Gundug's Otherworld Release 7
This mod features:
A large brand new fantasy map with lots of regions
Playable Aztecs, Timurids and Mongols, with improved build trees and recruitment (especially for the Aztecs)
A new playable fantasy faction: the Formosans
Normans and Saxons added to the campaign, but not playable
Reduced size battle banners
Most buildings can be built by any of the factions
Various little gameplay tweaks
New in release 7:
REQUIRES KINGDOMS EXPANSION TO RUN
Completely revamped unit stats based on training, equipment, class and faction
Filled out the Formosan recruitment roster
Added a proper Formosan logo to the campaign
Completed storylines for each faction
Revised text files to fit with the fantasy concept
Added some of what I thought were the coolest Kingdoms units
Added Kingdoms sounds for Chlipoctotl
Added lots of new artwork - some from Kingdoms, some my own
Each culture now has a unique interface
Added unused resources to the map (camels, dogs, elephants)
Improved starting conditions for Brotherhood of Wutis
Added mercenary recruitment to taverns and up - each faction has a different selection
Added some recruitment options to churches
The mod still has some minor bugs, but seems pretty solid. It's fun for me to play and will hopefully be so for others as well. After spending 300+ hours on the latest revisions, I'm pretty much done in for now, especially with Empire Total War just released.
Current Version (designed to run with the Kingdoms Expansion):
Get it here:
Modifications to Otherworld from other authors - functional with previous versions only:
Check out Ramtha's battle system mod for Otherworld (Latest version is compatible with r0.04):
This minimod is a complete redesign of the battle system, and improves on the fantasy feel of the mod, with new names and stories - check just below this post for further details from Ramtha.
Ramtha's movement mod:
This increases the movement rates of armies, characters and agents by around four times, and gives ships a boost of about nine times the speed.
Gen_Lee has kindly converted Juggernawt's English Redressed 1.1 and DisgruntledGoat's One Faction at a Time Project Byzantium for use with Otherworld (Latest version is compatible with r0.04):
Juggernawt's English Redressed 1.1:
DisgruntledGoat's One Faction at a Time Project Byzantium:
For more details, the required battle models file, and installation instructions, check here:
Gen_Lee's adaptations of Darth's v1.43bmagic3, Naimad battle fixes v2, Mentor mod v.1.2 and Naval mod v1.1 can be found here (Latest version is compatible with r0.05):
Gen_Lee's Real combat v1.21 final Edu for otherworld r0.06.
Real combat release candidate v1.2 with grandViz Ultimate battle ai v1.1 can be found here (Latest version is compatible with r0.06):
Gen_Lee's Alternative combat ai for Otherworld r0.05.
Real combat release candidate v1.2 with grandViz Ultimate battle ai v1.1 can be found here (Latest version is compatible with r0.05):
An updated EDU to use with Real Combat v1.2 final:
Gen_Lee's adaptation of Veltro's custom units (Latest version is compatible with r0.04):
You are free to tear this mod apart, modify it as you like or steal any ideas from it to make your own mod without having to waste time asking me. Obviously, don't release something of your own and call it Gundug's Otherworld, since that would simply be foolish. If you want to give me credit for anything, that's fine. If you have questions about how you can modify something in Otherworld to suit your own taste, feel free to ask, and I will try to help.