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Thread: Gundug's Otherworld Mod

  1. #101
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    Neither have I. Perhaps vorge was seeing things?

  2. #102

    Default Re: Gundug's Otherworld Mod

    it might have been a word...he might have been joking, or serious.

    it's just a coincidence...the human mind does contain subconsciously everything in the universe...
    Original Creator of Renaissance Total War (MTW2)
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  3. #103
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    Haha, so subconsiously, i know everything the world has to offer. I'm a genius!!!!!!!!!!

  4. #104
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    Ramtha, any idea where is Gundug? Haven't seem him around lately.

  5. #105

    Default Re: Gundug's Otherworld Mod

    yes it's called "synchronicity", it's a psychoanalysis/physics theory.

    Carl Jung started it with Wolfgang Pauli, jung was a psychoanalyst, and wolfgang pauli was a physicist.

    Huge theory, basically is about how coincidences aren't really coincidences but rather have actual meaning to them regarding material and the mind.

    But to give an example of evidence they have for this claim "the human mind does contain subconsciously everything in the universe"...

    in the 1970s, psychiatrists did a study on groups of people, just average people. People that some never graduated high school, some were majors in college, others were drug addicts, others were from random countries.

    So they gave these people LSD, "acid", not a lethal form that's seen on the streets, but a form that is used for medical purposes.

    What they found on people's "trips"/experiences was one person claimed he was back in the medieval ages and the mongols were invading his village, he described it detail by detail and was spot on accurate, he had no education of the mongols.

    Another described what it was like to be in the nucleus of an atom, again he was spot on with what they know about atoms, he had no education of physics or chemistry.

    Another described being in his mom's womb before being born, and was spot on again, he had no education on that subject.

    And the wierdest one, said he was talking to a boy in another dimension, he claimed the boy gave him a phone#, adress, country, and a name of a boy to ask for... the psychiatrists out of curiousity dialed the number, and asked for the boy's name, a lady on the other end bursted into tears and said "he died 2 weeks ago".

    yeah this thread is getting high-jacked.. lol

    Ramtha, any idea where is Gundug? Haven't seem him around lately.
    he probably is just busy, it's only been about 2 days since he's been on. lol
    Original Creator of Renaissance Total War (MTW2)
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  6. #106
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    Ooh, i suppose this is something called.......aerial's travel or something.
    Ever happened to you that you wake up this certain day, does something and realises that, "hey, this scene seems familiar, have i done this before?"
    I experienced such many times already. Hmm..........i think we had better stop or else we would be turning this thread into "science: knowledge of the universe" and not "Gundug's otherworld".

  7. #107

    Default Re: Gundug's Otherworld Mod

    Maybe Gundug's otherworld IS science: knowledge of the universe!

    Grim Tales~ A Sweboz AAR

  8. #108
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    No no no. Its total war down there. No science taking place.

  9. #109
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    Hope we can round up a few more fans.

  10. #110

    Default Re: Gundug's Otherworld Mod

    Ok I changed the modelsdbf whatever to use the English redressed (and also corrected the venetian armmor bug).
    http://www.twcenter.net/forums/showthread.php?t=90014
    To install just add the files on otherworld mod data folder and replace the battlemodels by the 1 I atached (For sure, make backup 1st of the files replaced).
    Also included the Dg 1 at a time project retexture of Byzantium
    http://www.twcenter.net/forums/showthread.php?t=93544
    Last edited by Gen_Lee; June 17, 2007 at 03:57 AM.

  11. #111
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    I thought the venetian armour bug has already been corrected in patch 1.2?

  12. #112

    Default Re: Gundug's Otherworld Mod

    http://www.twcenter.net/forums/showthread.php?t=96624
    Graphical/Sound Bugs
    Venetian Heavy Infantry and Venetian Archer upgraded armour models are wrong, soldier should look like the heavy billmen upgraded armour soldier but wear brigadine armour instead.

  13. #113
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    Ahaha i see. Do you want a music mod for this?

  14. #114

    Default Re: Gundug's Otherworld Mod

    I have a music mod that contains all mtw1 music, and also removes mtw2 narrators with mtw1s...anyone wants it just pm me.
    Original Creator of Renaissance Total War (MTW2)
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  15. #115
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    Let's just hope that the next time Gundug comes online, he will be bringing with him some update on his mod.
    Go for it Gundug!!

  16. #116

    Default Re: Gundug's Otherworld Mod

    I've made that deffinition up. But glad to know it made sense lol

    Did you like my post? If so + rep please

  17. #117
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    I knew something was wrong...

  18. #118

    Default Re: Gundug's Otherworld Mod

    Hello again everyone, sorry about the delay in getting back to everyone - I have released the second edition of the mod. It can be downloaded from the same links as the first. This version adds many new regions, resources throughout the map, a couple new units for the Formosans and has a number of other small fixes.

    For the next update I will focus on finishing map ground types and climates and see about modifying the provinces to be much more unique. I should also have some new units to show. I will also take a look at the weird floating castle problem. If possible, I will do some retexturing of units as well.

    Kelvintyk, if you want to make a music mod for Otherworld, that would be cool.

    Stratego, my pre-release map had a full map view like you suggest. It was squished vertically thanks to the different aspect ratios between images. I like the limited preview for myself, since it makes the world seem bigger, but I can see about making a version that shows more territory.

    Edit:
    I have fixed the floating castle in an updated version of the update (along with some other changes). The improved release 0.02 has been uploaded over the previous.
    Last edited by Gundug; June 17, 2007 at 05:55 PM.
    Check out my Otherworld mod: A big fantasy map for Medieval 2, new playable factions and more! -Release 7 is now available-

  19. #119
    kelvintyk's Avatar Primicerius
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    Default Re: Gundug's Otherworld Mod

    ALRIGHT!! nice work Gundug. Long time no see....

  20. #120
    Paul d's Avatar Praepositus
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    Default Re: Gundug's Otherworld Mod

    hey, why are all the regions in the map occupied by cities, and not castles?

    and for some reason, the gunpowder event happens on the 2nd turn for me...

    I say again, lets develop a storyline/plot/ reason for wanting to kill everyone!
    Last edited by Paul d; June 17, 2007 at 08:05 PM.

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