Page 1 of 2 12 LastLast
Results 1 to 20 of 27

Thread: How to create a dismounted knight.

  1. #1

    Default How to create a dismounted knight.

    What i need?

    3D PROGRAMS/UTILITIES:

    - MilkShape 3D 1.8.1b

    http://chumbalum.swissquake.ch/

    - Mesh_2_ms3d_beta_0.18.zip

    http://www.twcenter.net/forums/downl...o=file&id=1276

    CODE:

    - formatted_modeldb_version2.zip

    http://www.twcenter.net/forums/downl...o=file&id=1180

    ..or... (i don't know if the first one link is updated to 1.2 patch)

    http://files.filefront.com/battle_mo.../fileinfo.html

    3D M2TW VANILLA'S MODELS:

    - Using Knights of Santiago as example, these 3D models:

    C:\Program Files\SEGA\Medieval II Total War\data\unit_models\_units\en_lmail_hmail

    knights_of_santiago_lod0.mesh
    knights_of_santiago_lod1.mesh
    knights_of_santiago_lod2.mesh
    knights_of_santiago_lod3.mesh

    ********************************

    TUTORIAL FOR BEGINNER USERS TO CREATE A DISMOUNTED UNIT WITH MILKSHAPE3D:

    Now.....to work with MilkShape3D:

    Convert knights_of_santiago_lod0.mesh into knights_of_santiago_lod0.ms3d with Mesh_2_ms3d_beta_0.18 utility:





    Click on "Proceed"....



    ...save it as knights_of_santiago_lod0.ms3d, where .ms3d is of course the MilkShape3D format, and you'll be ready to work with MilkShape3D:



    Open the converted file knights_of_santiago_lod0.ms3d with MilkShape3D program:



    Select "Groups" and delete (click on "Delete" button) all the "heavy lance_x" lines, "heavy lance_1, heavy lance_2, heavy lance_3 ecc. ecc......all of them!!!!



    Now select "sword secondary" lines, the first one:



    ....and rename them as "primary"....:



    ...and click on "Rename" button to save you modification.....:



    Now in "Comment" (!!!) change "secondary" in "primary"......:



    ....and click on "Ok" button....:



    **************************************************
    !!! REPEAT THIS FOR ALL THE OTHER "SWORD SECONDARY" LINES........ALL OF THEM !!!
    **************************************************



    Now, save the new 3D model as dismounted_knights_of_santiago_lod0.ms3d........:



    ......and convert it in mesh format with Mesh_2_ms3d_beta_0.18:



    ...click on "Proceed"....:



    ...and save it as dismounted_knights_of_santiago_lod0.mesh....:





    Repeat this for all the other lods (1, 2 and 3), and your 3D model will be ready for M2TW, but now you have to code it in battle_models.modeldb, EDU (export_descr_unit.txt) and EDB (export_descr_buildings.txt).

    Paste it ( as for ALL the other lods) in:

    C:\Program Files\SEGA\Medieval II Total War\data\unit_models\_units\en_lmail_hmail
    Last edited by Veltro; July 04, 2007 at 03:53 PM.

  2. #2

    Default Re: How to create a dismounted knight.

    Excellent tutorial. Simple to understand & easy programs to get.

    Cheers mate.
    Last edited by ME2_junky; July 12, 2007 at 08:33 PM.

  3. #3

    Default Re: How to create a dismounted knight.

    Hey, I was wondering how do you get your bones to show like that in Ms3d? My bones are circular scribbles shaped like this:

    Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)
    Economic Left/Right: 8.75
    Social Libertarian/Authoritarian: -3.74




  4. #4

    Default Re: How to create a dismounted knight.

    Help! my stupid milkshape 3D wont allow me to save my work because I'm not registered?

    Yet nether are you guys from what I can see in your screenshots.

    :< any help?

  5. #5
    Socal_infidel's Avatar PDER Piper
    Join Date
    Jan 2007
    Location
    Brooklyn USA
    Posts
    2,563

    Default Re: How to create a dismounted knight.

    Quote Originally Posted by SpaceUnion View Post
    Hey, I was wondering how do you get your bones to show like that in Ms3d? My bones are circular scribbles shaped like this:

    Uncheck, "show skeleton" I believe

  6. #6

    Default Re: How to create a dismounted knight.

    Well that takes it away but I was wondering how do you get the bones to appear like normal 3D bones (not actual real life shaped bones mind you hehe), but standard 3D package bones like in his screenshots.
    Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)
    Economic Left/Right: 8.75
    Social Libertarian/Authoritarian: -3.74




  7. #7

    Default Re: How to create a dismounted knight.

    Mmm...i don't remeber now, i need to check with MS3D about stone.

    About the MS3D (unregistered) problem, you must open files via MS3D: open the program and after this, your files. If you open them directly via files, you got that error.

  8. #8

    Default Re: How to create a dismounted knight.

    Veltro I tried opening ms3d, then the files and trying to save them but still same stuff about I need to register!?

    When I open direct from files same thing. I cant save anything.

    :<

  9. #9

    Default Re: How to create a dismounted knight.

    You probably installed the non-trial version of teh software. Reinstall it but this time do the 30-day trial one. Then it will work.
    Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)
    Economic Left/Right: 8.75
    Social Libertarian/Authoritarian: -3.74




  10. #10

    Default Re: How to create a dismounted knight.

    Are you guys all using the 30 day trial versions?

  11. #11

    Default Re: How to create a dismounted knight.

    Yes.
    Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)
    Economic Left/Right: 8.75
    Social Libertarian/Authoritarian: -3.74




  12. #12

    Default Re: How to create a dismounted knight.

    I just reinstaled ms3d, and installed the trial version but same problem. It wont let me save any of my work!

    :< Keeps asking me to register i.e buy license

  13. #13

    Default Re: How to create a dismounted knight.

    Perhaps you've already used up your trial time. Have you ever had Milkshape 3D installed on your comp before?
    Team Member of Wrath of the Norsemen M2TW Mod (3D Modeller)
    Economic Left/Right: 8.75
    Social Libertarian/Authoritarian: -3.74




  14. #14

    Default Re: How to create a dismounted knight.

    nope never had it before, ever.

  15. #15

    Default Re: How to create a dismounted knight.

    I have followed your tutorial to the letter, but I can't get my dismounted kataphractoi to work properly. They are just translucent, ghost-like soldiers. I'm just trying to use the normal texture, but it isn't working. What would do this?

  16. #16

    Default Re: How to create a dismounted knight.

    Quote Originally Posted by SpaceUnion View Post
    Well that takes it away but I was wondering how do you get the bones to appear like normal 3D bones (not actual real life shaped bones mind you hehe), but standard 3D package bones like in his screenshots.
    Start Milkshape 3d
    Go to File -> Preferences...
    Choose the "Misc" tab
    Change "Joint Size" to 0.025 (default is 1.0, but it's a bit to much for m2tw models )
    Last edited by Urgo Arthez; August 02, 2007 at 02:19 PM.

  17. #17
    Csatádi's Avatar Senator
    Join Date
    Sep 2005
    Location
    Budapest, Hungary, EU
    Posts
    1,153

    Default Re: How to create a dismounted knight.

    Quote Originally Posted by secks View Post
    I just reinstaled ms3d, and installed the trial version but same problem. It wont let me save any of my work!

    :< Keeps asking me to register i.e buy license
    This happened to me when I opened the mesh by double clicking on it from 'my computer'. Run Milkshape first and open mesh from its menu.

  18. #18
    Nevada's Avatar Domesticus
    Join Date
    Jun 2007
    Location
    Bavaria
    Posts
    2,197

    Default Re: How to create a dismounted knight.

    how much costs milkshape and how can i save my new units?



  19. #19

    Default Re: How to create a dismounted knight.

    Great tutorial, but im really stuck on the comment part. Since the pics have been removed, do you change seconderyactive 1, or the sword_primary X?

  20. #20
    helmersen's Avatar Praepositus
    Join Date
    Sep 2008
    Location
    Oslo, Norway
    Posts
    5,759

    Default Re: How to create a dismounted knight.

    Umh.. I cant see the pictures..
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •