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Thread: **PRO DEO ET REGE v0.3A BETA FEEDBACK AND DISCUSSIOn**

  1. #201
    Socal_infidel's Avatar PDER Piper
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by Dogma75 View Post
    yeah as Venice I am earning loads of Florins. over 5000 or 6000 per turn...its a real economic power house...
    And then I have three merchants in the near of Constantinople that earn together nearly 1500 Florins hehe
    Makes sense as Venice is one of the Commercial Capitals of the world in my mod. Whoever holds it makes a boatload of money as they get even more trade bonuses from the trade buildings!

  2. #202
    Ishiyumi no shashu
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    tried what u said but klinks script doesnt run even tries pasting said text at the start of your file but still to no avail

  3. #203
    Socal_infidel's Avatar PDER Piper
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by tonedog View Post
    tried what u said but klinks script doesnt run even tries pasting said text at the start of your file but still to no avail
    Hmm..maybe try asking Klink how you would go about incorporating his script into another mod.

    I'll look into it though, if he doesn't get back to you, okay?

  4. #204
    Ishiyumi no shashu
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    yeah no probs ive made a post on his thread so we'l see what happens

  5. #205
    Dogma75's Avatar Wimmer
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    CTD after left click on units on the maps. Danish merchant, Hungarian Rebel unit with general near Zara and a hungarian merchant near Constantinople.

    I had also two CTDs after left clicking on a hungarian army that besieged Venetia and then again after the battle against them on the screen where I can choose what i want to do with the prisoners. It crashed after I wanted to execute them.

    I have the german version of M2Tw installed.

    Btw the campaign gets quite interesting. After I took Ancona Silicy backstabbed me. I kicked their arses . Then HRE joined the fray and tried to besiege me in my capital. They got many bloody greetings from my Italian Spear militia on my gates. It was a bloody massacre...
    And then the maygars thought they should help their HRE allies. In the meanwhile Silicy got excommunicated for attacking me on and on.

    The AI is definitely harder and more aggressive. It gets really interesting


  6. #206
    Socal_infidel's Avatar PDER Piper
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by Dogma75 View Post
    CTD after left click on units on the maps. Danish merchant, Hungarian Rebel unit with general near Zara and a hungarian merchant near Constantinople.

    I had also two CTDs after left clicking on a hungarian army that besieged Venetia and then again after the battle against them on the screen where I can choose what i want to do with the prisoners. It crashed after I wanted to execute them.

    I have the german version of M2Tw installed.
    I suspect there may be some compatibility problems with your German version and my English-language (incidentally, it's kinda neat to think that someone is playing my mod in Germany that I created here in Brooklyn USA)...

    Try this (thanks to Sicilian Vespers!!):

    If you have a non-English version of MIITW, and are experiencing CTD's when clicking on armies or characters. It appears that there is some incompatibility in the sound files.

    The following steps will correct this problem:

    1) Delete the files in PDER_v.0.2A_Beta\data\sounds

    2) Copy events.dat and events.idx from your main Medieval II Total War\data\sounds to PDER_v.0.2A_Beta\data\sounds

    You may be able to continue from your save, but if not start a new campaign.


    Quote Originally Posted by Dogma75 View Post
    Btw the campaign gets quite interesting. After I took Ancona Silicy backstabbed me. I kicked their arses . Then HRE joined the fray and tried to besiege me in my capital. They got many bloody greetings from my Italian Spear militia on my gates. It was a bloody massacre...
    And then the maygars thought they should help their HRE allies. In the meanwhile Silicy got excommunicated for attacking me on and on.

    The AI is definitely harder and more aggressive. It gets really interesting
    Sounds like a fun campaign. Good thing you have the florins to finance a three-front war! Cheers!

  7. #207
    Socal_infidel's Avatar PDER Piper
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    Default Re: *Upcoming Mod Announcement* MIITW: PRO DEO ET REGE

    Quote Originally Posted by gigantus View Post
    How do you auto run the campaign? I have been dying to try that, still remember the weird results from RTW.
    My apologies. I just saw this question.

    Add the following to the PDER .cfg file:

    Code:
    [multiplayer]
    playable = true
    [hotseat]
    autoresolve_battles = 0
    disable_console = 0
    disable_papal_elections = 0
    save_prefs = 1
    update_ai_camera = 1
    validate_diplomacy = 1
    And then open up the console and type in control_timurids and then control_whatever faction you started the game as.

    Then you're free to jump in whenever you want by opening up the console again and typing control_whatever faction you want to play with.

    Cheers!

  8. #208
    numerosdecimus's Avatar Sōkō no yari
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Great mod all around you have there. Not only have you focussed in a couple of factions for historically accuracy, but instead, a lot of them! Portugal is very well described historically. Congratulations!

    I have a suggestion. I know the reason why Portugal is named "Condado Portucalence" is because it was that at the beginning of the game, however, that would be just for the very first decades, after that historically it ceases to have that name. My suggestion is more in the lines of generalization, and having in mind the amount of time it was named Condado Portucalence it wouldn't conrrespond to the game in general.

    My suggestion would be to name it: "Reino de Portugal" or "Reino de Portugal e dos Algarves". The names are accurate historically, although I would go for the first suggestion, since Algarve was only completely conquered in the 13th century.

    By the way, what settlement are the comertial capitals in your mod?
    Last edited by numerosdecimus; July 01, 2007 at 08:10 PM.

  9. #209
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by numerosdecimus View Post
    Great mod all around you have there. You really not only have focussed in a couple of factions for historically accuracy, but a lot of them, Portugal is very well described historically. Congratulations!

    I have a suggestion. I know the reason why Portugal is named "Condado Portucalence" is because it was that at the beginning of the game, however, that would be just for the very first decades, after that historically it ceases to have that name. My suggestion is more in the lines of generalization, and having in mind the amount of time it was named Condado Portucalence it wouldn't conrrespond to the game in general.

    My suggestion would be to name it: "Reino de Portugal" or "Reino de Portugal e dos Algarves". The names are accurate historically, although I would go for the first suggestion, since Algarve was only completely conquered in the 13th century.

    By the way, what settlement are the comertial capitals in your mod?
    Yeah, what you say makes sense. They really were only "Condado Portucalence" for around 50 years in the mod's 450 year time-frame. And seeing how their leader is already referred to as "Re"...you have a point.

    So many compliments on Portugal today by the way! Thanks so much!

    Oh, and off the top of my head, London, Constantinople, Venice, Alexandria are Commercial Capitals.

    Lisbon, I believe, I have as the next step down...but I could always be convinced otherwise on classifying them if someone puts forth an argument. I basically went off a little research on the internet and some maps of trade routes of the time.

    Cheers! Thanks for the kind words! 'preciate them!

  10. #210
    numerosdecimus's Avatar Sōkō no yari
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    I guess in this matter it depends on wether you feel it's adequate or fine by the needed standards or if you want to implement a limit of comertial capitals and you don't want to flood the map with these kind of cities. :hmmm:

    Your campaing's timeline is the same as vanilla's? If so, then I'll present the following sum up of things concerning Lisbon.

    From early 10th century to second half of the 12th century: Described by many as the richest city in all or north africa and most of europe.

    From beginning of 13th century to begining of 15th century: Main European Atlantic trade city(confined partially to the european coast) and also a bit into the atlantic itself. This was partially due to the fact that the city was in an excellent geographic location. Of course that it wasn't as rich or as important as Venice, Genoa, etc, but at least it had it's influence in trade. During this time, Portugal was partially isolated from Venician trade, in part this was a reason for them to become economically active and participant as they did what we call here "desenrrascansso" (meaning more of less: "try to survive").

    From beginning of 15th century to 16th century: Steady rise (with the exception of the 1470's, when it lowered) in economical importance and geographical impact, already in the 1480's the strongest european currency and the portuguese one. In the 16th century you pretty much have a general idea of things.

    Not a constant level of importance, and it had it's ups and downs, so in the end, it's a matter of consideration wether you find it adequade to put it.

    I hope this helped.

    By the way, could you put Silves as a comertial hub? It's historically accurate.
    Last edited by numerosdecimus; July 01, 2007 at 08:09 PM.

  11. #211
    Socal_infidel's Avatar PDER Piper
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by numerosdecimus View Post
    I guess in this matter it depends on wether you feel it's adequate or fine by the needed standards or if you want to implement a limit of comertial capital and you don't want to flood the map with these kind of cities. :hmmm:
    Your campaing's timeline goes is the same as vanilla's? If so, then I'll present the following sum up of things concerning Lisbon.

    From middle 10th century to late 12th century: Described by many as the richest city in all or north africa and most of europe.

    From beginning of 13th century to begining of 15th century: Main European Atlantic trade city and also a bit into the atlantic itself. This was partially due to the fact that the city was in an excellent geographic location. Of course that it wasn't as rich as Venice, Genoa, etc, but at least it had it's influence in trade.

    From beginning of 15th century to 16th century: Steady rise (with the exception of the 1470's) in economical importance and geographical impact, already in the 1480's the strongest european currency and the portuguese one. In the 16th century you pretty much have a general idea of things.

    Not a constant level of importance, and it had it's ups and downs, so in the end, it's a matter of consideration wehther you find it adequade to put it.

    I hope this helped.

    By the way, could you put Silves as a comertial hub? It's historically accurate.
    Thanks for the quick response on Lisbon...you've given me plenty consider. You're right, I don't want to flood the map with commercial capitals as the term would then lose its meaning. But at the same time, I'd like to give the appropriate bonuses to the key cities.

    But yes, I thought I had Silves a trade hub, but alas when I looked I saw that I omitted it! As I was aware that it was a key commerciate route.

    Thanks again! Cheers!

  12. #212
    numerosdecimus's Avatar Sōkō no yari
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Other suggestions for more accuracy:

    1: The mountains east of coimbra should be in a more diagonal position from the point of view the camera angle gets. The reason for this is that Coimbra should be just a little bit more east.

    2: Lisbon, this is one is very important in my opinion, if you want to put Lisbon in an accurate position you must put it in the north of the river tagus, not south of it.

    If you want to be very accurate historically, Lisbon should already start as a normal city (level 3 settlement), since it was probably the richest city in europe and north of africa during the start of the campaing.

    http://static.flickr.com/27/91379502_0bab530a20.jpg

    http://santosdacasa.weblog.com.pt/ar...o%20Lisboa.jpg

    3: Silves should be a bit more close to the coast, just put it a bit more south in a strait line and it's port should be in the south shore.

    4: Porto seems to be fine, however, perhaps you could closen it a bit mroe to the shore if it's gameplay wise.

    Resources: Some are correct, others aren't.

    Priority changes for better accuracy:

    Remove the grain from Alentego (north of Silves) and in the same position put wine or the bucket with the grapes(but it's more accurate if you put wine). At that time the best iron in europe came from that region (as well as cooper and tin, but it's best not to flood the map with these resources, I would just add iron). Actually, the iron can substitute the spices in Alentego since that position is already more of less accurate.

    Slightly north of the wine symbol (if you make the changes) in Alentego, put marble, you can switch with the marble that appears close to Coimbra.

    Left of Silves put fish, you can switch the fish that exists in Lisbon to this new position.

    In Porto, you should put the wine cup closer to the Douro river shore and right above the city of Porto put fish to symbolise the intense fishing acitivities of both the northern portuguese comunities and of the gallecian comunities.
    Last edited by numerosdecimus; July 02, 2007 at 08:09 AM.

  13. #213
    Ludicus's Avatar Kamikaze
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    numerusdecimus is a perfeccionist. (as you are,Socal_infidel )
    Trust him,he never fails.

  14. #214
    Socal_infidel's Avatar PDER Piper
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by numerosdecimus View Post
    Other suggestions for more accuracy:

    1: The mountains east of coimbra should be in a more diagonal position from the point of view the camera angle gets. The reason for this is that Coimbra should be just a little bit more east.

    2: Lisbon, this is one is very important in my opinion, if you want to put Lisbon in an accurate position you must put it in the north of the river tagus, not south of it.

    If you want to be very accurate historically, Lisbon should already start as a normal city (level 3 settlement), since it was probably the richest city in europe and north of africa during the start of the campaing.

    http://static.flickr.com/27/91379502_0bab530a20.jpg

    http://santosdacasa.weblog.com.pt/ar...o%20Lisboa.jpg

    3: Silves should be a bit more close to the coast, just put it a bit more south in a strait line and it's port should be in the south shore.

    4: Porto seems to be fine, however, perhaps you could closen it a bit mroe to the shore if it's gameplay wise.

    Resources: Some are correct, others aren't.

    Priority changes for better accuracy:

    Remove the grain from Alentego (north of Silves) and in the same position put wine or the bucket with the grapes(but it's more accurate if you put wine). At that time the best iron in europe came from that region (as well as cooper and tin, but it's best not to flood the map with these resources, I would just add iron). Actually, the iron can substitute the spices in Alentego since that position is already more of less accurate.

    Slightly north of the wine symbol (if you make the changes) in Alentego, put marble, you can switch with the marble that appears close to Coimbra.

    Left of Silves put fish, you can switch the fish that exists in Lisbon to this new position.

    In Porto, you should put the wine cup closer to the Douro river shore and right above the city of Porto put fish to symbolise the intense fishing acitivities of both the northern portuguese comunities and of the gallecian comunities.
    Thanks for the suggestions. I'll look into adding some of them in an upcoming version. Especially the resource suggestions and the placement of Lisbon.

    Quote Originally Posted by Ludicus View Post
    numerusdecimus is a perfeccionist. (as you are,Socal_infidel )
    Trust him,he never fails.
    'tis true. I am a bit of a perfectionist!

    Thanks for the feedback fellas!

    Cheers

  15. #215
    numerosdecimus's Avatar Sōkō no yari
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by Ludicus View Post
    numerusdecimus is a perfeccionist. (as you are,Socal_infidel )
    Trust him,he never fails.
    Must, not, fail...

    It depends, those are suggestions. If you would like your mod to focus both in accuracy and gameplay but yet giving priority to historical accuracy, then perhaps these suggestions may be of use.

  16. #216
    Ashigaru
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    hi, great mod man!! im playing the moors and having loads of fun. I love the map and the whole gameplay (the building system is very cool). I have noticed however that the HRE and the Byzantines seem a bit too strong, the HRE has wiped through italy destroying genova, taking venice and most of southern italy they have also left denmark with one province thaken de flanders region also tolouse and much northern spain! the byzantines have destroyed hungary and are also expanding in all directions. Anyways may suggestion would be maybe adding a few extra factions hostile to these two to try and make things harder for them. The ones i could think of are flanders, aragorn (to prevent the from invading spain) and maybe the Rum sutanate or armenia and serbia to bother the byzantines. all of these factions are already being used in diferent mods so if they give you permision to use the i dont think it would be too hard to add them.

    Anyways awsome mod!! keep up the good work!!

    cheers nico
    Nico

  17. #217
    CtrlAltDe1337's Avatar Ronin
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Quote Originally Posted by Nico View Post
    hi, great mod man!! im playing the moors and having loads of fun. I love the map and the whole gameplay (the building system is very cool). I have noticed however that the HRE and the Byzantines seem a bit too strong, the HRE has wiped through italy destroying genova, taking venice and most of southern italy they have also left denmark with one province thaken de flanders region also tolouse and much northern spain! the byzantines have destroyed hungary and are also expanding in all directions. Anyways may suggestion would be maybe adding a few extra factions hostile to these two to try and make things harder for them. The ones i could think of are flanders, aragorn (to prevent the from invading spain) and maybe the Rum sutanate or armenia and serbia to bother the byzantines. all of these factions are already being used in diferent mods so if they give you permision to use the i dont think it would be too hard to add them.

    Anyways awsome mod!! keep up the good work!!

    cheers nico
    Thats strange, because usually the Byzantines get owned under AI control. But the more factions the better


  18. #218
    Suzuki
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    1 bug (URGENT)
    I played the mode with Genoa in 1205 no Hopsitalier knights came . Chapter event happened, heavy mail event happened too, Genoa have 3 chapters and none gives Hospitaliers.

    1 problem
    In the early part of game only french knights and nobles have heavy mail ..Who made them if none knows them?
    Are they simple not commun mails powered or mastered? It is logic for the Nobles not much for the mercenaries. Perhaps is it better to have only mailed mercenaries around?

    1 suggestion
    Milan made the best armours by 1200 to 1600
    Toledo and Damasco (and Indian smiths) made the best blades
    Can you emplement that?

    1 question
    Darth mode combat mode can be merged with this ?
    His last battle system seems the best.

    Gratz for the mode it seems to become one of the best made.
    Last edited by Ettore; July 03, 2007 at 01:19 PM.

  19. #219
    Dogma75's Avatar Wimmer
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    Hi there,

    bug or wanted?

    in my Venice campaign and in a newly started denmark campaign every of my travelling generals get the "unhealthy" trait. Some of them even get a worser sickness trait?!! It usually happens in the second turn in the field to them!!

    Even if they are only on a travel between two cities.


  20. #220
    Ludicus's Avatar Kamikaze
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    Default Re: **PRO DEO ET REGE v0.2A BETA FEEDBACK AND DISCUSSIOn**

    1 question
    Darth mode combat mode can be merged with this ?
    His last battle system seems the best.
    Try this :
    Copy these files from DarthMod/data to PDER/data:
    battle_config
    config_ai_battle
    descr_formations
    descr_formations_ai
    descr_pathfinding (2 files)

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