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Thread: right animation,wrong weapon

  1. #1

    Default right animation,wrong weapon

    i tried to remove th javelins and pilums thrown before charge from carthaginian cataerati inf,gallic\german\spanish guard warriors etc,cause according to me isn t very accurate...i m not complaining,i know absolute realism isn t this mod's first goal...

    well,seeing the difference between roman legions,i tried to do this modification...i mean,i saw that legxii fulminata hasn t pilum,only gladius,so i deleted the primary weapon and skeleton of those barbarian\carthaginian soldiers,now it looks like this:

    stat_pri 18, 13, no, 0, 0, melee, blade, slashing, sword, 0 ,0.65
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no

    instead of

    stat_pri 26, 1, pilum, 45, 2, thrown, blade, piercing, spear, 2 ,1
    stat_pri_attr prec,thrown, ap
    stat_sec 18, 3, no, 0, 0, melee, blade, piercing, sword, 1.36 ,0.74
    stat_sec_attr no

    and

    skeleton fs_s1_slow_swordsman

    instead of

    skeleton fs_javelinman, fs_s1_slow_swordsman

    now i have warriors that fight with sword animations (ok) but using the javelins instead of the swords!!!

    hope you can help...


  2. #2
    dvk901's Avatar Consummatum est
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    Default Re: right animation,wrong weapon

    Nope, that model was designed that way. The primary weapon is the javelin.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  3. #3
    Squid's Avatar Opifex
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    Default Re: right animation,wrong weapon

    These kind of questions should be posted in the Rome Workshop forum not here.
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  4. #4
    dvk901's Avatar Consummatum est
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    Default Re: right animation,wrong weapon

    Actually, this is in referrence to an RS specific model that Tone made. It cannot be changed the way he wants to change it.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

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