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Thread: Unit proposals

  1. #201
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Unit proposals

    I just hope DBH will take any of the suggestions in consideration, there is not much lacking in terms of units from XGM but those few additions would make the game much more interesting imho
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  2. #202

    Default Re: Unit proposals

    I thought the Sacred Band was a select group of 300. Extremely fierce like the Spartans(although at a time when Sparta was crumbling) and their only difference was that the Sacred Band warriors were allowed to fight next to their male lovers.

  3. #203
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Unit proposals

    The concept of "sacred band" was quite common in hellenistic time.
    IIRC at Pydna the elite macedonian cavalry was also called Sacred Squadron.
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  4. #204

    Default Re: Unit proposals

    Paul Cartledge talks about a specific elite group in his book," The Spartans: The World of the Warrior-Heroes of Ancient Greece." I just finished it.

    Supposedly the "hoplite force of 300, consisting of 150 homosexual couples, known as the Sacred Band," was innovated by Epaminondas and Pelopidas.

    "The Sacred Band was to be the Boetians' principal strike force over the next decade..."

    Both quotes are from page 225(incase anyone has the book).
    That's the specific Sacred Band i was speaking of.

  5. #205
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Unit proposals

    That would be the theban sacred band, which was annihilated by Alexander.

    Our sacred band is more or less the equivalent of the EB picked hoplites (epileptikoi?), something a bit different.
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  6. #206

    Default Re: Unit proposals

    Well we could make the current Sacred Band the Theban Sacred Band and then make those Picked Hoplites more recruitable throughout Greece.

  7. #207
    Balikedes's Avatar Time to Rock
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    Default Re: Unit proposals

    Quote Originally Posted by brandbll View Post
    Well we could make the current Sacred Band the Theban Sacred Band and then make those Picked Hoplites more recruitable throughout Greece.
    I like this idea but, I have always been a fan of having some city specific hoplites....
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  8. #208

    Default Re: Unit proposals

    "I like this idea but, I have always been a fan of having some city specific hoplites..."

    I completely agree with you. But it is a fairly large undertaking that doesn't seem to have much steam around here for some reason.

  9. #209

    Default Re: Unit proposals

    I'd love city-specific hoplites but they would be a pain to do. Maybe only city-specific hoplites for key cities? Like Athens, Cornith, etc... would that be easier?

    What can I say, I love hoplites! And I dislike how we only have Elite hoplites (Spartan Royal Guard, Sacred Band) or mercs for the GCS. I'd like to see a mid-level single turn recruitment hoplite unit for the GCS.
    Last edited by Fighting69th; October 19, 2007 at 04:31 PM.

  10. #210

    Default Re: Unit proposals

    Yeah, that's why i liked a couple of the hoplites Zarax announced.

    "Like Athens, Cornith, etc... would that be easier?"

    Yeah that's what i had in mind.

  11. #211
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Unit proposals

    Actually the idea was to just make the sacred band recruitable in every greek city with the proper colony level...
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  12. #212
    DimeBagHo's Avatar Praeses
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    Default Re: Unit proposals

    Here's a shot of the Parthian Companions that will be added in the next version. They are similar to Cataphracts but they carry shields and swords instead of maces.While I was at it I made some other minor changes to eastern cavalry units - longer lances for Cataphracts, and proper swords for s couple of units that just had daggers.



    City specific Hoplites are still a possibility, but in the past people have generally found them a pain to manage (very early versions of XGM had a bunch of city specific units). I'm more inclined to add regional Hoplite types.

  13. #213

    Default Re: Unit proposals

    DimeBagho: I'd love to see more hoplites of any type. I'd prefer to see city specific, but I understand some people don't like the micromanaging it brings. I feel city-specific hoplites would bring a little more "personality" if you will to GCS armies.

    BTW: Those Companions look great!

  14. #214

    Default Re: Unit proposals

    Dime - any teasers for what else is going to be in the next version?

  15. #215
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Unit proposals

    Quote Originally Posted by DimeBagHo View Post
    Here's a shot of the Parthian Companions that will be added in the next version. They are similar to Cataphracts but they carry shields and swords instead of maces.While I was at it I made some other minor changes to eastern cavalry units - longer lances for Cataphracts, and proper swords for s couple of units that just had daggers.



    City specific Hoplites are still a possibility, but in the past people have generally found them a pain to manage (very early versions of XGM had a bunch of city specific units). I'm more inclined to add regional Hoplite types.
    Nice unit but why swords?
    Maces were the kataphract trademark for parthians, while the hellenic ones used swords...
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  16. #216
    Kara Kolyo's Avatar Mikhail
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    Default Re: Unit proposals

    maces or axes. the parthians used a curved one handed axe. There are very nice examples of ceremonial parthian axes. maybe the barcanian cavalry axe from Alex could be used? Otherwise it's quite nice


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  17. #217
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Unit proposals

    Different between sword cavalry and axe cavalry will reveal itself most when Fight against heavy armour units especially heavy infantry. Kataphract with axe or mace will tear down heavy armour unit more easily especially romans' legion and made player repeat what happened in Carrhae more easily while greek sword cavalry couldn't done this as effective. So I vote for axe and mace heavy cavalry rather than sword heavy cavalry for Parthia.
    Last edited by Suppanut; October 24, 2007 at 09:24 AM.

  18. #218

    Default Re: Unit proposals

    "City specific Hoplites are still a possibility, but in the past people have generally found them a pain to manage (very early versions of XGM had a bunch of city specific units). I'm more inclined to add regional Hoplite types."

    I think that's a good idea.

  19. #219

    Default Re: Unit proposals

    I'm the same way . I'd rather see regional hoplites (example in Massalia and Emporion you'd have Celto-Hellenic hoplites to represent Greeks fighting with Celtic equipment or Celts fighting in Hellenic style .)

  20. #220
    Balikedes's Avatar Time to Rock
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    Default Re: Unit proposals

    Regional hoplites is also a good idea, their use is possibly more flexible. They can be used as regional AORs or part of an auxiliary barracks or something of that sort.
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