Originally Posted by
uk_john
Byg. PointBlank has told me your mod only changes the Export_Distr_Units file and you said the installer only adds to files if they exist, not replace them. I can see theat the above E_D_U file is headed as an RR + RC 1.4 file, but I would like to know how I find out your data has been added to confirm both mods are okay? Maybe you can install RR then your mod and look at the E_D_U file and let me know, as you would know what to look for!
I just know that either you or Point Blank should confirm that both mods are fully present when installing RR and then GR III?! I have even suggested to PB that you two should get together and merge these mods making them one fantastic combination!
By the way, I installed RR then successfully used your installer version of beta III.
It changes lots of files but the EDU is the only one we both have.
You can see the changes by looking at a general's (for example) mental stat in the EDU:
This is standard SS5.1, same for RR
Code:
stat_mental 13, normal, trained
Mine will have a different value depending on what number you enter in the morale modifier (it adds the amount you enter to what is sees is already there), which is your choice. (This effectively makes all morale values relatively closer, lengthening battles, causing more casualties, making routing require more skill)
Normally 2 mods sharing the same file are not going to work, but as BGRIII changes the content it will work with anything, potentially, as long as it does its thing last.
PB and I do communicate frequently to ensure compatability etc, but a user may not want both mods, so this way there is choice.