RIO'S IBFD BRG II EXPANSION Mod Switcher:
INSTALLER
RIOS_IBFD_BRG_II_EXPANSION.exe (File Front)
RIO'S IBFD BRG II EXPANSION Mod Switcher:
Non Installer
http://www.megaupload.com/?d=0MQ5F3JQ
1- clean 1.6 bi. installation
2- Within the rtw folder copy the bi and change the copied bi folder to rio
3- installer- Install RIO'S IBFD BRG II EXPANSION
3- Win RaR-Open the IBFD BRG II EXPANSION folder and click on the Rio folder and copy and paste or it over your Rtw folder where your game is copying over all files.
-RIO'S IBFD BRG II EXPANSION game can be a stand alone or can also downloaded over the Flagellum DeI, BRG I or II and all other patches after that.
-Short cut launcher icon is set up:
Target: "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -show_err -mod:rio
Start in: "C:\Program Files\Activision\Rome - Total War"
- Any change to the installation patch will require the same installation patch change to the short cut launcher icon
Mod Switcher Options folder Download
http://www.megaupload.com/?d=MR5JY88N
RIOS_IBFD_BRG_II_Options_on.7z
Mod Switcher IHatemondays SoundMod:
http://www.megaupload.com/?d=PIXOBY9J
RAR VERSION
-------------------------------------------------------------------------------
ONLY IF MOD SWITCHER CAN'T BE PLAYED
RIO'S IBFD BRG II EXPANSION RaR VERSION DL
http://www.megaupload.com/?d=A4092H34
1- clean 1.6 bi. installation
2- -Open the RIO'S IBFD BRG II EXPANSION RaR VERSION folder and copy and past the bi folder over your rtw folder copying over all files.
-The IBFD BRG II RaR VERSION game can downloaded over RaR versions: the Flagellum DeI, BRG and all other patches after that.
RaR Options folder Download:
http://www.megaupload.com/?d=FTQ203WD
RaR IHatemondays SoundMod:
http://www.megaupload.com/?d=SSKXXUQO
The Rio'S IBFD BRG II is based on the desperate situation the Roman Empire had to face from the barbarian invasions and their newly established kingdoms during the fifth century.
It contains two campaigns, a 434AD provincial campaign and the 463AD main campaign. The provincial campaign in 434AD depicts the Western Roman Empire as on the verge of collapse. A huge and mighty Hun Empire has threatened to engulf anything in their way thus creating a wave of desperate fleeing Germanic hordes into Roman lands, thus severely crippling the Western Empire. In the 463AD campaign the Western Roman Empire is depicted on its final leg. Much of its vast European boundaries have now dissipated to the Italian peninsula itself. Many of the invading Barbarians had by this time rooted themselves into established kingdoms within the Roman Empire. The Empire in the east is now the new Roma and the Empires base of strength but even they are faced with an equal in the east, the Sassanids.
Also there are 4 Alternative Factions now for the 463AD campaign only
-Thuringia
-Original
-Gepidae
-Alemanni
Thuringian Warlords and Heavy Cavalry.
Gepids Warlords and Heavy Swords...
Fighting Bulgar Bolyar Horse Archers, Bulgar Chigots
(swordsmen) and Bagatur Warlords
Game is set up with the original Suebi 463AD or 434AD Provincial Campaign.
To Play 463AD Alternate Faction Campaigns
-Install the Alternate Faction Desired.
-To play original campaign or to play the 434AD Campaign : from the Alternative Factions folder install the original Seubi campaign.
If you play the 463AD Alemanni, Gepidae, or the Thuringian campaigns its highly recommended to play the alternate campaign itself and not the Roman WRE or the ERE for the Romans are set up to be much stronger than in comparison to the original campaign.
The Rio mod campaigns requires the player to rebuild its empire and to once again regain the lands it has lost to the expanding barbarian hordes and from the mighty Huns. Bringing back this imperial glory is worthy of only a true Roman emperor for only through his greatness this can be done. But once accomplished can the other worlds that were never fully Romanized such as Northern Britannia and Hibernia, Germanica, the Asian steppes, and the Sassanian Empire become its newest conquests?
Restoration of the old Empire:-Semi Romanized lands: high -happiness and law penalties. Penalties are not as high as the Non Romanized lands for these lands have been settled by the migrating barbarians for at least several generations.
To Conquer beyond Any Roman lands:-Non Romanized lands very high -happiness and law penalties. Lands never conquered or held onto for a short period of time.
As the author of the mods it has been put together to my own philosophy and vision but I have had some very creative ideas from members who have played this mod. Posted here: http://www.twcenter.net/forums/showthread.php?t=64371
margio is now an official Rio's IBFD member.
The game is set up to play out in a historical fashion. There are what I call general "truths" that this author has allowed for game play and historical imagination. As a player you have the ability to change history. Nothing is etched in stone. Factions that do not have more than a few provinces will be at a disadvantage. and therefore they will be a challenge to play. Win conditions are set lower for a historical less powerful faction.
IBFD BRG II Newest Additions:
Jingle Bombs illustrated Rio Splash Screen
463AD Campaign:
Alemanni: will be an alternative faction
Thuringia: will be an alternative faction
Gepidae: will be an alternative faction
a. new units added from existing models and texts
1. thurungian warlord, Forest Raiders, heavy cavalry, freeman: combination of Germanic Alemanni units
2. Gepidae: Gepidae Warlord: horse archer, Forest Raiders, heavy sword infantry: combination of steppe , Germanic units
3. Alemanni: Forest Raiders, use existing Alemanni units
434 and 463 and Campaign:
Map and Gameplay editing:
added an alemanni province.
Extended the Frisian territories along the coast for both 463 and 434 campaigns
-rebel starting positions corrected
-Lombardi starting location corrected
-Lombardi and Ostrogoth's are not playable in the 434AD Campaign.
-Huns are stronger but sever penalties for occupying Roma lands.
-Dalmatia coast widened in 463AD Campaign
-Rebel Genera Marcellinus will occupy Solana with a powerful Rebel army and navy
-Beyond Roman Glory newest Triumph for the Capturing The Gepidae Capital and Romanizing it through the Roman economy
-increased econ slightly
-made smaller factions more playable
-Suebi playable
-Domain of Soissons: Western Roman Rebels ideas from: seriousbusiness
-Roman general unit up-keep increased
More foederati units : numbers in the units will be higher
a.Hun foederati
tweaked Roman heavy infantry units stats..slightly higher
raised slightly certain warlord stats and costs
Senior Palatinii Separated from reg Palatinii
Redresses texture for WRE WRR Foederati Infantry
Bulgar cav using avar archer: lance and bow redressed slightly
Added from 7.3
vexilla: IBRR
Roman standard IBRR
Roman general IBRR
dmbfiles updated.
unit card and buildings edited for newest units and buildings
Banners and symbols:
Thuringian Banners and symbols
Gepidae In game banners and symbols
Gael symbols and banners(Arthurian Total War)
Adjusted captain banners
Historical battles made playable in orig. mod campaigns
In debt to these Fantastic mods:
http://www.twcenter.net/forums/showt...ghlight=warmap.
The Momma
INVASIO BARBARORVM : RUINA ROMAE
See Arthurian Total War
Arthurian: Total War (BI)
See Bulgaria Total War
Bulgaria: Total War (BGTW)
Special thanks to margio's consistent contributions to the Rio IBFD Mod over the last 2 years.
Over Time those who have added at one time or another their ideas with the progression of this mod...My Thanks
philip w ideas: game testing
Hound of Ulster: unit testing
Marku: ideas: game testing
Scolot: game ideas... Slav and Asian region corrections
Magio: game play tester... game ideas
Hohenlohe: game ideas
davidharvey1: game ideas
rasputin753: game play tester... game ideas... City fixes
Duke of Serbia: Slav historical corrections
Legion Augusta III: game play tester... game ideas(economic)... smith alteration ideas
cherryfunk: game play tester... game ideas
Raguel: game play tester... game ideas
Oswald von Wolkenstein: game play tester... game ideas
Turkeys: game play tester... game ideas
Bonifacius: game ideas... region corrections
THANK YOU TO THE FORUM GIANTS
Ice Torque, Ramon_Gonzales_y_Garcia, Mylae,(wonderful buildings) Attila, IBFD Founder, and the IBFD team, Arthurian TW... Agraes and team for letting me use their wonderful mods. Their work put into the units and the map is truly remarkable. Thanks Ramon for allowing me to display this mod on this noble forum.
It appears that sometimes peoples are forgetting to copy the bi folder within the rtw folder and changing the copied bi folder to rio, thus the load up errors. This may be the reason some of theses issues
Another issue noted is from for people changing their installers destination for reasons due to having RTW Gold Edition. When changing the installs path:
wrong way is: Rome - Total War\rio
correct way: Rome - Total War
Unfortunately there is a chance that changing the installation path can cause the mod switcher not to work, thus, the rar non mod switcher version is recommended
After doing as instructed above your RTW folder should look like this
The orig. bi as seen and now the new rio folder.
4 turn per year script jump to 578ad
-this sometimes happens after a saved game has been reactivated. Re click the show me button again and the script should return to where the date of the game is suppose to be.