With the death of the Saxon King, Harold, in 1066 at the hands of the Normans, and the defeat of their forces, the Saxons where forced to retreat to the sea and settle in Oslo. Once established, Edmund took the throne. News arrived later that his younger brother was killed by Prince Rufus, which sparked a vengeance so deep, Edmund asked for help from the French. The French were more concerned at getting the Normans, now England, out of France and were unable to send aid. They did however send information on training Lancers, their most powerful Calvary.
Without the support of the Pope, the Saxons have once again taken to their Pagan ways.
Version History:
v0.2a
-Fixed textures for the Saxons, no longer using England textures
-Retextured unit icons, no longer using England icons
-Saxons accent is now East European, so you shouldn't here them say "For England"
-Changed Denmark and Milan to Pagan, didn't want the Saxons the only Pagans ;P
-Moved Saxons out of the British Isle and moved them to Oslo, redid campaign description to reflect.
-Changed year of death for Harold and Godwine, age for Edmund, gave Edmund a wife and four kids. Got tired of having the adoption thing keep poping up.
-Added more recruitment slots.
v0.2
-Added icons for the Pagan Churches so they won't have the generic icons
-Fixed year of death on Harold and Godwine. Was getting an error in the log "Script Error in Saxons_Redemption/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2734, column 57
Harold has no death time specified" Their Year of Death was 0 AD, it should read now 1079 AD
v0.1b
-Changed export_descr_buildings, had Saxons assigned to High Temple as well
-Changed descry_sm_faction, forgot that I had changed a few of the factions to Pagan and Orthodox. Moved them back to their original religion
v0.1a
-Fixed export_descr_buildings, had to many recrutement slots when I was testing
-Changed the win conditions for the saxons
v0.1
-Makes the Saxons Playable
-Changed the Saxons Religion to Pagan
-Added Pagan Churchs (Thanks to Gundug)
-Gave the Saxons the ability to recruit Lancers
-Add factions able to recruit Generals/Bodyguards
-Will not overwrite any vanilla files
Thanks and Credits
Gundug (The Religion part of this mod)
plasticfigurine - Early Generals Mod v0.2 http://www.twcenter.net/forums/downl...o=file&id=1074
Zephrelial and Ralendil with the battle_moddle file
And everyone else who made the programs I used to convert some of the files so I could edit them.
If I left out anyone I would like to say sorry now.
Well I'm very new to the modding world for M2TW but I took a stab at it!
I saw this tutorial on adding the Saxons back into the game so I figured someone did it and had it for download. But I couldn't find anything. Well after reading and reading and seeing some people having problems I desided to give it a go. After a few week and having to get some Rogain after pulling all my hair out I finally have something that I'm proud of.
Now, I'm not big on coming up with stories to that sort so please don't laugh when you see the Saxons Discription . The Saxons are pretty much a mirror to the English with a few exceptions. I gave the Saxons the ability to recruit Lancers, which belong to France. I've also enabled the recruitment of Generals (Thanks to the creator, King Kong I believe, of SS) after looking in Stainless Steel. I've also have the Early Generals Mod, by plasticfigurine, in with my mod as well.
One more note:
This is just like the vanillia campagn. Eventually I'll be able to make moddification later when I know more. Right now I'm in the "craw" phase. If anyone would like to add to this, by all means, we all have to start somewhere!
Please enjoy!
Download
http://www.twcenter.net/forums/downl...o=file&id=1471