Sicilian Combat
Beta Version 1.3
(Offical Patch 1.2 necessary)
Download:
http://www.wt-in-berlin.de/notger/Si...Combat_1-3.zip
Last Update:22.07.07
Installation:
1.) You need an installed version of Sicilian Vespers.
2.) Copy the contents of "...data\unit_models" to Sicilian Vespers "...data\unit_models" directory.
3.) The file "descr_mercenaries.txt", "campaign_script.txt" and "descr_strat.txt" should be copied into the subfolder "...data\world\maps\campaign\imperial_campaign" of Sicilian Vespers.
4.) Copy the rest of the files files into your "data" folder of Sicilian Vespers.
Intention of this Sub-Mod:
Sicilian Combat is essentially a combination of the Sicilian Vespers campaigns and the battle mechanics of Real Combat including some minor tweaks. Notger and i wanted to profit from the historical research that went into the creation of Sicilian Vespers as well as from the battle mechanics of Real Combat. They underline the differences between high-quality units and less valuable ones. Additionally they try to represent the characteristics of the medieval armament in a realistic way, like the penetration power of medieval weapons, the protection value of armour, their weight and maneuverability, as well as a cohesive system for the quality of training and equipment the troops received and their costs.
Expect combats to last longer than you are used to. High-quality, well armed units will be able to defeat multiple poor units and are less prone to die from pitchfork attacks, when wearing platemail. Given the increased value of high-end units, this can alter your campaign strategy. It would be prudent to form a core of crack troops, which are constantly in the kingdomīs pay and accumulate experience and supplement them with militia, support units and freelancers for specific campaigns, like it was done in most armies of that period.
Note:
This is a beta version. If you have any comments or suggestions, please feel free to post them. The Sub-Mod is fully playable but does need some balancing tweaks, which are most easily found by playtesting. Minor bugs and inconsistencies will probably appear. If you think this Sub-Mod is crap, that is allright too, but please tell us why. Any feedback will be appreciated.
Updates:
As we do our best to keep up-to-date with the newest versions of Real Combat and Sicilian Vespers, make sure to have a look at the date of the latest update. We expect to do some minor updates weekly.
01.07.07:
- Added PointBlankīs "Unit Creation Guide" to make the Modīs changes transparent to the users.
- We now differentiate between light, one handed maces/axes and heavy one handed battleaxes/warhammers.
- Lance wielding armenian cavalry now comes in two quality levels. Minor and major nobles.
- Infantry and mounted archers of the balkan factions now are better in melee and worse in ranged combat in comparison to their russian counterparts.
08.07.07:
- New categorization of the charge bonus of lance wielding cavalry according to their mounts and equipment.
- Billmen got a longer weapon and therefore a spear bonus, to make them the anti-cavalry weapons, as which they were reknown.
- Two handed weapons were given new animations and decreased stats to avoid them being overpowered in AI vs AI and autocalculated battles.
- Reduced availability of artillery and elite units.
- Money penalties for huge empires.
- Units with two hitpoints rebalanced to fit into the RC-system.
22.07.07:
- Rebalanced the starting armies of France, England, Mamluks and the HRE to get them started properly.
- We will start to update Sicilian Combat to the new Real Combat version 1.2 soon
Compability:
So far the implementation of Sicilian Combat into ongoing campaigns did not result in any CTDs. But as everyone plays this game according to his own style, we cannot guarantee it. Better backup your files.
Bugs/Known issues:
- The starting positions of most factions in Sicilian Vespers include small armies of high quality troops, while infrastructure is mostly underdeveloped. This is a known issue in Sicilian Vespers and will be handled with in version 2.1.Especially the bigger factions will come under economic pressure at the beginning of the campaign, as the upkeep-costs for high-quality units increased significantly.
- Some angevin units have minor graphical bugs. These will be cared for with SV 2.1 as well.
- Some new factions still have a limited unit roster. Expect some additions, as soon as we managed to implement some units which are yet too buggy to include them or when the new version of SV is released.
Credits and thanks:
- Sicilian Vespers and Point Blank. Not only for the permission to use their Mods, but also for the constant help with technical problems and the encouragement we received. In fact this Sub-Mod is almost completely due to them.
- The major and minor modders whose work enhanced the gaming experience of Sicilian Vespers. GrandViz for the excellent UAI, Burrek&White Wolf for the new generation of textures, Dearmaid&Pnutmaster for BB&B, Salty for his beautiful italian shields and many more which i cannot list here for the sake of brevity.
- Special thanks to the guys of the Real Combat thread for their hours of testing and the constructive critizism. The same applies to the people contributing to the Bug-threads of SV.
For an outlook on the future of this Sub-Mod, you can have a look at the RC-discussion here: http://www.twcenter.net/forums/showthread.php?t=111093.
If you are interested in the development history of Real Combat and have a few days of spare time you can also have a look at the 55-page discussion for RC 1.0 here:
http://www.twcenter.net/forums/showthread.php?t=82671
We recommend to use the Ultimate Battle AI mod in conjunction with Sicilian Combat. Copy all itīs files into the "data" folder of Sicilian Vespers, except the export_descr_unit.txt. Use the one provided in the Sicilian Combat download above. UBAI is found here: http://www.twcenter.net/forums/showthread.php?t=104932
You can contact us both via PM too, if you like.
~Notger~Duke of Find and Replace~
~Konstantin Alexander~Constable of Fiddling with Details~
Pigmaei gigantum humeris impositi plusquam vident.