Medieval Classic 11.0
Only compatible with 1.2 patch
Changes from 10.0:
Now contains Grand campaign, starting in early era, that runs through to the end of the late era, all units and techs will match eras, high era units become available in 1205, and late era units become available in 1317, with events triggering this.
PERFECTLY accurate starting positions that perfectly match mtw1's! Not one inaccuracy!
Battle narrators from mtw1! All mtw2 narrators removed, and replaced with mtw1's!
New faction symbols, including the proper symbols for swiss, aragon, lithuania, volga bulgar, and cicilian armenia thanks to Alletun!
Most regions renamed to what they were in mtw1!
Settings now stay the same after turning game off to the way you had them.
Medieval Classic full list of campaign changes:
Perfectly accurate starting positions that match mtw1!
All technologies are divided into eras, early, high, and late. Matches mtw1.
All factions renamed to what they were in mtw1.
Portugal replaced by Aragon.
Milan replaced with Swiss.
Lithuania added in.
Cicilian Armenia added in.
Rebels can be taken prisoner.
A new mercenary system, that enables all mercenaries to be recruited in all regions, thus a character can recruit swiss pikemen in egypt, etc...
Venice is now the Italian faction, representing a unified italy.
Units added to the following factions to recruit on the campaign map:
Egypt: Ghazi Infantry, Kwarizmian Cavalry, Bedouin Camel Warriors, Arquebusiers, Pavise Arbalesters.
Turks: Armenian Heavy Cavalry, Kwarizmian Cavalry, Arquebusiers.
Almohads: Arquebusiers, Pavise Arbalesters.
Spain: Lancers, Feudal Men at Arms, conquistadors and dismounted conquistadors, Pikemen, Armored Halberdiers.
England: Chivalric Knights, Feudal Men At Arms, Chivalric Sergeants, Feudal Sergeants, Pikemen, Pavise Arbalesters, Armored Halberdiers.
France: Armored Halberdiers, Pavise Arbalesters, Feudal Men at arms.
Germans: Knights Hospitaller, Chivalric Knights, Armoured Halberdiers, Pikemen. Feudal Men at arms.
Swiss(milan): Swiss Pikemen, Swiss Armoured Pikemen, Swiss Halberdiers, feudal men at arms.
Hungary: Pavise Arbalesters, Pikemen, feudal men at arms.
Poland: Pavise Arbalesters, Pikemen, Feudal Men at arms.
Aragon(portugal): Lancers, Armoured Halberdiers, Feudal Men at Arms.
Russia: Armoured Halberdiers, Pikemen, Feudal Men at arms, Bulgarian Brigands, Pavise Arbalesters, Steppe Cavalry.
Denmark: Pavise Arbalesters.
Lithuanians: Boyars, Foot Boyars, Lithuanian Cavalry, Lithuanian Archers, mongol bodyguard.
Italians(venice): Hospitaller Knights, Pavise Arbalesters, Armoured Halberdiers, Pikemen, Feudal Men at Arms.
Sicily: Feudal Men at Arms.
Mongols: Arquebusiers.
Byzantine Empire: Arquebusiers, Pavise Arbalesters.
Musketeers, and elephants disabled. And varangian guards no longer are recruitble once the year turns 1317!
Battle System Changes:
A) Melees last way longer! Defense skill has been drastically increased, and hit ratios decreased! Expect long melee fights!
B) Pikes and halberds no longer use phalanx, or secondary weapons, they are now balanced, fun to use, mobile, offensive as well as defensive, better against cavalry, the AI performs better with them.
C) All missile stats match mtw1's, thus the following:
all archers have the lowest range, 120, crossbows have higher range than archers, pavise crossbows have higher range than crossbows, arbalesters higher than pavise crossbows, and pavise arbalesters higher than arbalesters.
But English longbowmen have the highest range out of all of them.
D) Realistic Morale System, I have implimented chain routs, that were present in mtw1, no more seeing units fight to the death, they no run if they are not elite!
E) Cavalry no longer is able to spam the field, they do not kill entire units in one charge.
Now cavalry uses a slam-engage-melee system.
Illustration: Feudal Knights charge Feudal Foot Knights, in the charge they kill about 8-12 soldiers, then melee begins...since the knights mounted are considered superior, they will defeat the dismounted feudal knights in melee, but not by too much. So elite cavalry are much better in melee to balance their weakened charge.
However, if a non elite cavalry engage elite infantry in melee, they will lose to the infantry.
And no matter what, pikes, halberds, and polearms will always destroy elite cavalry.
F) Elite units will EASILY destroy non elites, unlike in vanilla.
Example: Dismounted feudal knights in melee with spear militia, will kill the spear militia withotu even losing more than 2 casualties, as it should be.
Basically, elites are needed to defeat elites!
Other Changes:
This mod uses Dearmad's BBB Title and Traits mod.
New unit Armoured Halberdiers, that match mtw1's, thanks to Serious Samarai!
Rebels can be taken prisoner.
All units renamed to match mtw1's units. LOTS of good stuff!
Renamed regions, and factions to match mtw1's.
And lots more.
To install, download from here...
http://files.filefront.com/MtwClassi.../fileinfo.html
And then extract the files to your main mtw2 directory, then use the batch file to run the mod.
Right now, I do not have the high or late era campaign to start out in, that will come very very soon. But early era goes all the way through and enters the eras like they did in mtw1.
Enjoy!
Regards, Ramtha
ATTENTION!!!: I forgot to fix the campaign voices, from a previous mod.
They used mongolian accents, this was a mistake.
Download this to get the regular accents, the proper accents:
http://files.filefront.com/quickfixr.../fileinfo.html
extract the file from it to your main mtw2 directory, it will overwrite everything accordingly.