I could use some feedback on pikemen now, here's the EDU.
I mostly tested with pike militia and tercio pikemen, and filled in the rest accordingly.
It might seem like cavalry toss them around too much when they get into melee, but it's necessary to make their rear appropriately vulnerable to cavalry charges.
A unit of tercio will be wiped out by even light cavalry if they can make a formed charge straight into their backs.
The biggest problem is that pikes are capable of turning on a time, and engaging units that flank them, which is why it's necessary to make the shock damage from charges extra strong.
IMO they need their prices adjusted too, but they need to be tested in the campaign to decide the best cost. Ultimately I'd like to see the Real Combat cost structure used.
Im also posting my buildings file, not sure if its necessary. It's modded to make light swordsmen and macemen recruitable, increase the free upkeep slots on castles, and I also made horsebreeders guild available in castles, and fixed the swordsmiths guild HQ. If you dont care for the changes, ts, I dont have another one.