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Thread: Making Your Greek Hoplite Fighting Syles Look Better

  1. #1
    Leonidas The Lion's Avatar Until we win! Or die.
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    Icon1 Making Your Greek Hoplite Fighting Syles Look Better

    Ok there are two parts to this tutorial that make two changes to the way the Greek phalanx formations looks and the second the way the hoplites fight.


    A Better Phalanx

    The phalanx that the Greek Cities use are wrong they use the Macedonian phalanx here is how to make a better looking one:

    We are going to edit the descr_model_battle file in your RTW Directory.
    I will edit the armored hoplites(I use vanilla but works with other mods units too)

    I search for hoplite until I find this entry:

    Code:
    type                greek_armoured_hoplite
    skeleton            fs_slow_spearman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
    texture                greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    model_flexi            data/models_unit/unit_greek_hoplite_elite_high.cas, 15
    model_flexi            data/models_unit/unit_greek_hoplite_elite_med.cas, 30
    model_flexi            data/models_unit/unit_greek_hoplite_elite_low.cas, 40
    model_flexi            data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
    model_sprite        greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_sprite        carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    We are going to edit this line:
    Code:
    type                greek_armoured_hoplite
    skeleton            fs_slow_spearman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
    texture                greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    model_flexi            data/models_unit/unit_greek_hoplite_elite_high.cas, 15
    model_flexi            data/models_unit/unit_greek_hoplite_elite_med.cas, 30
    model_flexi            data/models_unit/unit_greek_hoplite_elite_low.cas, 40
    model_flexi            data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
    model_sprite        greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_sprite        carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    Change the fs_slow_spearman to fs_javelinman so it looks like this:
    Code:
    type                greek_armoured_hoplite
    skeleton            fs_javelinman, fs_slow_swordsman                                    ; combat spear
    indiv_range            40
    texture                carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
    texture                greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    model_flexi            data/models_unit/unit_greek_hoplite_elite_high.cas, 15
    model_flexi            data/models_unit/unit_greek_hoplite_elite_med.cas, 30
    model_flexi            data/models_unit/unit_greek_hoplite_elite_low.cas, 40
    model_flexi            data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
    model_sprite        greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_sprite        carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    Then save it and your done the phalanx now will look much better.
    It should look like this:


    ok now for the second part.

    A better fighting style

    Alternatively if you want a better fighting style we again edit descr_model_battle and the export_descr_unit file.
    In the entry:
    Code:
    type                greek_armoured_hoplite
    skeleton            fs_javelinman, fs_slow_swordsman                               
    
        ; combat spear
    indiv_range            40
    texture                carthage,
    data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
    texture                greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    model_flexi            data/models_unit/unit_greek_hoplite_elite_high.cas, 15
    model_flexi            data/models_unit/unit_greek_hoplite_elite_med.cas, 30
    model_flexi            data/models_unit/unit_greek_hoplite_elite_low.cas, 40
    model_flexi            data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
    model_sprite        greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_sprite        carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    that just edited we will make them have a better fighting style.
    We will edit these lines
    Code:
    type                greek_armoured_hoplite
    skeleton            fs_javelinman, fs_slow_swordsman                                
    
        ; combat spear
    indiv_range            40
    texture                carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
    texture                greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
    model_flexi            data/models_unit/unit_greek_hoplite_elite_high.cas, 15
    model_flexi            data/models_unit/unit_greek_hoplite_elite_med.cas, 30
    model_flexi            data/models_unit/unit_greek_hoplite_elite_low.cas, 40
    model_flexi            data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
    model_sprite        greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
    model_sprite        carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
    model_tri            400, 0.5f, 0.5f, 0.5f
    Delete the second skeleton.
    In export_descr_unit file we will edit this entry:
    Code:
    type             greek hoplite elite
    dictionary       greek_hoplite_elite      ; Armoured Hoplites
    category         infantry
    class            spearmen
    voice_type       Heavy_1
    soldier          greek_armoured_hoplite, 40, 0, 1.3
    officer          greek_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, phalanx
    stat_health      1, 0
    stat_pri         9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr    spear, spear_bonus_8
    stat_sec         5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  11, 6, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      2, 0, 0, 0
    stat_mental      8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 640, 210, 70, 100, 640
    ownership        greek_cities
    We will edit thes lines/parts:
    Code:
    type             greek hoplite elite
    dictionary       greek_hoplite_elite      ; Armoured Hoplites
    category         infantry
    class            spearmen
    voice_type       Heavy_1
    soldier          greek_armoured_hoplite, 40, 0, 1.3
    officer          greek_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, phalanx
    stat_health      1, 0
    stat_pri         9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr    spear, spear_bonus_8
    stat_sec         5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  11, 6, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      2, 0, 0, 0
    stat_mental      8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 640, 210, 70, 100, 640
    ownership        greek_cities
    delete the phalanx entry with the comma.
    and change the emboldend numbers and words to:
    no for the numbers and none for the words so it looks like this:
    Code:
    type             greek hoplite elite
    dictionary       greek_hoplite_elite      ; Armoured Hoplites
    category         infantry
    class            spearmen
    voice_type       Heavy_1
    soldier          greek_armoured_hoplite, 40, 0, 1.3
    officer          greek_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr    spear, spear_bonus_8
    stat_sec         no, no, no, 0, 0, none, none, none, none, no ,no
    stat_sec_attr    no
    stat_pri_armour  11, 6, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      2, 0, 0, 0
    stat_mental      8, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 640, 210, 70, 100, 640
    ownership        greek_cities
    Save both files and your done this give the hoplites a better looking fighting style.
    Quote Originally Posted by Jom View Post
    When using the stick and carrot approach, remember that what you have to do is shove the carrot up their arse and then beat them with the stick.
    Check out my YouTube Channel here
    Under The Patronage Of jimkatalanos
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    Bolkonsky and DekuTrash


  2. #2
    Turk's Avatar +5000posts=mega nerd
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    You forget to post:The need the new Animations and need to add them to the animations folder
    but good Tutorial!


    Busy!!!

  3. #3
    Leonidas The Lion's Avatar Until we win! Or die.
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    I did not use new animations.
    You don't need them.
    Quote Originally Posted by Jom View Post
    When using the stick and carrot approach, remember that what you have to do is shove the carrot up their arse and then beat them with the stick.
    Check out my YouTube Channel here
    Under The Patronage Of jimkatalanos
    Patron Of
    Murfios,
    Bolkonsky and DekuTrash


  4. #4
    ccllnply's Avatar Centurio Primus Ordine
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Great tutorial. I've been looking for this for weeks. Thanks. But you said something about giving the shield wall ability how do you add this to RTW


  5. #5
    Leonidas The Lion's Avatar Until we win! Or die.
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    But you said something about giving the shield wall ability how do you add this to RTW
    huh where did I say that:hmmm:
    Quote Originally Posted by Jom View Post
    When using the stick and carrot approach, remember that what you have to do is shove the carrot up their arse and then beat them with the stick.
    Check out my YouTube Channel here
    Under The Patronage Of jimkatalanos
    Patron Of
    Murfios,
    Bolkonsky and DekuTrash


  6. #6
    ccllnply's Avatar Centurio Primus Ordine
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Sorry you didn't say that. I haven't got enough sleep lately I was thinking of a completely different tutorial


  7. #7
    Beremor's Avatar Libertus
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Hey I did everything that you said to do and when i started up RTW it went to the screen with all the anti-copyright stuff or whatever it is and then crashed to the desktop can it be because i have a mod??

  8. #8
    Squid's Avatar Opifex
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    No it means you did something wrong with changes you've made, so I supposed the answer is technically yes, since these changes constitute a mod. Add -show_err to the end of the target line of the shortcut for rtw and if you're lucky it will tell you what the error you created is.

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    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    hi
    i tried this one but it was a little wierd,the hoplites were holding the spears and hitting their enemies with the back end of the spear,i tried something else:
    i removed the swordsman skeleton from the DMB
    (i used only the fs_spearman skeleton) and instead of spear i used short_pike and only the primary weapon,i think it is approved the already phalanx style
    Last edited by Jarlaxe; March 21, 2009 at 01:22 AM. Reason: correction
    - Leader / Modeller/ Skinner / City Builder of Hegemonia City States -
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  10. #10
    Conqistador's Avatar Pili Prior
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    the pic isn't showing
    Click on my sig and check out my modelling works! Your opinion is welcome!


  11. #11
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Quote Originally Posted by Conqistador View Post
    the pic isn't showing
    if you want a pic follow the link in my signature ,it s in the second page of the thread
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  12. #12
    Conqistador's Avatar Pili Prior
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Quote Originally Posted by Jarlaxe View Post
    if you want a pic follow the link in my signature ,it s in the second page of the thread
    Leonidas' formation pic...
    Click on my sig and check out my modelling works! Your opinion is welcome!


  13. #13
    Subrosa Florens's Avatar Artifex
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Quote Originally Posted by Jarlaxe View Post
    hi
    i tried this one but it was a little wierd,the hoplites were holding the spears and hitting their enemies with the back end of the spear,i tried something else:
    i removed the swordsman skeleton from the DMB
    (i used only the fs_spearman skeleton) and instead of spear i used short_pike and only the primary weapon,i think it is approved the already phalanx style
    What you need to do is open each of the .cas files for the unit in 3ds Max and spin the spear around. Then you will see them hold it normally.

  14. #14
    Jarlaxe's Avatar Heavy Building Industry
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Quote Originally Posted by Subrosa Florens View Post
    What you need to do is open each of the .cas files for the unit in 3ds Max and spin the spear around. Then you will see them hold it normally.
    thanks that helped a lot
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  15. #15
    Hakomar's Avatar Hastatas Posterior
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    I did as was said, but I got to the red loading screen and got a CTD.
    I have -show err on, but I got no message.

  16. #16
    matt will's Avatar Kirā
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Make sure the line is "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe" -show_err
    The area inside the " " is where the RTW exe is located don't change it. Put command line switches after the last quotation mark. They must be seperated by a spaces. And there must als be a space between every command line switch as well.

  17. #17
    Hakomar's Avatar Hastatas Posterior
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    I do have that on.

  18. #18
    Squid's Avatar Opifex
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Not all errors provide a message.

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  19. #19
    Hakomar's Avatar Hastatas Posterior
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    Ah. I thought it would of said unspecified error or something.

  20. #20
    gamer025's Avatar Miles
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    Default Re: Making Your Greek Hoplite Fighting Syles Look Better

    The screens are all gone unfortunately. Good tutorial, but for historical purposes I'm sure the Greeks used the Macedonian-style phalanx by this time.

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