It is not easy to separate this script & I don't want to because this is a major part of these later versions. Why do you think I should?
It is not easy to separate this script & I don't want to because this is a major part of these later versions. Why do you think I should?
Is there a way to get the BGR - V on the early campaign?
i will try find myselfthats fan comunity man and in my opinion everybody should get chance make it most funny how is possible for his taste.
Been out of touch with anything related to Stainless Steel for about six months, I decide to have another peak, get the latest version of this submod and it blows me away. So annoyingly hard at first but slowly grows into you. Especially how nobility and central/local recruitment, geesh that had me pondering who to send where for quite a while.
Congratulations for your amasing work, yes I know not original to post such a post but still... I have to say it.
Any community that gets its laughs by pretending to be idiots will eventually be flooded by actual idiots who mistakenly believe that they are in good company.
I'm rearranging manpower to better reflect class and wealth so a fourth manpower category will apply to mounted nobles/knights/wealthy citizens only.
Does anyone know about HRE Reiters and early Reiters. What class of people were they raised from and were they well paid?
I've also reserved the 3MP category for dismounted nobles etc and any cavalry that were not in the 4MP class, except some militia level cavalry will be 2MP.
All other units will go in the 2MP category except peasants, simple militias and basic spearmen, basic archers etc who will be 1, i.e they look after themselves in the field and obviously have no servants present on their account.
The great masses of non-combatants who would have been slaughtered or enslaved along with the combatants will at least now be represented. Their numbers are are based on educated guess work and a few historical references, as noble sponsored historians were only concerned with their own kind, but by all accounts the proportion of non-combatants in armies was very large. Some nobles took their servants, their families and their family's servants. MP also helps to represent the human resources pumped into maintaining any elite.
In addition there is now a cost and upkeep formula for all foot infantry too. The overall effect of this and all the other formulas will be less armies fielded by player and ai and that they will be costed according to their worth in battle - this is the only way that makes sense for the ai and will seem more logical for a player too now that social class and formerly "free upkeep" units are represented elsewhere.
Formulas are particularly necessary as in BGRV we have accurately represented speed of callup of armies. This means that you have a very direct view of costs, so if knight x is as good as knight y, but costs more, then you are never going to recruit knight x without a formula in place to ensure you get what you pay for.
Last edited by Byg; May 10, 2012 at 04:16 AM.
I posted this in the main SS forum and someone suggested I post here, granted these are rather newb questions considering I've played MTW for years but BGR changed the playing field a lot (in a good way) so hopefully I'll get some answers here.
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I've been playing MTW for many years so I consider myself a veteran of sorts. Currently I'm playing SS 6.4 (thanks guys for taking Vanilla and turning it into a dream come true =) also I'm really getting into BGR IV which opens up the game even more, I like the new depth and roleplay possibilities for generals and the family tree.
My question is how do most of you choose which generals govern a region and who gets the titles ie. Duke of such and such province? Typically I used to just send administrative generals to cities and military to castles, this worked fine even with SS/vanilla but BGR is a lot more demanding of your generals and now it seems like sending a military general to govern a castle that never gets any action a bit of a waste. Would it make more sense to let an admin general govern castles as well? And who gets the title? Does it matter if the king hoards them all (for instance) or is there some connection between the current governor also holding the province title? Also, does it make any difference if the the title holding general is far, far away from his province, as far as the effects of the title are concerned? I know for the purpose of training, send admin to cities, military to castles for training, but I'm more interested in knowing if I should just let all the admin guys manage cities AND castles even if they hold no titles. Main reason for my question is with BGR rules you are often restricted in terms of reqruitment, but if my best military general has to sit in a castle in order to produce troops, he won't do much carnage on the battle front.
Anyway, I'm just curious about your play style but if someone has a more educated advice, I appreciate that as well.
Hi,
I have just installed SS 6.4 and i was just wondering if i need to download anything from this thread?
Cheers![]()
I don't bother with managing education for my generals. If they get it whilst being where they need to be for bgr purposes then that's a bonus. I would only spend time on this if all other considerations are already taken care of. Give rio ritzy to troop provision and not allowing your generals to go broke. Edit: rio ritzy? Bad predictive text! I meant top priority.
if you mean are there any updates here for the bgr versions that come with ss, then no you don't need anything from here. There are some optional things on the bgrIV page that were originally supposed to go with that version. I think it's called "missing files" or similar.
Last edited by Byg; May 12, 2012 at 02:55 AM.
Byg, would you advise on something?
I've got many eager young generals who I'd like to turn into crusaders, to increase their chivalry.
Unfortunately, they only have one-two thousand each, which means that joining a crusade would push them into debt.
Since I've got my eye on a huge city as a crusade target, would capturing it be likely to catapult them out of debt?
Greetings! So after a long break from total war I've started playing 6.4 with BGR IV on and RR off and I love this MOD, Fantastic work Byg! I was wondering if anyone knew when I can expect to see gunpowder units make an appearance? all the posts I've found on it so far assume RR is on and lean toward the new era event in 1300 is that still true if I have BGR IV without RR?
Assuming you mean bgrIV. joining a crusade costs 5000 so he would probably lose more than he gained. only the one In charge of the conquest would get the money. A general who fought a couple of battles on the way to the target and ransomed the prisoners, then ransomed the prisoners on conquering the settlement and then sacked it would probably come out on top.
I have a feeling the limit that a general may take for himself from each endeavour is 3000 out of any ransom or sacking money, but I am not sure.
Nobles are protected from poverty induced banishment whilst on crusade, so make sure they are not in debt by the end of it.
Also remember that by starting a crusade you will trigger a crusade tax which will probably impoverish your poorest generals who don't join.
If you crusade then it is best done with the leader if you have poor generals unless the target is close. Though you can send additional generals once the leader has joined because when he joins the tax stops.
The best and safest way to increase the wealth of a general is to place him in a city with a high level market and turn up the taxes there. If you additionally give him a pts ancillary then if he recruits anything whilst he is there he won't have to pay for it.
turning rr off makes almost no difference apart from unbalancing recruitment. It does not affect dates at all.
Last edited by Byg; May 11, 2012 at 08:26 AM.
So when do Gunpowder units appear? I have a game going as the Seljuk Sultanate at 1301 and I had the gunpowder event occur (back in the 1240s i think) but I still can't train any gunpowder units or build any gunpowder/cannon buildings at all. Trying to figure out if I've done something wrong with the setup or just need to be more patient.
Gunpowder event just means it has been discovered, not yet used. I don't know the exact date.
Man Byg, what you've done here is genius (with SS team too of course =) I've dabbled with BGR a year or two ago but didn't quite get it and died way too quick, but after reading up on it a little bit I started a new France campaign, typically I used to conquer all the modern France regions in less than 10 turns, now at 44 fighting 3 fronts tooth and nail, marrying off my princesses to their cousins to keep the war going, running around all over the map, generals reaping glory hanging on to by a thread! I don't even mind the mostly militia armies (couple of mercs here and there) Excellent job man, thanks for making my favorite game even more awesome. I'd like to see some of these features in MTW3 =)
BGRV looks awesome!!! Will it be included in the release of SS 7.0? I plan to play it when I finish my current campaign.
I just started a campaign an early era campaign as the HRE with BGRIV_E. I'm German, so playing as the HRE unit roster appeals to me, but starting with so many settlements and such a large army is too easy. And I like building my own empire. I edited the save game files so my start would mimic that of the Crusader States. The only settlement I had to start was Tortosa. I copied and pasted the traits from the Crusader State generals to my generals. My army consisted of roughly 2/3rds of the starting Crusader States army. I left the Crusader States as they were since my plan was to migrate. I gave the HRE settlements to Genoa. The campaign is a lot of fun. My question is what the triggers are for inflation in BGRIV_E? I thought it was just the size of your empire, but after selling a few more settlements to keep my kingdom smaller inflation triggered. So I'm guessing there is some trigger based on the size of your treasury. Are there any other triggers for inflation?
Hi Byg, is it a simple matter for me to give the Jr War Councillor trait to a general through the console? If so, would you share the command?
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