Change log
v1.2:
A bug has been spotted by Werner von Urslingen that some of the units will miss their head from a long distance because of the missing lod2 model. Now it's fixed.
v1.1:
A tiny bug of this fix has been spotted by me. The bug is so tiny that it could hardly be discovered by anybody. I could only say that maybe you'll find a line in the middle of their face if you look very closely but most probably you still can not notice that. Anyway it's a bug caused by milkshape3d. I've fixed it. v1.1 also will improve the performance(less lag).
Download Link:
filefront:
http://files.filefront.com//;8123213;;/
If you have installed previous version of this fix, just overwrite it. sorry for the inconvenience.
Well, I think most people here, if not all may be aware this bloody model bug:

The head and helmet is separated from the body and float in the air
, like a ghost.
Now it's fixed. I've redone the neck part of all those bugged models. It's a plain fix with nothing else changed.

Here is a full list of all the bugged units:
Installation:
1, Extract the Ghost_helmet_fix.zip
2, Put all file(s) in your game directory.
3, using io switch:
add:
Code:
[io]
file_first = true
at the end of your medieval2.preference.cfg file and set it to read-only.
If you would like to include this fix in your mod feel free to use and don't ask for permission. But it would be kind of you to mention my name in your readme.
I've tested most of the units but not all. So if there's any bug please report them here.