Results 1 to 8 of 8

Thread: NEW UNITS

  1. #1

    Default NEW UNITS

    our skinning part is not only limited to new factions ... we have worked and still work on old factions ... both for new and old units ... i will post some from time to time

    - some of the skins are from master Burrek ...hes still the best of us and i think that when something is well done there is no need to do that again for the sake of just doing that

    Tuscan Knights

    Alot of new Moors Skins ...the arent anymore the Orange Sea

    Imperial Knights ...isnt he scaring ?

    more imperial knights ...

    and even more imperial knights

    Byzantium was the faction more in need of new textures i think ..varangian

    clib ...something ... well dismounted cataphracts ...

    Cataphracts

    Italian milita of Ug 2 and 3 now have pavise shields ( more historical )

    Late men at arms..a unit i think was really missing in tw2 ...

    Spanish Conquistadores now have the darkened armor ...like they often used in south america

    i think that burrek sword sergeants are maybe the finest texture ever made

    but what to say then of his andalusian spearmen ?

    more soon ...

  2. #2

    Default Re: NEW UNITS

    Normans ... new shields ... and some little reskinning

    Armoured Axemen for HRE ...

    Armoured Axemen Ug1 ... i simulated a plate ...

    Even peasants are reskinned

    we changed all generals and captains ... models and textures ...now we will not see anymore shiny full plates in 1100 ...

    Burrek great work with cloaks ...

    some others moors(almoravids-almohads etc etc) textures ...

    sometimes are little changes ... 1-2 charactes ... no need to change what its already fine

    Remember the ridicolous Hungarian/polish peasants ?...well they are changed

    for the better i hope ...

    Coustillers is a new unit for France and Burgundy ... its an historic unit that wasnt present in MTW2

    Swiss Halbeards ... precious mercenaries

    How can be made a game on the middle ages without swiss halbeards ?

    last one ...

    Ok that was just a part ... to show you that our work is not just adding factions maybe cloning units ... its a broad project that change alot both in the gameplay ( more realistic we hope ) and in the graphic/units department

  3. #3

    Default Re: NEW UNITS



    Absolutely great!

    Can we see some more, please?



  4. #4

    Default Re: NEW UNITS

    Great! I cant wait to see Coustillers! What other Burgundian units are in the game?

  5. #5

    Default Re: NEW UNITS

    there is a complete Burgundian unit list with images in the sticky threads ...along the ones of Ireland , Armenia , Kipchaks and Teutonics ...

  6. #6

    Default Re: NEW UNITS

    Amazing will there be andalusian swords men aswell
    How great is he who gains the world but loses their soul? :hmmm:

  7. #7

    Default Re: NEW UNITS

    great
    Under the patronage of Nakharar
    DM Multi modding project

  8. #8

    Default Re: NEW UNITS

    wow truly feels like something newwwwwwwwwwwwww

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •