Pathetic_Attacker (-3 command attacking)
    4.Usless_Attacker (-4 command attacking)
    GoodDefender
    1.Promising_Defender (+1 command defending)
    2.Confident_Defender (+2 command defending)
    3.Strong_Defender (+3 command defending)
    4.Excellent_Defender (+4 command defending)
    5.Heroic_Defender (+5 command defending)
    BadDefender
    1.Flawed_Defender (-1 command defending)
    2.Incompetent_Defender (-2 command defending)
    3.Pathetic_Defender (-3 command defending)
    4.Useless_Defender (-4 command defending)
    Drink [/SIZE](Excludes Middle-Eastern Cultures)
    [SIZE=2]1.Social_Drinker (+1 command, +1 local popularity)
    2.Gets_Merry (+1 local popularity)
    3.Steady_Drinker (-1 command, +1 local popularity)
    4.Drunken_Heathen (-2 command, -1 authority, 2% penalty on tax income)
    5.Alcoholic (-3 command, -3 authority, 5% penalty on tax income)
    6.Paralytic (-5 command, -5 authority, 10% penalty on tax income)
    Feck
    1.Strong_Language (-1 piety, +1 command, +1 troop morale)
    2.Foul_Mouthed (+1 dread, -2 piety, +1 command, +2 troop morale)
    3.Spits_Venom (+2 dread, -4 piety, -1 loyalty, -1 authority, +3 troop morale)
    4.Utterly_Profane (+4 dread, -6 piety, -2 loyalty, -2 authority, +4 troop morale)
    Arse
    1.Uninhibited (-1 authority)
    2.Shameful (-2 authority)
    3.Too_Well_Groomed (-1 command, -3 authority)
    4.Shameless_Queen (-3 command, -5 authority)
    Girls
    1.Red_Blooded (+2 troop morale)
    2.Womaniser (+1 troop morale)
    3.Adulterer (-1 local popularity)
    4.Lecherous_Fiend (+1 dread, -2 local popularity)
    5.Sexual_Predator (+2 dread, -3 local popularity)
    Sobriety
    1.Sensible_Drinker (+1 command)
    2.Sober (+1 command, -1 troop morale, +1 personal security, -1 local popularity)
    3.Abhors_Drink (+1 command, -2 troop morale, +2 personal security, -2 local popularity)
    GoodAmbusher
    1.Effective_Ambusher (+1 command ambushing)
    2.Cunning_Ambusher (+2 command ambushing)
    3.Great_Ambusher (+3 command ambushing)
    4.Stalks_His_Prey (+4 command ambushing)
    BadAmbusher
    1.Poor_Ambusher (-1 command ambushing)
    2.Clumsy_Ambusher (-2 command ambushing)
    3.Brutally_Obvious (-3 command ambushing)
    Disciplinarian
    1.Conscientious_Trainer (+1 troop morale, +10% movement points)
    2.Drillmaster (-1 troop morale, +15% movement points)
    3.Harsh_Taskmaster (+1 command, +1 authority, -2 troop morale, +20% movement points, +1 law)
    BadDisciplinarian
    1.Poor_Disciplinarian (+1 troop morale, -10% movement points)
    2.Easy_on_the_Men (+2 troop morale, -15% movement points)
    3.Way_too_Lenient (-1 command, -1 authority, +3 troop morale, -20% movement points, -1 law)
    GoodSiegeAttacker
    1.Wall_Taker (+1 command attacking walls)
    2.Siege_Expert (+2 command attacking walls)
    3.Siege_Master (+3 command attacking walls)
    4.Unstoppable_in_Siege (+4 command attacking walls)
    BadSiegeAttacker
    1.Poor_Besieger (-1 command attacking walls)
    2.Pathetic_Besieger (-2 command attacking walls)
    3.Beaten_by_Walls (-3 command attacking walls)
    GoodSiegeDefender
    1.Good_at_the_Walls (+1 command defending walls)
    2.Strong_at_the_Walls (+2 command defending walls)
    3.Urban_Protector (+3 command defending walls)
    4.Savior_of_Cities (+4 command defending walls)
    BadSiegeDefender
    1.Poor_at_the_Walls (-1 command defending walls)
    2.Pathetic_at_the_Walls (-2 command defending walls)
    3.Liability_In_Defence (-3 command defending walls)
    Brave
    1.Brave (+1 troop morale)
    2.Dauntless (+2 troop morale)
    3.Courageous (+3 troop morale)
    4.Inspirationally_Brave (+1 authority, +4 troop morale)
    5.Has_no_Fear (+2 authority, +2 troop morale)
    Coward
    1.Faltering_Courage (-1 troop morale)
    2.Fears_Conflict (-2 troop morale)
    3.Cowardly (-3 troop morale)
    4.Slave_to_Fear (-4 troop morale)
    Slothful
    1.Lazy (-5% movement points, 2% penalty on tax income)
    2.Too_Comfortable (-10% movement points, 5% penalty on tax income)
    3.Slothful (-1 authority, -15% movement points, 10% penalty on tax income)
    4.Indolent_Lump (-2 authority, -20% movement points, 15% penalty on tax income)
    Energetic
    1.Eager (+10% movement points)
    2.Energetic (+15% movement points)
    3.Driven (+1 authority, +20% movement points)
    4.Blessed_With_Vigor (+2 authority, +25% movement points)
    Berserker
    1.Fierce_in_Battle (+1 dread, +1 troop morale, +1 command attacking, -1 command defending)
    2.Crazy_in_Battle (+2 dread, +2 troop morale, +2 command attacking, -2 command defending, +2 hit points)
    3.Berserker (+4 dread, +3 troop morale, +3 command attacking, -3 command defending, +4 hit points)
    Xenophobia
    1.Nervous_of_Outsiders (+1 public security)
    2.Distrusts_Foreigners (+2 public security)
    3.Total_Bigot (+3 public security)
    Xenophilia
    1.Tolerant_to_Foreigners (-1 public security)
    2.Welcomes_Outlanders (-2 public security)
    3.Fascinated_by_Foreigners (-3 public security)
    PublicAtheism
    1.Religiously_Improper (-2 piety, +1 unrest)
    2.Humanist (-4 piety, +4 unrest)
    3.Athiest (-6 piety, +6 unrest)
    4.Despises_Religion (-8 piety, +8 unrest)
    PublicFaith
    1.Religiously_Proper (+1 piety)
    2.Religiously_Minded (+2 piety)
    3.Religiously_Devout (+3 piety)
    4.Pious_Ruler (+4 piety)
    GoodAdministrator
    1.Budding_Bureaucrat (3% bonus on trade income, +1 law)
    2.Skilled_Bureaucrat (5% bonus on trade income, +2 law)
    3.Superb_Administrator (10% bonus on trade income, +3 law)
    BadAdministrator
    1.Poor_Administrator (3% penalty on trade income)
    2.Inefficient_Administrator (5% penalty on trade income)
    3.Total_Incompetence (10% penalty on trade income)
    InspiringSpeaker
    1.Can_Tell_a_Tale (+1 law)
    2.Great_Speaker (+1 law)
    3.Inspirational_Speaker (+2 law)
    BoringSpeaker
    1.Poor_Speaker (-1 authority)
    2.Awkward_Speaker (-1 authority, -1 troop morale)
    3.Incredibly_Boring (-2 authority, -2 troop morale)
    RhetoricSkill
    1.Well_Spoken (+1 authority)
    2.Stylish_Debater (+2 authority)
    3.Prone_to_Rhetoric (-1 authority)
    StrategicSkill
    1.Promising_Strategist (+1 command)
    2.Strategically_Sound (+2 command)
    3.Strategist (+3 command)
    TacticalSkill
    1.Promising_Tactician (+2 command ambushing, +1 line of sight)
    2.Tactically_Sound (+3 command ambushing, +2 line of sight)
    3.Tactician (+4 command ambushing, +3 line of sight)
    MathematicsSkill
    1.Talent_with_Numbers (+10 build points, 5% bonus on trade income)
    2.Good_at_Math (+1 command attacking walls, +20 build points, 10% bonus on trade income)
    3.Mathematician (+2 command attacking walls, +30 build points, 15% bonus on trade income)
    PoliticsSkill
    1.Political_Promise (+1 authority)
    2.Political_Animal (-1 loyalty, +1 authority)
    3.Perfect_Politician (-2 loyalty, +2 authority)
    LogisticalSkill
    1.Understands_Logistics (+1 troop morale, +10% movement points)
    2.Logistics_Expert (+2 troop morale, +15% movement points)
    3.Logistician (+3 troop morale, +20% movement points)
    Rabblerouser
    1.Instigator (+1 local popularity)
    2.Agitator (+2 local popularity)
    3.Provoker (+1 authority, +3 local popularity, +1 unrest)
    4.Leader_of_the_Mob (+2 authority, +4 local popularity, +2 unrest)
    VictorVirtue
    1.Renowned_Victor (+1 authority, -1 personal security, +1 local popularity)
    2.Famous_Victor (+2 authority, -1 personal security, +2 local popularity)
    3.Conquering_Hero (+3 authority, -2 personal security, +3 local popularity)
    Epicurean
    1.Refined_Tastes (2% bonus on trade income, 10% decrease to cost of bribe)
    2.Expensive_Tastes (5% bonus on trade income, 20% decrease to cost of bribe)
    3.Exotic_Tastes (10% bonus on trade income, 30% decrease to cost of bribe)
    Stoic
    1.Reserved (100% increase to cost of bribe)
    2.Stone_Faced (+1 loyalty, 200% increase to cost of bribe)
    3.Utterly_Stoic (+2 loyalty, 300% increase to cost of bribe)
    Austere
    1.Severe (100% increase to cost of bribe, 2% bonus on tax income)
    2.Austere (+1 loyalty, 200% increase to cost of bribe, 5% bonus on tax income)
    3.Severely_Austere (+2 loyalty, 300% increase to cost of bribe, 10% bonus on tax income)
    Aesthetic
    1.An_Eye_for_Beauty (-1 command)
    2.Admirer_of_Beauty (-2 command, 10% decrease to cost of bribe, -1 squalor)
    3.Aesthete (-3 command, 20% decrease to cost of bribe, -2 squalor)
    Ignorance
    1.Ignorant (-1 authority, 2% penalty on trade income, 2% penalty on tax income)
    2.Sadly_Ignorant (-1 authority, 5% penalty on trade income, 5% penalty on tax income)
    3.Blissfully_Ignorant (-2 authority, 10% penalty on trade income, 10% penalty on tax income)
    Gambling
    1.Enjoys_a_Wager (5% penalty on trade income, 10% decrease to cost of bribe)
    2.Gambler (10% penalty on trade income, 20% decrease to cost of bribe)
    3.Problem_Gambler (15% penalty on trade income, 30% decrease to cost of bribe)
    4.Slave_to_Luck (20% penalty on trade income, 40% decrease to cost of bribe)
    SpyMaster
    1.Espionage (10% discount on agent training costs)
    2.Espionage_Expert (+1 public security, 20% discount on agent training costs)
    3.Master_of_Espionage (+1 dread, +2 public security, 30% discount on agent training costs)
    AssassinMaster
    1.Open_to_Murder (+1 dread, 10% discount on agent training costs)
    2.Mixes_with_Killers (+2 dread, +1 personal security, 20% discount on agent training costs)
    3.Master_of_Assassins (+3 dread, +2 personal security, 25% discount on agent training costs)
    CounterSpy
    1.Counter-Spy (+2 public security)
    2.Counter-Espionage (+3 public security)
    3.Spy catcher (+1 chivalry, +1 line of sight, +4 public security)
    AssassinCatcher
    1.Survivor (+1 Chivalry, +2 personal security)
    2.Blessed_Survivor (+1 chivalry, +3 personal security)
    3.Instinctive_Survivor (+2 chivalry, +1 line of sight, +4 personal security)
    LaxPersonalSecurity
    1.Unconcerned (-1 personal security)
    2.Lacks_Caution(-2 personal security)
    3.No_Sense_of_Mortality (-4 personal security)
    HighPersonalSecurity
    1.Mindful_of_Risks (+1 personal security)
    2.Healthy_Caution (+2 personal security)
    3.Morbidly_Mortal (+4 personal security)
    Trusting
    1.Naïve (-1 personal security)
    2.Trusting (-2 personal security)
    3.Overly_Trusting (-3 personal security)
    Paranoia
    1.Slow_to_Trust (+1 personal security)
    2.Overly_Suspicious (+2 personal security)
    3.Paranoid (-1 command, -1 authority, +3 personal security)
    5.Completely_Paranoid (-2 command, -2 authority, +4 personal security)
    Liar
    1.Avoids_the_Truth (+1 authority)
    2.Bends_the_Truth (-1 authority)
    3.Liar (-2 authority)
    4.Pathological_Liar (-3 authority)
    Embezzler
    1.Deep_Pockets (10% penalty on tax income)
    2.Fraudulent (20% penalty on tax income)
    3.Embezzler (30% penalty on tax income)
    DeceiverVirtue
    1.Convincing (-1 loyalty, +1 authority)
    2.Deceptive (-2 loyalty, +2 authority)
    3.Total_Deceiver (-3 loyalty, +3 authority)
    Upright
    1.Honest (+1 loyalty, 100% increase to cost of bribe, +2 law)
    2.Trustworthy (+2 loyalty, 200% increase to cost of bribe, +4 law)
    3.Utterly_Immaculate (+3 loyalty, 300% increase to cost of bribe, +6 law)
    Corrupt
    1.Dubious (20% decrease to cost of bribe, 10% penalty on tax income, -1 law)
    2.Underhanded (-1 loyalty, 40% decrease to cost of bribe, 20% penalty on tax income, -2 law)
    3.Corrupt (-2 loyalty, 60% decrease to cost of bribe, 30% penalty on tax income, -3 law)
    Authoritarian
    1.Firm_Ruler (+1 unrest, +2 law)
    2.Strict_Ruler (+1 authority, +2 unrest, +4 law)
    3.Total_Authoritarian (+2 authority, +3 unrest, +6 law)
    NonAuthoritarian
    1.Fair_Ruler (-2 unrest, -1 law)
    2.Understanding_Ruler (-1 authority, -4 unrest, -2 law)
    3.Liberal_Leader (-2 authority, -6 unrest, -3 law)
    Disloyal
    1.Speaks_of_Loyalty (-1 loyalty)
    2.Mixed_Loyalties (+1 dread, -2 loyalty)
    3.Disloyal (+2 dread, -3 loyalty)
    4.Actively_Disloyal (+3 dread, -4 loyalty)
    Loyal
    1.Generally_Loyal (+1 loyalty)
    2.Loyal (+1 chivalry, +2 loyalty)
    3.Very_Loyal (+2 chivalry, +3 loyalty)
    4.Loyal_Beyond_Question (+3 chivalry, +4 loyalty)
    Cuckold
    1.Trouble_at_Home (-1 authority)
    2.Cuckold (-2 authority)
    3.Laughing_Stock (-3 authority)
    4.Lacks_Manhood (-4 authority)
    GoodFarmer
    1.Farming_Knowledge (+1 farming output)
    2.Rural_Expert (+2 farming output)
    3.Agriculturalist (+3 farming output)
    GoodMiner
    1.Mining_Knowledge (10% bonus on mining income)
    2.Mining_Expert (20% bonus on mining income)
    3.Geologist (30% bonus on mining income)
    GoodEngineer
    1.Admires_Technology (+20 build points)
    2.Mechanically_Minded (+1 command attacking walls, +40 build points)
    3.Engineer (+2 command attacking walls, +60 build points)
    BadEngineer
    1.Questions_Technology (-1 command attacking walls)
    2.Befuddled_by_Machines (-2 command attacking walls)
    3.Distrusts_Evil_Machinery! (-3 command attacking walls)
    GoodTrader
    1.Understands_Trade (10% bonus on trade income)
    2.Trader (20% bonus on trade income)
    3.Master_Trader (30% bonus on trade income)
    BadTrader
    1.Fiscally_Challenged (10% penalty on trade income)
    2.Incompetent_Trader (20% penalty on trade income)
    3.Trading_Liability (30% penalty on trade income)
    Just
    1.A_Sense_of_Justice (+1 chivalry, +1 law)
    2.Just (+2 chivalry, +2 law)
    3.Serves_Justice (+3 chivalry, +3 law)
    Unjust
    1.Swift_to_Judge (+1 unrest)
    2.Lacks_Justice (+1 dread, +2 unrest)
    3.Unjust (+3 dread, +3 unrest)
    HarshJustice
    1.Hard_Justice (+1 unrest, +2 law)
    2.Harsh_Justice (+2 unrest, +4 law)
    3.Severe_Justice (+1 dread, +3 unrest, +6 law)
    LenientJustice
    1.Soft_Judge (+1 chivalry, -1 law)
    2.Merciful_Judge (+2 chivalry, -2 law)
    3.Kind_Judge (+1 chivalry, -3 law)
    HarshRuler
    1.Iron_Fisted (+1 dread, +1 law)
    2.Harsh_Ruler (+2 dread, -1 personal security, +1 squalor, +2 law)
    3.Cruel_Ruler (+3 dread, -2 personal security, +2 squalor, +3 law)
    KindRuler
    1.Reasonable_Ruler (+1 chivalry, -1 squalor)
    2.Kind_Ruler (+2 chivalry, -2 squalor)
    3.Benevolent_Ruler (+3 chivalry, -3 squalor)
    GoodBuilder
    1.Active_Builder (5% decrease to construction costs, -1 squalor)
    2.Urban_Planner (10% decrease to construction costs, -2 squalor)
    3.Great_Builder (15% decrease to construction costs, -3 squalor)
    BadBuilder
    1.Not_Constructive (5% increase to construction costs, +1 squalor)
    2.Sloppy_Builder (10% increase to construction costs, +2 squalor)
    3.Abhors_Construction (15% increase to construction costs, +3 squalor)
    Generous
    1.Generous (2% penalty on tax income)
    2.Openly_Giving (2% penalty on trade income, 5% penalty on tax income)
    3.Overly_Generous (5% penalty on trade income, 10% penalty on tax income)
    Miserly
    1.Mean_with_Money (2% bonus on tax income, +1 squalor)
    2.Hoarder_of_Wealth (2% bonus on trade income, 5% bonus on tax income, +2 squalor)
    3.Miserly (5% bonus on trade income, 10% bonus on tax income, +3 squalor)
    Noctophobia
    1.Spooked_at_Night (-1 command fighting at night)
    2.Fear_of_the_Dark (-2 command fighting at night, +1 personal security)
    3.Noctophobic (-3 command fighting at night, +2 personal security)
    Noctophilia
    1.Likes_the_Dark (+1 command fighting at night)
    2.Effective_at_Night (+2 command fighting at night)
    3.Nocturnal (+3 command fighting at night)
    Perverted
    1.Sexually_Liberated (+1 local popularity)
    2.Sexually_Eccentric (-1 local popularity)
    3.Sexually_Debauched (-1 piety, -2 local popularity)
    4.Sexually_Perverse (-2 piety, -3 local popularity)
    5.Sexually_Corrupt (-3 piety, -4 local popularity)
    6.Diabolically_Degenerate (-4 piety, -2 authority, -5 local popularity)
    Scout
    1.Adopts_Scouting (+1 line of sight)
    2.Adept_Scout (+2 line of sight)
    3.Reconnaissance_Expert (+3 line of sight)
    BattleScarred
    1.Marks_of_War (+1 authority, +2 hit points)
    2.Scarred (+1 authority, +4 hit points)
    3.Terribly_Scarred (+2 authority, +6 hit points)
    4.Brutally_Scarred (+2 authority, +8 hit points)
    GoodInfantryGeneral
    1.Good_with_Infantry (+1 command commanding infantry)
    2.Skilled_with_Infantry (+2 command commanding infantry)
    3.Infantry_Master (+3 command commanding infantry)
    BadInfantryGeneral
    1.Poor_with_Infantry (-1 command commanding infantry)
    2.Inept_with_Infantry (-2 command commanding infantry)
    3.Confused_with_Infantry (-3 command commanding infantry)
    GoodCavalryGeneral
    1.Good_with_Cavalry (+1 command commanding cavalry)
    2.Dangerous_with_Cavalry (+2 command commanding cavalry)
    3.Great_Cavalry_Commander (+3 command commanding cavalry)
    BadCavalryGeneral
    1.Poor_with_Cavalry (-1 command commanding cavalry)
    2.Inept_with_Cavalry (-2 command commanding cavalry)
    3.Shameful_with_Cavalry (-3 command commanding cavalry)
    Inbred
    1.A_Bit_Odd (-1 fertility)
    2.Of_Dubious_Lineage (_2 fertility)
    3.Inbred (-1 command, 2% penalty on tax income, -3 fertility)
    4.Woefully_Inbred (-1 command, -1 authority, 5% penalty on tax income, -4 fertility)
    5.Spawn_of_Incest (-2 command, -2 authority, 10% penalty on tax income, -5 fertility)
    6.Betrothed_to_Mother (-3 command, -3 authority, 15% penalty on tax income)
    Handsome
    1.Handsome (+1 local popularity)
    2.Physically_Attractive (+2 local popularity)
    3.Striking_to_Behold (+1 authority, +3 local popularity)
    4.Physically_Flawless (-1 command, +1 authority, +4 local popularity)
    Ugly
    1.Plain (-1 local popularity)
    2.A_Bit_Rough (+1 command, -2 local popularity)
    3.Ugly (+1 command, -3 local popularity, -1 fertility)
    4.Repulsive_to_Behold (+1 command, -4 local popularity, -2 fertility)
    5.Cruelly_Deformed (-5 local popularity, -3 fertility)
    Fertile
    1.Virile (+1 fertility)
    2.Fertile (+2 fertility)
    3.Prolific (+3 fertility)
    Infertile
    1.Effete (-1 fertility)
    2.Infertile (-2 fertility)
    3.Lame_of_Loin (-3 fertility)
    GoodTaxman
    1.Good_with_Taxes (10% bonus on tax income)
    2.Thorough_Taxman (20% bonus on tax income, +1 unrest)
    3.Cruelly_Exacting_Taxman (30% bonus on tax income, +2 unrest)
    BadTaxman
    1.Poor_with_Taxes (10% penalty on tax income)
    2.Sloppy_Taxman (20% penalty on tax income)
    3.Tax_Farmer (30% penalty on tax income)
    Divorced (hidden)
    1.Divorced (no effect)
    GoodRiskyAttacker
    1.Bold_Attacker (+1 troop morale, +1 command attacking)
    2.Risky_Attacker (+1 troop morale, +2 command attacking)
    3.Suicidal_Attacker (-1 troop morale, +3 command attacking)
    BadRiskyAttacker
    1.Poor_Risk_Taker (-1 command attacking)
    2.Picks_Fights_Poorly (-1 troop morale, -2 command attacking)
    3.Utterly_Foolhardy (-1 troop morale, -3 command attacking)
    GoodRiskyDefender
    1.Calm_When_Outnumbered (+1 command defending)
    2.Determined_in_Defence (+1 troop morale, +2 command defending)
    3.Fears_no_Odds (+1 troop morale, +3 command defending)
    BadRiskyDefender
    1.Poor_Against_Numbers (-1 command defending)
    2.Beaten_by_Odds (-2 command defending)
    3.Doomed_Defender (-3 command defending)
    Superstitious
    1.Silly_Beliefs (-1 piety)
    2.Superstitious (-1 piety, -1 troop morale)
    3.Slave_to_Superstition (-2 piety, -1 authority, -2 troop morale)
    Pragmatic
    1.Mostly_Rational (+1 authority)
    2.No_Nonsense (+2 authority, +1 troop morale)
    3.Utterly_Pragmatic (+3 authority, +2 troop morale)
    ExpensiveTastes
    1.Extravagant (5% increase to construction costs, 10% penalty on tax income)
    2.Royally_Extravagant (10% increase to construction costs, 20% penalty on tax income, -1 squalor)
    3.Wildly_Extravagant (15% increase to construction costs, 30% penalty on tax income, -2 squalor)
    Cheapskate
    1.Cheap (5% decrease to construction costs, 5% bonus on tax income, +1 squalor)
    2.Tight (10% decrease to construction costs, 10% bonus on tax income, +2 squalor)
    3.Total_Cheapskate (15% decrease to construction costs, 15% bonus on tax income, +3 squalor)
    Hypochondriac
    1.Feeling_Poorly (-1 command attacking, -2 hit points)
    2.Delusions_of_Illness (-1 troop morale, -1 command attacking, -4 hit points)
    3.Hypochondriac (-2 troop morale, -2 command attacking, -6 hit points)
    HaleAndHearty
    1.Healthy (+2 hit points)
    2.In_Good_Health (+4 hit points)
    3.Bastion_of_Health (+1 fertility, +6 hit points)
    TouchedByTheGods
    1.Servant_of_Heaven (+2 piety)
    2.Dramatic_Visions (+3 piety)
    3.Vision_of_Prophecy (+4 piety)
    Sane (hidden)
    1.Sane (no effect)
    Insane
    1.Dysfunctional (-1 authority, -1 troop morale)
    2.Quite_Mad (-2 authority, -2 troop morale)
    3.Utterly_Insane (-4 authority, -3 troop morale)
    Deranged
    1.Skewed_View (-1 command, -1 authority, 2% penalty on trade income)
    2.Deranged (-2 command, -2 authority, -1 troop morale, 5% penalty on trade income, 2% penalty on tax income)
    3.Dangerously_Mad (-3 command, -3 authority, -2 troop morale, 10% penalty on trade income, 5% penalty on tax income)
    Bloodthirsty
    1.Fine_with_Blood (+1 dread, +1 command, +1 troop morale)
    2.Sanguinary (+2 dread, +1 command, -1 troop morale)
    3.Bloodthirsty (+3 dread, -1 command, -3 troop morale)
    Haemophobic
    1.Un-Manly (-1 authority, -1 troop morale)
    2.Disgusted_by_Blood (-2 authority, -2 troop morale)
    3.Fears_Blood (-3 authority, -3 troop morale)
    Anger
    1.Easily_Riled (+1 authority)
    2.Seethes_with_Anger (+1 dread, +1 command, -1 troop morale)
    3.Driven_by_Rage (+2 dread, +2 command, -2 troop morale)
    Lewd
    1.Crude (-1 authority, 20% decrease to cost of bribe)
    2.Lewd (-2 authority, 30% decrease to cost pf bribe)
    3.Shamelessly_Lewd (-3 authority, 50% decrease to cost of bribe)
    Prim
    1.Proper_Morals (+1 authority, 20% increase to cost of bribe, +1 unrest, +1 law)
    2.Prim (+2 authority, 30% increase to cost of bribe, +2 unrest, +2 law)
    3.Holier_than_Thou (-1 command, +2 authority, 40% increase to cost of bribe, -1 squalor, +3 unrest, +3 law)
    IndecisiveAttacker
    1.Hesitant_Attacker (-1 command attacking)
    2.Over-Cautious_Attacker (-2 command attacking)
    3.Indecisive_Attacker (-3 command attacking)
    Intelligent
    1.Smart (+1 command, 2% bonus on trade income, 2% bonus on tax income)
    2.Intelligent (+2 command, 5% bonus on trade income, 5% bonus on tax income)
    3.Genius (+3 command, 10% bonus on trade income, 10% bonus on tax income)
    Despoiler
    1.Looter (10% bonus to cash gained from looting)
    2.Pillager (20% bonus to cash gained from looting)
    3.Sacker_of_Cities (30% bonus to cash gained from looting)
    Genocide
    1.Brutal_Conqueror (+1 dread, 10% bonus to cash gained from looting)
    2.Exterminator (+2 dread, 20% bonus to cash gained from looting)
    3.Butcher (+3 dread, 30% bonus to cash gained from looting)
    NaturalMilitarySkill
    1.Talent_for_Command (+1 command)
    2.Natural_Commander (+2 command)
    3.Born_to_Command (+3 command)
    4.Born_Conqueror (+4 command)
    Factionleader
    1.Faction_Leader (+1 command, +2 authority, +3 personal security)
    Factionheir
    1.Heir_Apparent (+1 command, +1 authority, +2 personal security)
    Exheir
    1.Former_Successor (-3 loyalty)
    NightBattleCapable
    1.Night_Fighter (+1 command fighting at night)
    Loyalty Starter (hidden)
    1.Loyalty_Starting_Value (+5 loyalty)
    ForcedReligious
    1.Conforming (+1 piety)
    2.Reverant (+2 piety)
    3.God fearing (+3 piety, -1 troop morale)
    CrusaderHistory
    1.Crusader (+1 chivalry, +1 piety, +1 command vs. Islam)
    2.Great_Crusader (+2 chivalry, +2 piety, +2 command vs. Islam)
    3.Grand_Crusader (+3 chivalry, +3 piety, +3 command vs. Islam)
    JihadHistory
    1.Holy_Soldier (+1 chivalry, +1 piety, +1 command vs. Catholic)
    2.Holy_Defender (+2 chivalry, +2 piety, +2 command vs. Catholic)
    3.Holy_Warrior (+3 chivalry, +3 piety, +3 command vs. Catholic)
    AdoredByPope
    1.Respected_by_Pope (+1 piety, +1 command vs. Islam)
    2.Adored_by_Pope (+2 piety, +2 command vs. Islam)
    3.Exhalted_by_Pope (+3 piety, +3 command vs. Islam)
    PopesEnforcer
    1.Pope's_Enforcer (+1 dread, +1 command vs. Islam)
    2.Pope's_Executioner (+2 dread, +2 command vs. Islam)
    BattleDread
    1.Winning_First (+1 dread)
    2.Cruel_and_Cunning (+2 dread)
    3.Merciless_Mauler (+3 dread)
    4.Field_Tyrant (+4 dread, +1 authority)
    5.Warlord_of_Terror (+5 dread, +2 authority)
    BattleChivalry
    1.Fair_Fighter (+1 chivalry)
    2.Noble_in_Battle (+2 chivalry)
    3.Bastion_of_Chivalry (+3 chivalry)
    4.Champion_of_Honour (+4 chivalry, +1 authority)
    5.Saint_of_Battle (+5 chivalry, +2 authority)
    StrategyDread
    1.Mean_Leader (+1 dread)
    2.Cruel_Leader (+2 dread)
    3.Merciless_Leader (+3 dread, +1 authority)
    4.Malevolent_Leader (+4 dread, +2 authority)
    5.Tyranical_Leader (+5 dread, +3 authority)
    StrategyChivalry
    1.Fair_in_Rule (+1 chivalry)
    2.Noble_in_Rule (+2 chivalry)
    3.Chivalrous_in_Rule (+3 chivalry, +1 authority)
    4.Honourable_Ruler (+4 chivalry, +2 authority)
    5.Saintly_Ruler (+5 chivalry, +3 authority)
    CaptorChivalry
    1.Respects_the_Enemy (+1 chivalry)
    2.Compassionate_Victor (+2 chivalry)
    3.Quite_Merciful (+3 chivalry)
    4.Merciful_Champion (+4 chivalry)
    CaptorDread
    1.Disrespects_Prisoners (+1 dread)
    2.Lacks_Compassion (+2 dread)
    3.Quite_Merciless (+3 dread)
    4.Merciless_Conqueror (+4 dread)
    RansomChivalry
    1.Noble_Commander (+1 chivalry)
    2.Honourable_Commander (+2 chivalry, +1 troop morale)
    3.Caring_Commander (+3 chivalry, +2 troop morale)
    4.Merciful_Commander (+4 chivalry, +3 troop morale)
    RansomDread
    1.Grim_Commander (+1 dread)
    2.Cold_Commander (+2 dread, -1 troop morale)
    3.Harsh_Commander (+3 dread, -2 troop morale)
    4.Merciless_Commander (+4 dread, -3 troop morale)
    GoodArtilleryCommander
    1.Good_with_Artillery (+1 command with artillery)
    2.Adept_with_Artillery (+2 command with artillery)
    3.Expert_with_Artillery (+3 command with artillery)
    4.Masterful_with_Artillery (+4 command with artillery)
    BadArtilleryCommander
    1.Poor_with_Artillery (-1 command with artillery)
    2.Awful_with_Artillery (-2 command with artillery)
    3.Diabolical_with_Artillery (-3 command with artillery)
    GoodGunpowderCommander
    1.Good_with_Guns (+1 command with guns)
    2.Adept_with_Guns (+2 command with guns)
    3.Expert_with_Guns (+3 command with guns)
    4.Masterful_with_Guns (+4 command with guns)
    BadGunpowderCommander
    1.Poor_with_Guns (-1 command with guns)
    2.Awful_with_Guns (-2 command with guns)
    3.Useless_with_Guns (-3 command with guns)
    Cursed
    1.Hexed (-1 command, -1 troop morale)
    2.Cursed (-2 command, -2 troop morale)
    3.Blighted (-1 piety, -3 command, -1 authority, -3 troop morale)
    4.Damned (-3 piety, -4 command, -2 authority, -4 troop morale)
    StrickenSilly
    1.Warts (-1 command, -1 troop morale)
    2.Flatulent (-2 command, -1 authority, -2 troop morale)
    3.Boil-ridden (-1 piety, -3 command, -2 authority, -3 troop morale)
    StrickenSerious
    1.Wracking_Cough (-1 command, -1 troop morale)
    2.Evil_Illness (-2 command, -2 troop morale)
    3.Stricken_Down (-1 piety, -3 command, -1 authority, -3 troop morale)
    Objective (hidden)
    1.Quite_Objective (no effect)
    Subjective (hidden)
    1.Quite_Subjective
    Gregarious
    1.Sociable (+1 local popularity)
    2.Gregarious (+1 troop morale, +2 local popularity)
    3.Everyone's_Friend (+2 troop morale, +3 local popularity)
    Introvert
    1.Aloof (-1 local popularity)
    2.Introverted (-1 troop morale, -2 local popularity)
    3.Totally_Closed (-2 troop morale, -3 local popularity)
    ExRebel
    1.Rebelled (-1 loyalty)
    2.Rebellious (-2 loyalty)
    3.Turncoat (-3 loyalty)
    ContentGeneral
    1.Feels_Appreciated (+1 loyalty)
    2.Feels_Respected (+3 loyalty)
    3.Feels_Honored (+5 loyalty)
    DiscontentGeneral
    1.Feels_Unappreciated (-1 loyalty)
    2.Feels_Disrespected (-3 loyalty)
    3.Feels_Dishonored (-5 loyalty)
    EasternWarlord
    1.Eastern_Warlord (+1 dread, +2 command)
    2.Mighty_Warlord (+2 dread, +4 command)
    3.Khan's_Conqueror (+3 dread, +6 command)
    JaguarWarlord
    1.Mighty_Eagle (+1 dread, +2 command)
    2.Mighty_Jaguar (+2 dread, +4 command)
    3.Grand_Jaguar (+3 dread, +6 command)
    WifeIsCharming
    1.Wife_is_Fair (+1 fertility)
    2.Wife_is_Charming (+1 local popularity, +1 fertility)
    3.Wife_is_Lovely (+2 local popularity, +2 fertility)
    WifeIsHorrid
    1.Wife_lacks_Charm (-1 fertility)
    2.Wife_is_Undesireable (-1 local popularity, -1 fertility)
    3.Wife_is_a_Wretch (-2 local popularity, -2 fertility)
    WifeIsFertile
    1.Wife_is_Fertile (+1 fertility)
    2.Wife_is_Very_Fertile (+2 fertility)
    3.Wife_is_Ripe (+3 fertility)
    WifeIsBarren
    1.Wife_is_Barren (-1 fertility)
    2.Wife_is_Infertile (-2 fertility)
    3.Wife_is_Cursed (-3 fertility)
    WifeIsWise
    1.Wife_is_Useful (5% bonus on trade income, 5% bonus on tax income)
    2.Wife_is_Smart (10% bonus on trade income, 10% bonus on tax income)
    3.Wife_is_Wise (15% bonus on trade income, 15% bonus on tax income)
    FactionKiller
    1.Conqueror (+1 authority)
    2.Great_Conqueror (+2 authority)
    3.Legendary_Conqueror (+3 authority)
    4.All_Conquering (+4 authority)
    GoodDiplomacy
    1.Politcally_Wise (+1 authority)
    2.Politically_Strong (+2 authority)
    3.Politically_Powerful (+3 authority)
    4.First_Among_Firsts (+4 authority)
    BadDiplomacy
    1.Politically_Poor (-1 authority)
    2.Politically_Weak (-2 authority)
    3.Politically_Powerless (-3 authority)
    FathersLegacy
    1.Proud_Legacy (+1 authority)
    2.Strong_Legacy (+2 authority)
    3.Mighty_Legacy (+3 authority)
    ChivalryLegacy
    1.Chivalrous_Father (+1 chivalry)
    2.Legacy_of_Chivalry (+2 chivalry)
    DreadLegacy
    1.Dreaded_Father (+1 dread)
    2.Legacy_of_Dread (+2 dread)
    TourneyKnight
    1.Tourney_Entrant (+1 chivalry)
    2.Fair_Jouster (+1 chivalry, +1 command commanding cavalry)
    3.Good_Jouster (+2 chivalry, +1 command commanding cavalry)
    4.Knight_of_Renown (+2 chivalry, +1 authority, +2 command commanding cavalry)
    5.Tourney_Champion (+3 chivalry, +2 authority, +2 command commanding cavalry)
    HorseRacer
    1.Good_Racer (+5% movement points)
    2.Great_Racer (+5% movement points, +1 command commanding cavalry)
    3.Famous_Racer (+1 authority, +10% movement points, +1 command commanding cavalry)
    AcademyTrained
    1.Academy_Trained (+1 command)
    2.Officer_Training (+2 command)
    ReligiousActivity
    1.Religious (+1 piety)
    2.Dutifully_Religious (+2 piety)
    3.Religiously_Active (+1 chivalry, +3 piety)
    4.Devoutly_Religious (+2 chivalry, +4 piety)
    ReligiousInactivity
    1.Neglects_Religion (-1 piety)
    2.Religiously_Ignorant (-2 piety)
    MarriedAPrincess
    1.Royal_Ties (+3 loyalty)
    GloriousFool
    1.Unlucky_Leader (-1 command, +2 troop morale)
    2.Glory_Hunter (-2 command, +4 troop morale)
    3.Glorious_Fool (-3 command, +6 troop morale)
    TooOldToFight
    1.Beyond_Battle (no effect)
    Senile
    1.Somewhat_Senile (-2 command, -1 authority)
    2.Senile (-4 command, -2 authority)
    3.Totally_Senile (-6 command, -3 authority)
    WifeIsNoble
    1.Wife_is_Admirable (+1 local popularity)
    2.Wife_is_Noble (+2 local popularity)
    3.Wife_is_Revered (+1 public security, +3 local popularity)
    WifeIs*****
    1.Wife_is_Unpleasant (-1 local popularity)
    2.Wife_is_Nasty (-2 local popularity)
    3.Wife_is_Deplorable (-1 public security, -3 local popularity)
    ReligionStarter (hidden)
    1.General_Religion (+3 piety)
    Cultured
    1.Cultured (+1 local popularity)
    2.Very_Cultured (+1 authority, +2 local popularity)
    HasAdultress (hidden)
    1.MarriedWithLover (no effect)


    AGENT TRAIT LIST
    Spy Traits
    GoodSpy
    1.Inconspicuous (+1 subterfuge, +1 line of sight)
    2.Adept_Agent (+2 subterfuge, +2 line of sight)
    3.Spy (+3 subterfuge, +3 line of sight)
    4.Adept_Spy (+4 subterfuge, +4 line of sight)
    5.Master_Spy (+5 subterfuge, +5 line of sight)
    BadSpy
    1.Conspicuous (-1 subterfuge)
    2.Poor_Spy (-2 subterfuge)
    3.Devoid_of_Subtlety (-3 subterfuge)
    GoodConspirator
    1.Plotter (+1 subterfuge)
    2.Schemer (+2 subterfuge)
    3.Grand_Conspirator (+3 subterfuge)
    BadConspirator
    1.Poor_Plotter (-1 subterfuge)
    2.Silly_Schemes (-2 subterfuge)
    3.Lost_the_Plot (-3 subterfuge)
    NaturalSpySkill
    1.Quietly_Observant (+1 subterfuge)
    2.Spying_Talent (+2 subterfuge)
    3.Natural_Spy (+3 subterfuge)
    ThievesGuildMember
    1.Thieves'_Guild_Apprentice (+1 subterfuge)
    2.Thieves'_Guild_Journeyman (+2 subterfuge)
    ThievesGuildTrained
    1.Trained_in_Espionage (+1 subterfuge)

    Assassin Traits
    GoodAssassin
    1.Hired_Blade (+1 subterfuge)
    2.Assassin (+2 subterfuge)
    3.Murderer (+3 subterfuge)
    4.Adept_Assassin (+4 subterfuge)
    5.Master_Assassin (+5 subterfuge)
    BadAssassin
    1.Killer_on_Edge (-1 subterfuge)
    2.Not_an_Assassin (-2 subterfuge)
    3.Not_a_Killer (-3 subterfuge)
    GoodConspirator
    1.Plotter (+1 subterfuge)
    2.Schemer (+2 subterfuge)
    3.Grand_Conspirator (+3 subterfuge)
    BadConspirator
    1.Poor_Plotter (-1 subterfuge)
    2.Silly_Schemes (-2 subterfuge)
    3.Lost_the_Plot (-3 subterfuge)
    NaturalAssassinSkill
    1.Cold_Killer (+1 subterfuge)
    2.Talent_for_Murder (+2 subterfuge)
    3.Born_to_Kill (+3 subterfuge)
    AssassinsGuildMember
    1.Assassins'_Guild_Apprentice (+1 subterfuge)
    2.Assassins'_Guild_Journeyman (+2 subterfuge)
    HashashinsGuildMember
    1.Hashashins'_Guild_Apprentice (+1 subterfuge)
    2.Hashashins'_Guild_Journeyman (+2 subterfuge)
    AssassinsGuildTrained
    1.Trained_Killer (+1 subterfuge)
    GoodSaboteur
    1.Successful_Saboteur (+1 sabotage)
    2.Expert_Saboteur (+2 sabotage)
    3.Master_Saboteur (+3 sabotage)
    BadSaboteur
    1.Unsuccessful_Saboteur (-1 sabotage)
    2.Inept_Saboteur (-2 sabotage)

    Diplomat Traits
    GoodDiplomat
    1.Promising_Diplomat (+1 influence)
    2.Good_Diplomat (+2 influence)
    3.Very_Diplomatic (+3 influence)
    4.Superb_Diplomat (+4 influence)
    5.Master_of_Diplomacy (+5 influence)
    BadDiplomat
    1.Awkward_Diplomat (-1 influence)
    2.Poor_Diplomat (-2 influence)
    3.Undiplomatic (-3 influence)
    SmoothTalker
    1.Stretches_Loyalties (10% increase to the chance that a bribery attempt will be successful)
    2.Breaks_Loyalties (20% increase to the chance that a bribery attempt will be successful)
    3.Changes_Loyalties (30% increase to the chance that a bribery attempt will be successful)
    Talkative
    1.Talkative (-1 influence, 5% increase to the chance that a bribery attempt will be successful)
    2.Gossips (-2 influence)
    3.Utterly_Indiscreet (-3 influence, 5% decrease to the chance that a bribery attempt will be successful)
    Secretive
    1.Discreet (+1 influence)
    2.Secretive (+2 influence, 5% increase to the chance that a bribery attempt will be successful)
    3.Impossible_to_Read (+3 influence, 10% increase to the chance that a bribery attempt will be successful)
    NaturalDiplomatSkill
    1.Diplomatic_Nature (+1 influence)
    2.Natural_Mediator (+2 influence)
    3.Diplomatic_Genius (+3 influence)
    Multilingual
    1.Bilingual (+1 influence)
    2.Multilingual (+2 influence)
    3.Translator (+3 influence)
    ReligiousTolerance
    1.Not_Dogmatic (+1 influence)
    2.Respects_other_Religions (+2 influence)
    3.Open_to_all_Religions (+3 influence)
    ReligiousIntolerance
    1.Dogmatic_Beliefs (-1 influence)
    2.Religiously_Intolerant (-2 influence)
    3.Would-be-Inquisitor (-3 influence)
    BraveDiplomat
    1.Calm (+1 influence)
    2.Sworn_to_Duty (+2 influence)
    3.Practically_Dauntless (+3 influence, -1 personal security)
    CowardDiplomat
    1.Somewhat_Nervous (-1 influence)
    2.Feeling_the_Risks (-2 influence, +1 personal security)
    3.Trusts_Nobody (-3 influence, +2 personal security)

    Admiral Traits
    Sailor
    1.Competent_Sailor (+1 command)
    2.Fine_Officer (+2 command)
    3.Worthy_Admiral (+3 command)
    4.Great_Admiral (+4 command)
    5.Legendary_Admiral (+5 command)
    Landlubber
    1.Poor_Navigator (-1 command)
    2.No_Naval_Nouse (-2 command)
    3.Total_Landlubber (-3 command)
    FamousPirate
    1.Dangerous_Captain (-1 loyalty, +1 command)
    2.Famous_Pirate (-2 loyalty, +2 command)
    3.Notorious_Pirate (-3 loyalty, +3 command at sea)

    Princess Traits
    PretentiousWoman
    1.Pretentious (-1 charm)
    2.Utter_Snob (-2 charm)
    HumbleWoman
    1.Humble (+1 charm)
    2.Respectful (+2 charm)
    PrettyWoman
    1.Attractive (+1 charm)
    2.Head_Turner (+2 charm)
    3.Vision_of_Beauty (+3 charm, +1 fertility)
    UglyWoman
    1.Flawed_Features (-1 charm)
    2.Hideous (-2 charm, -1 fertility)
    BraveWoman
    1.Brave_Woman (+1 charm, +1 personal security)
    2.Dauntless_Woman (+2 charm, +2 personal security)
    TimidWoman
    1.Timid (-1 charm)
    2.Skittish (-2 charm, +1 personal security)
    3.Nuerotic (-3 charm, +2 personal security)
    DesperateWoman
    1.Bruised_Confidence (-1 charm)
    2.Insecure (-2 charm)
    3.Desperate (-3 charm)
    SpiritedWoman
    1.Spirited (+1 charm)
    2.Engaging (+2 charm)
    3.Self-serving (-1 charm)
    FaithfulWoman
    1.Reliable (+1 charm)
    2.Faithful (+2 charm)
    3.Unquestionably_Loyal (+1 loyalty, +2 charm)
    UnchasteWoman
    1.Suggestive (+1 charm)
    2.Scarlet_Woman (+2 charm)
    3.Brazen_Hussy (-2 charm)
    VapidWoman
    1.Simplistic (-1 charm)
    2.Vapid (-1 charm)
    3.Total_Bimbo (-2 charm)
    EducatedWoman
    1.Intelligent_Lady (+1 charm)
    2.Educated (+1 charm)
    3.Scholarly (+2 charm)
    PassionateWoman
    1.Warm (+1 charm)
    2.Passionate (+1 charm)
    3.Insatiable (+2 charm, +1 fertility)
    ColdWoman
    1.Prudish (-1 charm)
    2.Cold (-1 charm)
    3.Ice_Queen (-2 charm, -1 fertility)
    BigotWoman
    1.Snobbish (-1 charm)
    2.Intolerant (-2 charm)
    3.Despises_Foreigners (-3 charm)
    TolerantWoman
    1.Tolerant (+1 charm)
    2.Accepting (+2 charm)
    3.Incredibly_Accepting (+3 charm)
    DykeWoman
    1.Potentially_Confused (+1 charm)
    2.Prefers_Women (-1 charm, -5 fertility)
    FertileWoman
    1.Fecund (+1 fertility)
    2.Feracious (+2 fertility)
    3.Always_Ripe (+3 fertility)
    InfertileWoman
    1.In fecund (-1 fertility)
    2.Unprolific (-2 fertility)
    3.Sterile (-3 fertility)
    FairWoman
    1.Just_and_Fair (+1 charm)
    2.Publically_Loved (+2 charm)
    3.People's_Princess (+3 charm)
    HarshWoman
    1.Hard_But_Fair (-1 charm)
    2.Harsh_Mistress (-2 charm)
    3.Cruel_Mistress (-3 charm)
    GoodPrincess
    1.Diplomatic_Ability (+1 charm)
    2.Delicate_Diplomat (+2 charm)
    3.Diplomatic_Weapon (+3 charm)
    4.Mistress_of_Negotiations (+4 charm)
    BadPrincess
    1.Lost_in_Conversation (-1 charm)
    2.Not_Diplomatic (-2 charm)
    3.Royally_Offensive (-3 charm)
    NaturalPrincess
    1.Charming_Consul (+1 charm)
    2.Natural_Negotiator (+2 charm)
    3.Born_Mediator (+3 charm)

    Merchant Traits
    GoodMerchant
    1.Bean_Counter (+1 finance)
    2.Bold_Barterer (+2 finance)
    3.Commercial_Conqueror (+3 finance)
    4.Robber_Baron (+4 finance)
    BadMerchant
    1.Daft_Dealer (-1 finance)
    2.Easy_Target (-2 finance)
    3.Open_Purse (-3 finance)
    NaturalMerchantSkill
    1.Good_with_Money (+1 finance)
    2.Natural_Born_Merchant (+2 finance)
    3.Mercantile_Genius (+3 finance)
    ExoticTastes
    1.Slight_Indulgence (-1 finance)
    2.Decadent (-2 finance)
    3.Gaudy (-2 finance, -1 personal security)
    Monopolist
    1.Capitalist (+1 finance)
    2.Market_Controller (+2 finance)
    3.Monopolist (+3 finance, -1 personal security)
    MerchantEnemies
    1.A_Few_Enemies (-1 personal security)
    2.Several_Enemies (-2 personal security)
    3.A_Marked_Man (-4 personal security)
    ShadyDealer
    1.Slightly_Crooked (-1 finance)
    2.Shady_Dealer (-2 finance)
    LegalDealer
    1.Legal_Nouse (+1 finance)
    2.Legal_Expert (+2 finance)
    SecureMerchant
    1.Secure_Assets (+1 finance)
    2.Protected_Assets (+2 finance)
    SecurityMerchant
    1.Hires_Guards (+1 personal security)
    2.Employs_Security (-1 finance, +2 personal security)
    ServesSelfMerchant
    1.Loyal_to_Coin (-1 finance)
    2.Self_Serving (-2 finance)
    ReligiousMerchant
    1.Quite_Religious (-1 finance)
    2.Dogmatically_Religious (-2 finance)
    WorldlyMerchant
    1.Knowledge_of_Customs (+1 finance)
    2.Graceful_Traveller (+2 finance)
    MerchantsGuildMember
    1.Merchant's_Guild_Apprentice (+1 finance)
    MerchantsGuildTrained
    1.Financial_Training (+1 finance)

    Priest Traits
    NaturalPriestSkill
    1.Blessed (+1 piety)
    2.Divine_Connection (+2 piety)
    3.Chosen_One (+3 piety)
    PriestLevel
    1.Bishop (+1 piety, priest becomes bishop)
    2.Cardinal (+1 piety, priest becomes cardinal, cardinal is immune to heresy)
    GoodDenouncer
    1.Servant_of_God (+1 piety)
    2.Enemy_of_Heretics (+2 piety)
    3.Purger_of_Heretics (+3 piety)
    4.Conqueror_of_Heretics (+4 piety)
    5.Grand_Inquisitor (+5 piety)
    BadDenouncer
    1.Poor_Prosecutor (-1 piety)
    2.Dubious_Denouncer (-2 piety)
    3.Pathetic_Prosecutor (-3 piety)
    Bishop
    1.A_Bishop (+1 piety, priest becomes bishop)
    Cardinal
    1.PriestToCardinal (+1 piety, priest becomes cardinal, cardinal is immune to heresy)
    2.BishopToCardinal (+1 piety, bishop becomes cardinal, cardinal is immune to heresy)
    Warmonger
    1.Aggressive (+1 violence)
    2.Warlike (+2 violence)
    3.Violent (+3 violence)
    Peaceful
    1.Placid (-1 violence)
    2.Peaceful (-2 violence)
    3.Abhors_Violence (-3 violence)
    Corrupted
    1.Questionable (-1 purity)
    2.Very_Questionable (-2 purity)
    3.Utterly_Corrupt (-3 purity)
    Righteous
    1.Upstanding (+1 purity)
    2.Righteous (+2 purity)
    3.Immaculately_Pure (+3 purity)
    SecretlyFemale
    1.Secretly_Female (+1 piety, -1 eligibility, +1 purity, -1 violence)
    StrongFaith
    1.Growing_Faith (+1 piety)
    2.Strong_Faith (+2 piety)
    3.Shining_Faith (+3 piety)
    4.Unquestionable_Faith (+4 piety)
    WaveringFaith
    1.Waning_Faith (-1 piety)
    2.Wavering_Faith (-2 piety)
    3.Damaged_Faith (-3 piety)
    4.Lost_Faith (-4 piety)
    Dogmatic
    1.Orthodox (-1 unorthodoxy)
    2.Dogmatic (-2 unorthodoxy)
    3.Utterly_Dogmatic (-3 unorthodoxy)
    OpenMinded
    1.Odd_Habits (+1 unorthodoxy)
    2.Open-Minded (+2 unorthodoxy)
    3.Quite_Unorthodox (+3 unorthodoxy)
    DivineProtection
    1.Blessedly_Lucky (+1 violence)
    2.Divine_Protection (+1 piety, +1 violence)
    3.The_Chosen_One (+2 piety, +2 violence)
    Doomsayer
    1.Morbid (+1 unorthodoxy, -1 violence)
    2.Forsaken (+1 unorthodoxy, -1 violence)
    3.Doomsayer (+2 unorthodoxy, -2 violence)
    Purifier
    1.Battler_of_Heresy (+1 piety, +1 eligibility, +1 purity, +1 violence)
    2.Enemy_of_Heresy (+2 piety, +1 eligibility, +2 purity, +2 violence)
    3.Purger_of_Heresy (+3 piety, +2 eligibility, +3 purity, +2 violence)
    Missionary
    1.Missionary (+1 piety, +1 eligibility, +1 purity, -1 violence)
    2.Spreader_of_Faith (+2 piety, +1 eligibility, +2 purity, -2 violence)
    3.Beacon_of_Faith (+3 piety, +2 eligibility, +3 purity, -2 violence)
    TheologiansGuildMember
    1.Theologians'_Guild_Apprentice (+1 piety)
    2.Theologians'_Guild_Journeyman (+2 piety)
    TheologiansGuildTrained
    1.Orthodox_Instruction (+1 piety)
    AgentPiety
    1.Agent Piety (+10 piety)
    HeresyImmunityNonCatholic (hidden)
    1.HeresyImmunityNC (priest is immune to heresy)

    All Agents
    LaxPersonalSecurity
    1.Unconcerned (-1 personal security)
    2.Lacks_Caution (-2 personal security)
    3.No_Sense_of_Mortality (-4 personal security)
    HighPersonalSecurity
    1.Mindful_of_Risks (+1 personal security)
    2.Healthy_Caution (+2 personal security)
    3.Morbidly_Mortal (+4 personal security)
    Last edited by selenius4tsd; July 07, 2007 at 06:23 PM.

  2. #2

    Default Re: Look at what I made.Share it.

    wow great job

    thanks

  3. #3
    MattErickson's Avatar Centenarius
    Join Date
    Jun 2007
    Location
    Scarborough
    Posts
    888

    Default Re: Look at what I made.Share it.

    That's awsome, thanks for that.
    Must of taken a while to do

  4. #4
    Wolfcp11's Avatar Senator
    Join Date
    Aug 2004
    Location
    Hamilton Ontario
    Posts
    1,366

    Default Re: Look at what I made.Share it.

    If you need, I can edit it with the titles possibly gained by each trait.
    "Quotation is a serviceable substitute for wit." -Oscar Wilde

  5. #5
    Kip's Avatar Idea missing.
    Join Date
    Apr 2005
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    United States
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    8,422

    Default Re: Look at what I made.Share it.

    +Rep for you, this could come in handy.

  6. #6
    Civis
    Join Date
    Mar 2007
    Location
    Wouldn't you like to know.Alabama
    Posts
    115

    Default Re: Look at what I made.Share it.

    Your welcome.It took about two weeks.I started with the trait folder and gradually changed it into what you see now.It's only for generals(male royal family members).It was slow but I got it done.But I'm glad ya'll like it.

    Edit:If you can think of ways of improving it then be my guest.Think of it like the unfinished pyramid on a one dollar bill(American).Anyway,the unfinished pyramid on the one dollar bill is a symbol for constant improvement.So improve at will.Just don't mess it up.I will make a trait list for agents and I'll have it done today.
    Last edited by bamsuls; July 07, 2007 at 04:14 PM.

  7. #7

    Default Re: Look at what I made.Share it.

    Is there any way to see the descriptions that come with each trait?

  8. #8
    Civis
    Join Date
    Mar 2007
    Location
    Wouldn't you like to know.Alabama
    Posts
    115

    Default Re: Look at what I made.Share it.

    I haven't ever really looked for that specifically but I don't think so.I have never seen the descriptions even though I've looked through every folder in the entire sega file.

  9. #9

    Default Re: Look at what I made.Share it.

    Awesome resource, thanks.

    +rep
    When you have a camp divided, find a common enemy and declare war - Machiavelli

  10. #10

    Default Re: Look at what I made.Share it.

    I think this should be stickied. Good job homii.

    Salaam bros,
    Adnan

  11. #11

    Default Re: Look at what I made.Share it.

    good job m8
    made one myself but not with the degrees of the trait so thanks and keep up the good work

  12. #12
    Wolfcp11's Avatar Senator
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    Hamilton Ontario
    Posts
    1,366

    Default Re: Look at what I made.Share it.

    Quote Originally Posted by bamsuls View Post
    TRAIT LIST FOR GENERALS
    GoodCommander
    1.Promising_Commander (+1 command)
    2.Aspiring_Commander (+2 command)
    3.Proven_Commander (+3 command)
    4.Great_Commander (+4 command)
    5.Legendary_Commander (+5 command) The Mighty
    BadCommander
    1.Unproven_Commander (-1 command)
    2.Incompetent_Commander (-2 command)
    3.Pathetic_Commander (-3 command)
    4.Useless_Commander (-5 command) The Inept
    GoodAttacker
    1.Promising_Attacker (+1 command attacking)
    2.Confident_Attacker (+2 command attacking)
    3.Strong_Attacker (+3 command attacking)
    4.Excellent_Attacker (+4 command attacking)
    5.Heroic_Attacker (+5 command attacking) The Attacker
    BadAttacker
    1.Flawed_Attacker (-1 command attacking)
    2.Incompetent_Attacker (-2 command attacking)
    3.Pathetic_Attacker (-3 command attacking)
    4.Usless_Attacker (-4 command attacking) The Foolhardy
    GoodDefender
    1.Promising_Defender (+1 command defending)
    2.Confident_Defender (+2 command defending)
    3.Strong_Defender (+3 command defending)
    4.Excellent_Defender (+4 command defending)
    5.Heroic_Defender (+5 command defending) The Bastion
    BadDefender
    1.Flawed_Defender (-1 command defending)
    2.Incompetent_Defender (-2 command defending)
    3.Pathetic_Defender (-3 command defending)
    4.Useless_Defender (-4 command defending)
    Drink
    (Excludes Middle-Eastern Cultures)
    1.Social_Drinker (+1 command, +1 local popularity)
    2.Gets_Merry (+1 local popularity)
    3.Steady_Drinker (-1 command, +1 local popularity)
    4.Drunken_Heathen (-2 command, -1 authority, 2% penalty on tax income)
    5.Alcoholic (-3 command, -3 authority, 5% penalty on tax income)
    6.Paralytic (-5 command, -5 authority, 10% penalty on tax income) The Drunkard
    Feck
    1.Strong_Language (-1 piety, +1 command, +1 troop morale)
    2.Foul_Mouthed (+1 dread, -2 piety, +1 command, +2 troop morale)
    3.Spits_Venom (+2 dread, -4 piety, -1 loyalty, -1 authority, +3 troop morale)
    4.Utterly_Profane (+4 dread, -6 piety, -2 loyalty, -2 authority, +4 troop morale) The Profane
    Arse
    1.Uninhibited (-1 authority)
    2.Shameful (-2 authority)
    3.Too_Well_Groomed (-1 command, -3 authority)
    4.Shameless_Queen (-3 command, -5 authority) The Queen
    Girls
    1.Red_Blooded (+2 troop morale)
    2.Womaniser (+1 troop morale)
    3.Adulterer (-1 local popularity)
    4.Lecherous_Fiend (+1 dread, -2 local popularity)
    5.Sexual_Predator (+2 dread, -3 local popularity) The Womanizer
    Sobriety
    1.Sensible_Drinker (+1 command)
    2.Sober (+1 command, -1 troop morale, +1 personal security, -1 local popularity)
    3.Abhors_Drink (+1 command, -2 troop morale, +2 personal security, -2 local popularity)
    GoodAmbusher
    1.Effective_Ambusher (+1 command ambushing)
    2.Cunning_Ambusher (+2 command ambushing)
    3.Great_Ambusher (+3 command ambushing)
    4.Stalks_His_Prey (+4 command ambushing) The Cunning
    BadAmbusher
    1.Poor_Ambusher (-1 command ambushing)
    2.Clumsy_Ambusher (-2 command ambushing)
    3.Brutally_Obvious (-3 command ambushing)
    Disciplinarian
    1.Conscientious_Trainer (+1 troop morale, +10% movement points)
    2.Drillmaster (-1 troop morale, +15% movement points)
    3.Harsh_Taskmaster (+1 command, +1 authority, -2 troop morale, +20% movement points, +1 law)
    BadDisciplinarian
    1.Poor_Disciplinarian (+1 troop morale, -10% movement points)
    2.Easy_on_the_Men (+2 troop morale, -15% movement points)
    3.Way_too_Lenient (-1 command, -1 authority, +3 troop morale, -20% movement points, -1 law)
    GoodSiegeAttacker
    1.Wall_Taker (+1 command attacking walls)
    2.Siege_Expert (+2 command attacking walls)
    3.Siege_Master (+3 command attacking walls)
    4.Unstoppable_in_Siege (+4 command attacking walls) The Unstoppable
    BadSiegeAttacker
    1.Poor_Besieger (-1 command attacking walls)
    2.Pathetic_Besieger (-2 command attacking walls)
    3.Beaten_by_Walls (-3 command attacking walls)
    GoodSiegeDefender
    1.Good_at_the_Walls (+1 command defending walls)
    2.Strong_at_the_Walls (+2 command defending walls)
    3.Urban_Protector (+3 command defending walls)
    4.Savior_of_Cities (+4 command defending walls) The Defender
    BadSiegeDefender
    1.Poor_at_the_Walls (-1 command defending walls)
    2.Pathetic_at_the_Walls (-2 command defending walls)
    3.Liability_In_Defence (-3 command defending walls)
    Brave
    1.Brave (+1 troop morale)
    2.Dauntless (+2 troop morale)
    3.Courageous (+3 troop morale) The Brave
    4.Inspirationally_Brave (+1 authority, +4 troop morale) The Fearless
    5.Has_no_Fear (+2 authority, +2 troop morale)
    Coward
    1.Faltering_Courage (-1 troop morale)
    2.Fears_Conflict (-2 troop morale)
    3.Cowardly (-3 troop morale)
    4.Slave_to_Fear (-4 troop morale) the Coward
    Slothful
    1.Lazy (-5% movement points, 2% penalty on tax income)
    2.Too_Comfortable (-10% movement points, 5% penalty on tax income)
    3.Slothful (-1 authority, -15% movement points, 10% penalty on tax income)
    4.Indolent_Lump (-2 authority, -20% movement points, 15% penalty on tax income) The Fat
    Energetic
    1.Eager (+10% movement points)
    2.Energetic (+15% movement points)
    3.Driven (+1 authority, +20% movement points)
    4.Blessed_With_Vigor (+2 authority, +25% movement points)
    Berserker
    1.Fierce_in_Battle (+1 dread, +1 troop morale, +1 command attacking, -1 command defending)
    2.Crazy_in_Battle (+2 dread, +2 troop morale, +2 command attacking, -2 command defending, +2 hit points)
    3.Berserker (+4 dread, +3 troop morale, +3 command attacking, -3 command defending, +4 hit points) The Beserker
    Xenophobia
    1.Nervous_of_Outsiders (+1 public security)
    2.Distrusts_Foreigners (+2 public security)
    3.Total_Bigot (+3 public security)
    Xenophilia
    1.Tolerant_to_Foreigners (-1 public security)
    2.Welcomes_Outlanders (-2 public security)
    3.Fascinated_by_Foreigners (-3 public security)
    PublicAtheism
    1.Religiously_Improper (-2 piety, +1 unrest)
    2.Humanist (-4 piety, +4 unrest)
    3.Athiest (-6 piety, +6 unrest)
    4.Despises_Religion (-8 piety, +8 unrest) The Faithless
    PublicFaith
    1.Religiously_Proper (+1 piety)
    2.Religiously_Minded (+2 piety)
    3.Religiously_Devout (+3 piety)
    4.Pious_Ruler (+4 piety) The Pious
    GoodAdministrator
    1.Budding_Bureaucrat (3% bonus on trade income, +1 law)
    2.Skilled_Bureaucrat (5% bonus on trade income, +2 law)
    3.Superb_Administrator (10% bonus on trade income, +3 law)
    BadAdministrator
    1.Poor_Administrator (3% penalty on trade income)
    2.Inefficient_Administrator (5% penalty on trade income)
    3.Total_Incompetence (10% penalty on trade income)
    InspiringSpeaker
    1.Can_Tell_a_Tale (+1 law)
    2.Great_Speaker (+1 law)
    3.Inspirational_Speaker (+2 law) The Saint
    BoringSpeaker
    1.Poor_Speaker (-1 authority)
    2.Awkward_Speaker (-1 authority, -1 troop morale)
    3.Incredibly_Boring (-2 authority, -2 troop morale)
    RhetoricSkill
    1.Well_Spoken (+1 authority)
    2.Stylish_Debater (+2 authority)
    3.Prone_to_Rhetoric (-1 authority)
    StrategicSkill
    1.Promising_Strategist (+1 command)
    2.Strategically_Sound (+2 command)
    3.Strategist (+3 command)
    TacticalSkill
    1.Promising_Tactician (+2 command ambushing, +1 line of sight)
    2.Tactically_Sound (+3 command ambushing, +2 line of sight)
    3.Tactician (+4 command ambushing, +3 line of sight)
    MathematicsSkill
    1.Talent_with_Numbers (+10 build points, 5% bonus on trade income)
    2.Good_at_Math (+1 command attacking walls, +20 build points, 10% bonus on trade income)
    3.Mathematician (+2 command attacking walls, +30 build points, 15% bonus on trade income)
    PoliticsSkill
    1.Political_Promise (+1 authority)
    2.Political_Animal (-1 loyalty, +1 authority)
    3.Perfect_Politician (-2 loyalty, +2 authority)
    LogisticalSkill
    1.Understands_Logistics (+1 troop morale, +10% movement points)
    2.Logistics_Expert (+2 troop morale, +15% movement points)
    3.Logistician (+3 troop morale, +20% movement points)
    Rabblerouser
    1.Instigator (+1 local popularity)
    2.Agitator (+2 local popularity)
    3.Provoker (+1 authority, +3 local popularity, +1 unrest)
    4.Leader_of_the_Mob (+2 authority, +4 local popularity, +2 unrest)
    VictorVirtue
    1.Renowned_Victor (+1 authority, -1 personal security, +1 local popularity)
    2.Famous_Victor (+2 authority, -1 personal security, +2 local popularity)
    3.Conquering_Hero (+3 authority, -2 personal security, +3 local popularity) The Conqueror
    Epicurean
    1.Refined_Tastes (2% bonus on trade income, 10% decrease to cost of bribe)
    2.Expensive_Tastes (5% bonus on trade income, 20% decrease to cost of bribe)
    3.Exotic_Tastes (10% bonus on trade income, 30% decrease to cost of bribe)
    Stoic
    1.Reserved (100% increase to cost of bribe)
    2.Stone_Faced (+1 loyalty, 200% increase to cost of bribe)
    3.Utterly_Stoic (+2 loyalty, 300% increase to cost of bribe)
    Austere
    1.Severe (100% increase to cost of bribe, 2% bonus on tax income)
    2.Austere (+1 loyalty, 200% increase to cost of bribe, 5% bonus on tax income)
    3.Severely_Austere (+2 loyalty, 300% increase to cost of bribe, 10% bonus on tax income)
    Aesthetic
    1.An_Eye_for_Beauty (-1 command)
    2.Admirer_of_Beauty (-2 command, 10% decrease to cost of bribe, -1 squalor)
    3.Aesthete (-3 command, 20% decrease to cost of bribe, -2 squalor)
    Ignorance
    1.Ignorant (-1 authority, 2% penalty on trade income, 2% penalty on tax income)
    2.Sadly_Ignorant (-1 authority, 5% penalty on trade income, 5% penalty on tax income)
    3.Blissfully_Ignorant (-2 authority, 10% penalty on trade income, 10% penalty on tax income)
    Gambling
    1.Enjoys_a_Wager (5% penalty on trade income, 10% decrease to cost of bribe)
    2.Gambler (10% penalty on trade income, 20% decrease to cost of bribe)
    3.Problem_Gambler (15% penalty on trade income, 30% decrease to cost of bribe)
    4.Slave_to_Luck (20% penalty on trade income, 40% decrease to cost of bribe) The Gambler
    SpyMaster
    1.Espionage (10% discount on agent training costs)
    2.Espionage_Expert (+1 public security, 20% discount on agent training costs)
    3.Master_of_Espionage (+1 dread, +2 public security, 30% discount on agent training costs) The Watcher
    AssassinMaster
    1.Open_to_Murder (+1 dread, 10% discount on agent training costs)
    2.Mixes_with_Killers (+2 dread, +1 personal security, 20% discount on agent training costs)
    3.Master_of_Assassins (+3 dread, +2 personal security, 25% discount on agent training costs) The Killer
    CounterSpy
    1.Counter-Spy (+2 public security)
    2.Counter-Espionage (+3 public security)
    3.Spy catcher (+1 chivalry, +1 line of sight, +4 public security)
    AssassinCatcher
    1.Survivor (+1 Chivalry, +2 personal security)
    2.Blessed_Survivor (+1 chivalry, +3 personal security)
    3.Instinctive_Survivor (+2 chivalry, +1 line of sight, +4 personal security) The Fortunate
    LaxPersonalSecurity
    1.Unconcerned (-1 personal security)
    2.Lacks_Caution(-2 personal security)
    3.No_Sense_of_Mortality (-4 personal security)
    HighPersonalSecurity
    1.Mindful_of_Risks (+1 personal security)
    2.Healthy_Caution (+2 personal security)
    3.Morbidly_Mortal (+4 personal security)
    Trusting
    1.Naïve (-1 personal security)
    2.Trusting (-2 personal security)
    3.Overly_Trusting (-3 personal security)
    Paranoia
    1.Slow_to_Trust (+1 personal security)
    2.Overly_Suspicious (+2 personal security)
    3.Paranoid (-1 command, -1 authority, +3 personal security)
    5.Completely_Paranoid (-2 command, -2 authority, +4 personal security)
    Liar
    1.Avoids_the_Truth (+1 authority)
    2.Bends_the_Truth (-1 authority)
    3.Liar (-2 authority)
    4.Pathological_Liar (-3 authority) The Liar
    Embezzler
    1.Deep_Pockets (10% penalty on tax income)
    2.Fraudulent (20% penalty on tax income)
    3.Embezzler (30% penalty on tax income)
    DeceiverVirtue
    1.Convincing (-1 loyalty, +1 authority)
    2.Deceptive (-2 loyalty, +2 authority)
    3.Total_Deceiver (-3 loyalty, +3 authority) The Cunning
    Upright
    1.Honest (+1 loyalty, 100% increase to cost of bribe, +2 law)
    2.Trustworthy (+2 loyalty, 200% increase to cost of bribe, +4 law)
    3.Utterly_Immaculate (+3 loyalty, 300% increase to cost of bribe, +6 law) The Honest
    Corrupt
    1.Dubious (20% decrease to cost of bribe, 10% penalty on tax income, -1 law)
    2.Underhanded (-1 loyalty, 40% decrease to cost of bribe, 20% penalty on tax income, -2 law)
    3.Corrupt (-2 loyalty, 60% decrease to cost of bribe, 30% penalty on tax income, -3 law)
    Authoritarian
    1.Firm_Ruler (+1 unrest, +2 law)
    2.Strict_Ruler (+1 authority, +2 unrest, +4 law)
    3.Total_Authoritarian (+2 authority, +3 unrest, +6 law) The Harsh
    NonAuthoritarian
    1.Fair_Ruler (-2 unrest, -1 law)
    2.Understanding_Ruler (-1 authority, -4 unrest, -2 law)
    3.Liberal_Leader (-2 authority, -6 unrest, -3 law) The Kind
    Disloyal
    1.Speaks_of_Loyalty (-1 loyalty)
    2.Mixed_Loyalties (+1 dread, -2 loyalty)
    3.Disloyal (+2 dread, -3 loyalty)
    4.Actively_Disloyal (+3 dread, -4 loyalty)
    Loyal
    1.Generally_Loyal (+1 loyalty)
    2.Loyal (+1 chivalry, +2 loyalty)
    3.Very_Loyal (+2 chivalry, +3 loyalty)
    4.Loyal_Beyond_Question (+3 chivalry, +4 loyalty)
    Cuckold
    1.Trouble_at_Home (-1 authority)
    2.Cuckold (-2 authority)
    3.Laughing_Stock (-3 authority)
    4.Lacks_Manhood (-4 authority) The Cuckold
    GoodFarmer
    1.Farming_Knowledge (+1 farming output)
    2.Rural_Expert (+2 farming output)
    3.Agriculturalist (+3 farming output)
    GoodMiner
    1.Mining_Knowledge (10% bonus on mining income)
    2.Mining_Expert (20% bonus on mining income)
    3.Geologist (30% bonus on mining income)
    GoodEngineer
    1.Admires_Technology (+20 build points)
    2.Mechanically_Minded (+1 command attacking walls, +40 build points)
    3.Engineer (+2 command attacking walls, +60 build points) The Engineer
    BadEngineer
    1.Questions_Technology (-1 command attacking walls)
    2.Befuddled_by_Machines (-2 command attacking walls)
    3.Distrusts_Evil_Machinery! (-3 command attacking walls)
    GoodTrader
    1.Understands_Trade (10% bonus on trade income)
    2.Trader (20% bonus on trade income)
    3.Master_Trader (30% bonus on trade income)
    BadTrader
    1.Fiscally_Challenged (10% penalty on trade income)
    2.Incompetent_Trader (20% penalty on trade income)
    3.Trading_Liability (30% penalty on trade income)
    Just
    1.A_Sense_of_Justice (+1 chivalry, +1 law)
    2.Just (+2 chivalry, +2 law)
    3.Serves_Justice (+3 chivalry, +3 law) The Just
    Unjust
    1.Swift_to_Judge (+1 unrest)
    2.Lacks_Justice (+1 dread, +2 unrest)
    3.Unjust (+3 dread, +3 unrest)
    HarshJustice
    1.Hard_Justice (+1 unrest, +2 law)
    2.Harsh_Justice (+2 unrest, +4 law)
    3.Severe_Justice (+1 dread, +3 unrest, +6 law)
    LenientJustice
    1.Soft_Judge (+1 chivalry, -1 law)
    2.Merciful_Judge (+2 chivalry, -2 law)
    3.Kind_Judge (+1 chivalry, -3 law)
    HarshRuler
    1.Iron_Fisted (+1 dread, +1 law)
    2.Harsh_Ruler (+2 dread, -1 personal security, +1 squalor, +2 law)
    3.Cruel_Ruler (+3 dread, -2 personal security, +2 squalor, +3 law) The Cruel
    KindRuler
    1.Reasonable_Ruler (+1 chivalry, -1 squalor)
    2.Kind_Ruler (+2 chivalry, -2 squalor)
    3.Benevolent_Ruler (+3 chivalry, -3 squalor) The Good
    GoodBuilder
    1.Active_Builder (5% decrease to construction costs, -1 squalor)
    2.Urban_Planner (10% decrease to construction costs, -2 squalor)
    3.Great_Builder (15% decrease to construction costs, -3 squalor) The Builder
    BadBuilder
    1.Not_Constructive (5% increase to construction costs, +1 squalor)
    2.Sloppy_Builder (10% increase to construction costs, +2 squalor)
    3.Abhors_Construction (15% increase to construction costs, +3 squalor)
    Generous
    1.Generous (2% penalty on tax income)
    2.Openly_Giving (2% penalty on trade income, 5% penalty on tax income)
    3.Overly_Generous (5% penalty on trade income, 10% penalty on tax income)
    Miserly
    1.Mean_with_Money (2% bonus on tax income, +1 squalor)
    2.Hoarder_of_Wealth (2% bonus on trade income, 5% bonus on tax income, +2 squalor)
    3.Miserly (5% bonus on trade income, 10% bonus on tax income, +3 squalor) The Mean
    Noctophobia
    1.Spooked_at_Night (-1 command fighting at night)
    2.Fear_of_the_Dark (-2 command fighting at night, +1 personal security)
    3.Noctophobic (-3 command fighting at night, +2 personal security)
    Noctophilia
    1.Likes_the_Dark (+1 command fighting at night)
    2.Effective_at_Night (+2 command fighting at night)
    3.Nocturnal (+3 command fighting at night)
    Perverted
    1.Sexually_Liberated (+1 local popularity)
    2.Sexually_Eccentric (-1 local popularity)
    3.Sexually_Debauched (-1 piety, -2 local popularity)
    4.Sexually_Perverse (-2 piety, -3 local popularity)
    5.Sexually_Corrupt (-3 piety, -4 local popularity)
    6.Diabolically_Degenerate (-4 piety, -2 authority, -5 local popularity) The Foul
    Scout
    1.Adopts_Scouting (+1 line of sight)
    2.Adept_Scout (+2 line of sight)
    3.Reconnaissance_Expert (+3 line of sight)
    BattleScarred
    1.Marks_of_War (+1 authority, +2 hit points)
    2.Scarred (+1 authority, +4 hit points)
    3.Terribly_Scarred (+2 authority, +6 hit points)
    4.Brutally_Scarred (+2 authority, +8 hit points) The Scarred
    GoodInfantryGeneral
    1.Good_with_Infantry (+1 command commanding infantry)
    2.Skilled_with_Infantry (+2 command commanding infantry)
    3.Infantry_Master (+3 command commanding infantry) The Infantryman
    BadInfantryGeneral
    1.Poor_with_Infantry (-1 command commanding infantry)
    2.Inept_with_Infantry (-2 command commanding infantry)
    3.Confused_with_Infantry (-3 command commanding infantry)
    GoodCavalryGeneral
    1.Good_with_Cavalry (+1 command commanding cavalry)
    2.Dangerous_with_Cavalry (+2 command commanding cavalry)
    3.Great_Cavalry_Commander (+3 command commanding cavalry) The Horseman
    BadCavalryGeneral
    1.Poor_with_Cavalry (-1 command commanding cavalry)
    2.Inept_with_Cavalry (-2 command commanding cavalry)
    3.Shameful_with_Cavalry (-3 command commanding cavalry)
    Inbred
    1.A_Bit_Odd (-1 fertility)
    2.Of_Dubious_Lineage (_2 fertility)
    3.Inbred (-1 command, 2% penalty on tax income, -3 fertility)
    4.Woefully_Inbred (-1 command, -1 authority, 5% penalty on tax income, -4 fertility)
    5.Spawn_of_Incest (-2 command, -2 authority, 10% penalty on tax income, -5 fertility)
    6.Betrothed_to_Mother (-3 command, -3 authority, 15% penalty on tax income) The Idiot
    Handsome
    1.Handsome (+1 local popularity)
    2.Physically_Attractive (+2 local popularity)
    3.Striking_to_Behold (+1 authority, +3 local popularity)
    4.Physically_Flawless (-1 command, +1 authority, +4 local popularity) The Handsome
    Ugly
    1.Plain (-1 local popularity)
    2.A_Bit_Rough (+1 command, -2 local popularity)
    3.Ugly (+1 command, -3 local popularity, -1 fertility)
    4.Repulsive_to_Behold (+1 command, -4 local popularity, -2 fertility)
    5.Cruelly_Deformed (-5 local popularity, -3 fertility) The Ugly
    Fertile
    1.Virile (+1 fertility)
    2.Fertile (+2 fertility)
    3.Prolific (+3 fertility)
    Infertile
    1.Effete (-1 fertility)
    2.Infertile (-2 fertility)
    3.Lame_of_Loin (-3 fertility)
    GoodTaxman
    1.Good_with_Taxes (10% bonus on tax income)
    2.Thorough_Taxman (20% bonus on tax income, +1 unrest)
    3.Cruelly_Exacting_Taxman (30% bonus on tax income, +2 unrest)
    BadTaxman
    1.Poor_with_Taxes (10% penalty on tax income)
    2.Sloppy_Taxman (20% penalty on tax income)
    3.Tax_Farmer (30% penalty on tax income)
    Divorced (hidden)
    1.Divorced (no effect)
    GoodRiskyAttacker
    1.Bold_Attacker (+1 troop morale, +1 command attacking)
    2.Risky_Attacker (+1 troop morale, +2 command attacking)
    3.Suicidal_Attacker (-1 troop morale, +3 command attacking) The Lucky
    BadRiskyAttacker
    1.Poor_Risk_Taker (-1 command attacking)
    2.Picks_Fights_Poorly (-1 troop morale, -2 command attacking)
    3.Utterly_Foolhardy (-1 troop morale, -3 command attacking)
    GoodRiskyDefender
    1.Calm_When_Outnumbered (+1 command defending)
    2.Determined_in_Defence (+1 troop morale, +2 command defending)
    3.Fears_no_Odds (+1 troop morale, +3 command defending) The Steadfast
    BadRiskyDefender
    1.Poor_Against_Numbers (-1 command defending)
    2.Beaten_by_Odds (-2 command defending)
    3.Doomed_Defender (-3 command defending)
    Superstitious
    1.Silly_Beliefs (-1 piety)
    2.Superstitious (-1 piety, -1 troop morale)
    3.Slave_to_Superstition (-2 piety, -1 authority, -2 troop morale)
    Pragmatic
    1.Mostly_Rational (+1 authority)
    2.No_Nonsense (+2 authority, +1 troop morale)
    3.Utterly_Pragmatic (+3 authority, +2 troop morale)
    ExpensiveTastes
    1.Extravagant (5% increase to construction costs, 10% penalty on tax income)
    2.Royally_Extravagant (10% increase to construction costs, 20% penalty on tax income, -1 squalor)
    3.Wildly_Extravagant (15% increase to construction costs, 30% penalty on tax income, -2 squalor)
    Cheapskate
    1.Cheap (5% decrease to construction costs, 5% bonus on tax income, +1 squalor)
    2.Tight (10% decrease to construction costs, 10% bonus on tax income, +2 squalor)
    3.Total_Cheapskate (15% decrease to construction costs, 15% bonus on tax income, +3 squalor)
    Hypochondriac
    1.Feeling_Poorly (-1 command attacking, -2 hit points)
    2.Delusions_of_Illness (-1 troop morale, -1 command attacking, -4 hit points)
    3.Hypochondriac (-2 troop morale, -2 command attacking, -6 hit points)
    HaleAndHearty
    1.Healthy (+2 hit points)
    2.In_Good_Health (+4 hit points)
    3.Bastion_of_Health (+1 fertility, +6 hit points)
    TouchedByTheGods
    1.Servant_of_Heaven (+2 piety)
    2.Dramatic_Visions (+3 piety)
    3.Vision_of_Prophecy (+4 piety)
    Sane (hidden)
    1.Sane (no effect)
    Insane
    1.Dysfunctional (-1 authority, -1 troop morale)
    2.Quite_Mad (-2 authority, -2 troop morale)
    3.Utterly_Insane (-4 authority, -3 troop morale) The Mad
    Deranged
    1.Skewed_View (-1 command, -1 authority, 2% penalty on trade income)
    2.Deranged (-2 command, -2 authority, -1 troop morale, 5% penalty on trade income, 2% penalty on tax income)
    3.Dangerously_Mad (-3 command, -3 authority, -2 troop morale, 10% penalty on trade income, 5% penalty on tax income)
    Bloodthirsty
    1.Fine_with_Blood (+1 dread, +1 command, +1 troop morale)
    2.Sanguinary (+2 dread, +1 command, -1 troop morale)
    3.Bloodthirsty (+3 dread, -1 command, -3 troop morale)
    Haemophobic
    1.Un-Manly (-1 authority, -1 troop morale)
    2.Disgusted_by_Blood (-2 authority, -2 troop morale)
    3.Fears_Blood (-3 authority, -3 troop morale)
    Anger
    1.Easily_Riled (+1 authority)
    2.Seethes_with_Anger (+1 dread, +1 command, -1 troop morale)
    3.Driven_by_Rage (+2 dread, +2 command, -2 troop morale) The Wrathful
    Lewd
    1.Crude (-1 authority, 20% decrease to cost of bribe)
    2.Lewd (-2 authority, 30% decrease to cost pf bribe)
    3.Shamelessly_Lewd (-3 authority, 50% decrease to cost of bribe) The Lewd
    Prim
    1.Proper_Morals (+1 authority, 20% increase to cost of bribe, +1 unrest, +1 law)
    2.Prim (+2 authority, 30% increase to cost of bribe, +2 unrest, +2 law)
    3.Holier_than_Thou (-1 command, +2 authority, 40% increase to cost of bribe, -1 squalor, +3 unrest, +3 law)
    IndecisiveAttacker
    1.Hesitant_Attacker (-1 command attacking)
    2.Over-Cautious_Attacker (-2 command attacking)
    3.Indecisive_Attacker (-3 command attacking) The Unsure
    Intelligent
    1.Smart (+1 command, 2% bonus on trade income, 2% bonus on tax income)
    2.Intelligent (+2 command, 5% bonus on trade income, 5% bonus on tax income)
    3.Genius (+3 command, 10% bonus on trade income, 10% bonus on tax income)
    Despoiler
    1.Looter (10% bonus to cash gained from looting)
    2.Pillager (20% bonus to cash gained from looting)
    3.Sacker_of_Cities (30% bonus to cash gained from looting)
    Genocide
    1.Brutal_Conqueror (+1 dread, 10% bonus to cash gained from looting)
    2.Exterminator (+2 dread, 20% bonus to cash gained from looting)
    3.Butcher (+3 dread, 30% bonus to cash gained from looting) The Butcher
    NaturalMilitarySkill
    1.Talent_for_Command (+1 command)
    2.Natural_Commander (+2 command)
    3.Born_to_Command (+3 command)
    4.Born_Conqueror (+4 command)
    Factionleader
    1.Faction_Leader (+1 command, +2 authority, +3 personal security)
    Factionheir
    1.Heir_Apparent (+1 command, +1 authority, +2 personal security)
    Exheir
    1.Former_Successor (-3 loyalty)
    NightBattleCapable
    1.Night_Fighter (+1 command fighting at night)
    Loyalty Starter (hidden)
    1.Loyalty_Starting_Value (+5 loyalty)
    ForcedReligious
    1.Conforming (+1 piety)
    2.Reverant (+2 piety)
    3.God fearing (+3 piety, -1 troop morale)
    CrusaderHistory
    1.Crusader (+1 chivalry, +1 piety, +1 command vs. Islam)
    2.Great_Crusader (+2 chivalry, +2 piety, +2 command vs. Islam)
    3.Grand_Crusader (+3 chivalry, +3 piety, +3 command vs. Islam) The Crusader
    JihadHistory
    1.Holy_Soldier (+1 chivalry, +1 piety, +1 command vs. Catholic)
    2.Holy_Defender (+2 chivalry, +2 piety, +2 command vs. Catholic)
    3.Holy_Warrior (+3 chivalry, +3 piety, +3 command vs. Catholic) The Holy Warrior
    AdoredByPope
    1.Respected_by_Pope (+1 piety, +1 command vs. Islam)
    2.Adored_by_Pope (+2 piety, +2 command vs. Islam)
    3.Exhalted_by_Pope (+3 piety, +3 command vs. Islam) The Adored
    PopesEnforcer
    1.Pope's_Enforcer (+1 dread, +1 command vs. Islam)
    2.Pope's_Executioner (+2 dread, +2 command vs. Islam) The Executioner
    BattleDread
    1.Winning_First (+1 dread)
    2.Cruel_and_Cunning (+2 dread)
    3.Merciless_Mauler (+3 dread) The Mauler
    4.Field_Tyrant (+4 dread, +1 authority) The Tyrant
    5.Warlord_of_Terror (+5 dread, +2 authority) Lord of Terror
    BattleChivalry
    1.Fair_Fighter (+1 chivalry)
    2.Noble_in_Battle (+2 chivalry)
    3.Bastion_of_Chivalry (+3 chivalry) The Chivalrous
    4.Champion_of_Honour (+4 chivalry, +1 authority) The Champion
    5.Saint_of_Battle (+5 chivalry, +2 authority) The Saint
    StrategyDread
    1.Mean_Leader (+1 dread)
    2.Cruel_Leader (+2 dread)
    3.Merciless_Leader (+3 dread, +1 authority) The Merciless
    4.Malevolent_Leader (+4 dread, +2 authority) The Malevolent
    5.Tyranical_Leader (+5 dread, +3 authority) The Tyrant
    StrategyChivalry
    1.Fair_in_Rule (+1 chivalry)
    2.Noble_in_Rule (+2 chivalry)
    3.Chivalrous_in_Rule (+3 chivalry, +1 authority) The Chivalrous
    4.Honourable_Ruler (+4 chivalry, +2 authority) The Honourable
    5.Saintly_Ruler (+5 chivalry, +3 authority) The Saint
    CaptorChivalry
    1.Respects_the_Enemy (+1 chivalry)
    2.Compassionate_Victor (+2 chivalry)
    3.Quite_Merciful (+3 chivalry)
    4.Merciful_Champion (+4 chivalry) The Merciable
    CaptorDread
    1.Disrespects_Prisoners (+1 dread)
    2.Lacks_Compassion (+2 dread)
    3.Quite_Merciless (+3 dread)
    4.Merciless_Conqueror (+4 dread) The Merciless
    RansomChivalry
    1.Noble_Commander (+1 chivalry)
    2.Honourable_Commander (+2 chivalry, +1 troop morale)
    3.Caring_Commander (+3 chivalry, +2 troop morale)
    4.Merciful_Commander (+4 chivalry, +3 troop morale) The Merciable
    RansomDread
    1.Grim_Commander (+1 dread)
    2.Cold_Commander (+2 dread, -1 troop morale)
    3.Harsh_Commander (+3 dread, -2 troop morale)
    4.Merciless_Commander (+4 dread, -3 troop morale) The Merciless
    GoodArtilleryCommander
    1.Good_with_Artillery (+1 command with artillery)
    2.Adept_with_Artillery (+2 command with artillery)
    3.Expert_with_Artillery (+3 command with artillery)
    4.Masterful_with_Artillery (+4 command with artillery)
    BadArtilleryCommander
    1.Poor_with_Artillery (-1 command with artillery)
    2.Awful_with_Artillery (-2 command with artillery)
    3.Diabolical_with_Artillery (-3 command with artillery)
    GoodGunpowderCommander
    1.Good_with_Guns (+1 command with guns)
    2.Adept_with_Guns (+2 command with guns)
    3.Expert_with_Guns (+3 command with guns)
    4.Masterful_with_Guns (+4 command with guns)
    BadGunpowderCommander
    1.Poor_with_Guns (-1 command with guns)
    2.Awful_with_Guns (-2 command with guns)
    3.Useless_with_Guns (-3 command with guns)
    Cursed
    1.Hexed (-1 command, -1 troop morale)
    2.Cursed (-2 command, -2 troop morale)
    3.Blighted (-1 piety, -3 command, -1 authority, -3 troop morale)
    4.Damned (-3 piety, -4 command, -2 authority, -4 troop morale)
    StrickenSilly
    1.Warts (-1 command, -1 troop morale)
    2.Flatulent (-2 command, -1 authority, -2 troop morale)
    3.Boil-ridden (-1 piety, -3 command, -2 authority, -3 troop morale)
    StrickenSerious
    1.Wracking_Cough (-1 command, -1 troop morale)
    2.Evil_Illness (-2 command, -2 troop morale)
    3.Stricken_Down (-1 piety, -3 command, -1 authority, -3 troop morale)
    Objective (hidden)
    1.Quite_Objective (no effect)
    Subjective (hidden)
    1.Quite_Subjective
    Gregarious
    1.Sociable (+1 local popularity)
    2.Gregarious (+1 troop morale, +2 local popularity)
    3.Everyone's_Friend (+2 troop morale, +3 local popularity)
    Introvert
    1.Aloof (-1 local popularity)
    2.Introverted (-1 troop morale, -2 local popularity)
    3.Totally_Closed (-2 troop morale, -3 local popularity)
    ExRebel
    1.Rebelled (-1 loyalty)
    2.Rebellious (-2 loyalty)
    3.Turncoat (-3 loyalty) The Turncoat
    ContentGeneral
    1.Feels_Appreciated (+1 loyalty)
    2.Feels_Respected (+3 loyalty)
    3.Feels_Honored (+5 loyalty)
    DiscontentGeneral
    1.Feels_Unappreciated (-1 loyalty)
    2.Feels_Disrespected (-3 loyalty)
    3.Feels_Dishonored (-5 loyalty)
    EasternWarlord
    1.Eastern_Warlord (+1 dread, +2 command)
    2.Mighty_Warlord (+2 dread, +4 command)
    3.Khan's_Conqueror (+3 dread, +6 command)
    JaguarWarlord
    1.Mighty_Eagle (+1 dread, +2 command)
    2.Mighty_Jaguar (+2 dread, +4 command)
    3.Grand_Jaguar (+3 dread, +6 command)
    WifeIsCharming
    1.Wife_is_Fair (+1 fertility)
    2.Wife_is_Charming (+1 local popularity, +1 fertility)
    3.Wife_is_Lovely (+2 local popularity, +2 fertility)
    WifeIsHorrid
    1.Wife_lacks_Charm (-1 fertility)
    2.Wife_is_Undesireable (-1 local popularity, -1 fertility)
    3.Wife_is_a_Wretch (-2 local popularity, -2 fertility)
    WifeIsFertile
    1.Wife_is_Fertile (+1 fertility)
    2.Wife_is_Very_Fertile (+2 fertility)
    3.Wife_is_Ripe (+3 fertility)
    WifeIsBarren
    1.Wife_is_Barren (-1 fertility)
    2.Wife_is_Infertile (-2 fertility)
    3.Wife_is_Cursed (-3 fertility)
    WifeIsWise
    1.Wife_is_Useful (5% bonus on trade income, 5% bonus on tax income)
    2.Wife_is_Smart (10% bonus on trade income, 10% bonus on tax income)
    3.Wife_is_Wise (15% bonus on trade income, 15% bonus on tax income)
    FactionKiller
    1.Conqueror (+1 authority)
    2.Great_Conqueror (+2 authority) The Conqueror
    3.Legendary_Conqueror (+3 authority) The Great
    4.All_Conquering (+4 authority) The Invincible
    GoodDiplomacy
    1.Politcally_Wise (+1 authority)
    2.Politically_Strong (+2 authority)
    3.Politically_Powerful (+3 authority)
    4.First_Among_Firsts (+4 authority)
    BadDiplomacy
    1.Politically_Poor (-1 authority)
    2.Politically_Weak (-2 authority)
    3.Politically_Powerless (-3 authority)
    FathersLegacy
    1.Proud_Legacy (+1 authority)
    2.Strong_Legacy (+2 authority)
    3.Mighty_Legacy (+3 authority)
    ChivalryLegacy
    1.Chivalrous_Father (+1 chivalry)
    2.Legacy_of_Chivalry (+2 chivalry)
    DreadLegacy
    1.Dreaded_Father (+1 dread)
    2.Legacy_of_Dread (+2 dread)
    TourneyKnight
    1.Tourney_Entrant (+1 chivalry)
    2.Fair_Jouster (+1 chivalry, +1 command commanding cavalry)
    3.Good_Jouster (+2 chivalry, +1 command commanding cavalry)
    4.Knight_of_Renown (+2 chivalry, +1 authority, +2 command commanding cavalry)
    5.Tourney_Champion (+3 chivalry, +2 authority, +2 command commanding cavalry)
    HorseRacer
    1.Good_Racer (+5% movement points)
    2.Great_Racer (+5% movement points, +1 command commanding cavalry)
    3.Famous_Racer (+1 authority, +10% movement points, +1 command commanding cavalry)
    AcademyTrained
    1.Academy_Trained (+1 command)
    2.Officer_Training (+2 command)
    ReligiousActivity
    1.Religious (+1 piety)
    2.Dutifully_Religious (+2 piety)
    3.Religiously_Active (+1 chivalry, +3 piety)
    4.Devoutly_Religious (+2 chivalry, +4 piety)
    ReligiousInactivity
    1.Neglects_Religion (-1 piety)
    2.Religiously_Ignorant (-2 piety)
    MarriedAPrincess
    1.Royal_Ties (+3 loyalty)
    GloriousFool
    1.Unlucky_Leader (-1 command, +2 troop morale)
    2.Glory_Hunter (-2 command, +4 troop morale)
    3.Glorious_Fool (-3 command, +6 troop morale)
    TooOldToFight
    1.Beyond_Battle (no effect)
    Senile
    1.Somewhat_Senile (-2 command, -1 authority)
    2.Senile (-4 command, -2 authority)
    3.Totally_Senile (-6 command, -3 authority)
    WifeIsNoble
    1.Wife_is_Admirable (+1 local popularity)
    2.Wife_is_Noble (+2 local popularity)
    3.Wife_is_Revered (+1 public security, +3 local popularity)
    WifeIs*****
    1.Wife_is_Unpleasant (-1 local popularity)
    2.Wife_is_Nasty (-2 local popularity)
    3.Wife_is_Deplorable (-1 public security, -3 local popularity)
    ReligionStarter (hidden)
    1.General_Religion (+3 piety)
    Cultured
    1.Cultured (+1 local popularity)
    2.Very_Cultured (+1 authority, +2 local popularity)
    HasAdultress (hidden)
    1.MarriedWithLover (no effect)




    Added Titles beside applicable Traits
    "Quotation is a serviceable substitute for wit." -Oscar Wilde

  13. #13
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
    Artifex Technical Staff

    Join Date
    Jan 2007
    Location
    Denver CO
    Posts
    23,844
    Blog Entries
    10

    Default Re: Look at what I made.Share it.

    I made something similar, but it also has 15 other categories, and I am adding more for version 2.
    http://www.twcenter.net/forums/downl...o=file&id=1484

    1.2 Commands
    1.2 Conditions
    1.2 Events
    Console Commands
    Config File Settings
    Building Traits
    Unit Attributes
    Character Traits
    Triggers
    Vices & Virtues
    Ancillaries
    Resources
    Export Description Buildings
    Export Description Units
    Guilds & Triggers

  14. #14
    Civis
    Join Date
    Mar 2007
    Location
    Wouldn't you like to know.Alabama
    Posts
    115

    Default Re: Look at what I made.Share it.

    I added the agent traits.The bold words are gone and I hate that but it shouldn't be a big problem.Enjoy and thanks for the rep and praise.I hope it helps.

    Good additions to the list would be the epiteths(I think thats how it's spelled)
    for the traits(already done) and another good addition would be the anti-traits but I'm done for now until the expansion.So ya'll have at it.

  15. #15
    selenius4tsd's Avatar Happiness Is A Warm Gun
    Join Date
    Sep 2006
    Location
    CT, South Africa.
    Posts
    1,707

    Default Re: Trait List for Generals

    Moved to the Tools, Tutorials and Resources forum. Great work btw.
    Under the patronage of vikrant
    Patron of Ramtha, Alletun, finneys13, SirPaladin and GrnEyedDvl

  16. #16
    Indefinitely Banned
    Join Date
    Jun 2006
    Location
    Calgary, Canada
    Posts
    13,967

    Default Re: Trait List for Generals

    Quite useful!

  17. #17

    Default Re: Trait List for Generals

    if you open the cheat console and type; remove_trait "Characters Name"

    then all traits will be removed and you will have a traitless general!!

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