The Road ot Jerusalem Public Beta 1 will be Released on 17 June night.
It will have al feautres of the final, but only 1 new faction Saxons.
Because of some bugs with the other new 5 factions they are not in the beta.
Anyone how has experience adding factions is welcome, send me a message.
Directly in the M2TW directory.
This install doesnt overwrite any other Mod and can be used with other Mods installed.
CA 1.2 patch is requried.
Before installing make sure you have more than 950MB free.
Install hotfix in the same directory as the beta.
Before installing hotfix rename the uninstall.exe ---> uninstall1.exe
otherwise its overwritten and it wont work.
The game contains only one of the new factions, but all new units and all included mods.
Campain runs stable now, no crash reported after the hotfix.
Try out all new units and all the other stuff and report all the bugs to me.
I will constantly update this beta until the final release.
Download link 1:
http://mods.moddb.com/9023/road-to-jerusalem/downloads/ (requires registration)
Download link 2:
INSTALL THE HOTFIX, otherwise game will crash at the start!!!
Hotfix download link 1:
http://files.moddb.com/7571/download...1-hotfix-1806/ (requires registration)
Hotfix download link 2:
List of Bugs:
Crash in 1101 fixed in hotfix(18.06)
Crash in 1147 fixed in hotfix(18.06)
Ivisible sicily officers fixed in hotfix(18.06)
Saxons Norse Swordsmen ivisible fixed in hotfix(18.06)
Pop groth a little high in castles fixed in hotfix(18.06)
Almughavars missing in campain fixed
EDB General Bodyguards in stable now display corectly fixed
saxons cant convert city to castle and castle to city fixed
Inconsistencys in EDB (replishrates arent balanced) fixed
Correct names for all factions fixed
City names:Vindin changed in Bran, Karak in Kerak and Montreal in Shabaq fixed
Ivisible poland officers fixed
Venice archers and heavy infantry custom battle CTD fixed
Loading Screens text some times overwritten fixed for the top
Ivisible Kurdish Javelinmenfixed
A few mercenary have a white flag
Incorrect event dates cause we run the campain on 1.5 years per turn (vanilla is 2)