Mod size unpacked=220MB
DOWNLOAD from FILEFRONT
Install below the small but "magic" file that will enhance your experience with DarthMod 1.4B. Inspired by the feedback received so far! Keep it coming!
The Darth Magic Enhancement 4
How to install?
-You copy the DarthMod file to replace the original of DarthMod 1.4B
This is the new standalone DarthMod for all of you who want to enhance their experience with this game (Medieval 2:Total War).
You can expect from DarthMod the following:
-Superb battle dynamics almost close to reality
-Far Better AI than this proposed by CA in battles
-Far better campaign balance and campaign AI
-New more sophisticated map to provide better challenge to the human player
-A forum to be dedicated to the fans and their valuable feedback here in TWcenter....
Immediately Download and play with the custom battles I provide. Try to win!
-Better field battle AI(=Better maneuvering, thresholds, formation holding, line defensing and charging timing)
-Optimization of phalanx (Hearing the reports of the players)
-Better campaign income balance (to help AI grow better armies)
-Tweak of campaign movement points for better and more difficult experience
-Better humanized responses for all types of units. Correcting the issue of light cavalry to be more powerful and infantry to be too slow. This will make the battlefield not only to look even more real but the AI to synchronize and coordinate better.
-New flanking parameters for AI. It will try to outsmart you with everything it has and probably humiliate you. If you have equal armies and very hard difficulties..you are doomed!
-New melee realism parameters
-New improved Siege AI
-New Hp balance of walls
-Extreme AI ferociousness and responses
-Better diplomacy in some sections
-New Darth Campaign AI(=trying to achieve world war alliances. Each early alliance will decide your future friends and enemies. AI will not attack you in whole but some will trust you and help you and others will hate you. The pope will help the pacts he likes against you unless of course he likes you to do the opposite. Easier to gain vassals. AI will raise huge armies against you when it decides to attack you and with the help of its allies. Hopefully you will have trusted AI too and they will come to help you.)
-Fixed the CA infantry charge cohesion problem and also the general cohesion 100% improved. Efficiency of infantry is increased and also visually.
-Humanised the movement speeds due to new responses.
-Making Responses and speeds even more humanised and better
-Updated the campaign AI to make AI armies more determined to defend themselves than wait in their castles. Also this affects the rebels who would like to take your undefended lands with a lot of raid attacks...try it.
-Merchants balance finalised
-New map balance from The Border Reiver (More castles to allow AI to field even better armies, the capitals are stronger, Constantinople is the most developed city on the map, new province = Athens...could not add more=no time, less rebels more provinces for factions...more)
-The new mercenaries from the Border Reiver are in place (30+) together some of my own (Dismounted knights etc. after 1200-1300). New mercenary system=a lot of mercenary roster=cheap to hire + expensive to maintain =you can wage easily & quickly large armies and wars but have to disband later bcs it will be too expensive. The AI will be able also to hire easily the mercs and attack you with quality armies)
-Bugs from 1.4A eradicated
-New realism melee settings and formations and AI, surprise to the Darth Beta team bcs never tested as it is....now you will witness the full DarthMod as it was planned!
Special Thanks go to :
-The Border Reiver who is a special new contributor to DarthMod. His help is more than valuable and he is completely responsible for the new map of DarthMod which developed it all by himself.
But not only this...he is the developer of the heraldry mod for DarthMod compining the work of his and Rawghi.
It is not fully ready but it is fully functional.
And again....he is the current developer of historic events for DarthMod by taking permission from Tokus to inlcude his customised Historical Events from the Deus Lo Vult mod of Repman.. You can check and add ideas below:
I pronounce him by now....Darth Reiver!
-NorbaK (Was a supporter in the starting moments of DarthMod M2TW and convinced me to continue together with other people that enjoyed my mods)
-Wipeout140 (Old supporter of DarthMod since RTW-BI)
-Headlock (Current DarthMod rotation beta team leader and creator of the gun smoke mod used in DarthMod)
-Prof from whom I use the majority of the screenshots and all the edited by me (The hilarious yes...) screens are generated from his creations (And 2 from The Border Reiver)
-Russ Mitchell (The historian of DarthMod from whom I wait his valuable resources for future evolution)
I thank my new Darth Beta team who currently is:
The Border Reiver (Again!)
I thank all of you the fans who press me to do these things....
I thank all TWcenter staff who continue to support the community.
And last but not least....I thank Creative Assembly UK/Australia for creating this magnificent game in a way that modders can "play" with it.
my pages:http://www.myspace.com/thomadisnick (Donation is available there!)
Install M2TW and patch it to 1.2 then:
-Open the installation package(After you unzip it in TW center mirror zip mode)
-Manually browse the installer to install it where you have your main game directory like this for example:
C:\program files\SEGA\Medieval II Total War
C:\program files\SEGA\Medieval II\data = wrong
-You will have now a Launch_DarthMod.bat in your main game directory which you will use/double click each time to play DarthMod(If you want fix your own shortcut for it in your desktop but the installer will create one for you automatically if you want)
(You can install over previous version of DarthMod_M2TW 1.4 but better not continue your saved campaign)
-If you anticipate problems try deleting the file map.rwm which is here:
C:\....\SEGA\Medieval II Total War\DarthMod\DATA\world\maps\base\
According to your custom installation of the game.
-If the generated desktop .bat launch icon is not working, make your own shortcut by copying the Launch_DarthMod.bat
-You will not be able to play historical battles unter DarthMod unless you copy the following root game folder whole files .../data/world/custom and .../data/world/maps/battle, respectively to Darthmod/data/world/...
-DarthMod does not use/mod other mods or original game so you can play/swap with it at any time.(Concerning you have installed it correctly as advised above)
-It is highly recommended to play DarthMod M2TW 1.4 without any other mods installed as it is bug free tested as is. I have no responsibility nor I reply to repeatitive mails when you want to mod DarthMod.
History of DarthMod_M2TW_1.4...click show:
Spoiler Alert, click show to read: