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Thread: Unit proposals

  1. #1061
    Sōkō no yari
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    Default Re: Unit proposals

    Actually, there ARE spartan hoplites ingame. Tough guys, only unit with increased hitpoints that also has normal size.

    BTW. I've messed with my units a bit, to rebalance the game a bit toward special units. I am playing with vanilla speeds and 2 HP, so I did a little rebalancing I thought was nescessary. Some special ranged units (Kestros, Gastraphetes, Cretans) got point or two extra attack, and double hitpoint units, that previously were only 3 hp, either got 4 hp or 3 hp and slightly increased unit size, but all also got increased cost, and 4 hp units got increased recruiting time (except Spartans, that went from 30 to 10 turns). Direct fire artiller got increased number of launchers, ballistas got 4, repeaters/scorpions 5.

    If someone wants to give this a try, to help me balance it out a bit, I can upload the file. My XGM options are 2 HP, faster movement, fatigue on.
    Last edited by Sar1n; April 09, 2012 at 05:44 AM.

  2. #1062
    Eohelm's Avatar Shisai
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    Default Re: Unit proposals

    Quote Originally Posted by sanderman2 View Post
    I would love to see these units in game :
    I know this game likes to take a couple of historical liberties to keep things fun compared to, say, XC. I like that XGM does that. But this is, I think, a bit much. There's a certain point where a unit would just get slaugtered because it's a bit too fantasy oriented.

    My two cents. If you were adamant, you could try to mod them to be Spartan "berserkers" or something. Insultingly historical inaccuracies aside, it might be a bit interesting. Give them a huge attack but near to no armor or something...
    "Be without fear in the face of your enemies. Be brave and upright that God may love thee. Speak the truth, always, even if it leads to your death. Safeguard the helpless, and do no wrong. That is your oath."


  3. #1063
    Spike's Avatar Cute Lil' Dragon
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    Default Re: Unit proposals

    Quote Originally Posted by Eohelm View Post
    I know this game likes to take a couple of historical liberties to keep things fun compared to, say, XC. I like that XGM does that. But this is, I think, a bit much. There's a certain point where a unit would just get slaugtered because it's a bit too fantasy oriented.

    My two cents. If you were adamant, you could try to mod them to be Spartan "berserkers" or something. Insultingly historical inaccuracies aside, it might be a bit interesting. Give them a huge attack but near to no armor or something...
    the Spartans are known to have been most powerful in discipline, so berserk-type units are no-no for them....

    in the other hand, 300 style hoplites seems good and 300 of them should be capable to hold thousands of other troops, maybe 50 attack, 100 defense, and 10 HP

    sorry, cannot resist

    Annokerate Koriospera Yuinete Kuliansa


  4. #1064
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    Default Re: Unit proposals

    Well, 300 phalanx troops CAN hold off large amount of troops attacking head-on. But a million, no way.

  5. #1065
    Alexander212's Avatar Ikko-Ikki
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    Default Re: Unit proposals

    How bout a special Hoplite for each city-states of Greece for example:
    Unit Names - AOR
    Rhodian Hoplites - Rhodes
    Corinthian Hoplites - Corinth

  6. #1066
    DimeBagHo's Avatar Moderator
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    Default Re: Unit proposals

    Quote Originally Posted by Alexander212 View Post
    How bout a special Hoplite for each city-states of Greece for example:
    Unit Names - AOR
    Rhodian Hoplites - Rhodes
    Corinthian Hoplites - Corinth
    This might happen. It's something I was planning to do, so if I get the urge to add some new units then city or region specific Hoplites are quite likely to happen.

  7. #1067
    Stath's's Avatar Baitai kihei
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    Default Re: Unit proposals

    http://www.twcenter.net/forums/showthread.php?t=526187

    maybe you'd like to take a look at those hoplites

  8. #1068
    Hopit's Avatar Ronin
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    Default Re: Unit proposals

    Macedonian style pike unit for Carthage.
    Polybius mentions Hannibal using pikes/sarissas against Romans.

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  9. #1069
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    Default Re: Unit proposals

    Carthage got militia pikes I think...

  10. #1070
    Hopit's Avatar Ronin
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    Default Re: Unit proposals

    Quote Originally Posted by Sar1n View Post
    Carthage got militia pikes I think...
    those things can't even defeat chickens
    I'm talking about a late game one.

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  11. #1071
    Maraxus's Avatar Shisai
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    Default Re: Unit proposals

    I've been doing research for a R2TW mod and I had an idea concerning Hoplites in XGM. Scholarship tends to support both the overhand and underhand grips being used by hoplites as the situation dictates. Though the underhand was more common in the Hellenistic era.

    How about giving them both? Have two identical spears on the model, one primary and the other secondary, duplcate the stats in the edu. Next assign them an underhand animations for the primary and the overhand animation for the secondary. We get a Hoplite who uses both styles as the situation dictates. He uses underhand most of the time in tight formations and overhand in loose formation or on city walls. I have even noticed occasionally troops in the same unit mixing the two styles. I personally love the overhand animation but it's less historically accurate, now we can have booth and be accurate about it.

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  12. #1072
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    Default Re: Unit proposals

    From what I know, using two melee weapons on non-phalanx foot unit is buggy.

  13. #1073
    Maraxus's Avatar Shisai
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    Default Re: Unit proposals

    The bug is that the hoplite switches between primary and secondary weapon randomly. I'am actually taking advantage of the bug using it to make the hoplite switch animations and not the weapon since the spear is both primary and secondary.

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  14. #1074
    DimeBagHo's Avatar Moderator
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    Default Re: Unit proposals

    IIRC I tried this out way back when the overhand animation was first added, and it worked OK. As Maraxus says, using the same weapon with the same stats avoids most of the problems with having two melee weapons. I think the reason I decided not to do this was more about aesthetics; the way they switched between holds when marching and charging looked a bit odd.

    I might try it out again and see how it goes.

  15. #1075
    ahowl11's Avatar Sōkō no yari
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    Default Re: Unit proposals

    I'm interested in seeing myself. Maraxus do you have this enabled in any mod that you have? If you do, could you post a screen shot? So while marching or charging, the hoplite bugs out?

  16. #1076
    Maraxus's Avatar Shisai
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    Default Re: Unit proposals

    I have a series of EDU's and DMB's in my data folders but no formal mods, just personal tweaks
    Spoiler Alert, click show to read: 



    Though I agree with DBH, the overhand is much cooler, I have become a historical accuracy stickler. The bug is that when a sword is the backup weapon they pull it out to charge which makes no sense.

    "Remember upon the conduct of each depends the fate of all." -Alexander the Great.

  17. #1077
    ahowl11's Avatar Sōkō no yari
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    Default Re: Unit proposals

    I feel as if your idea for having both overhand and underhand animations for hoplites is the best. Because if we are being historically accurate, I believe that it's the best option

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